Until it becomes doom with guns.Doom with bows. Dont forget to strafe.
Thank you very much! Indeed there is a big difference in delay. I can see that when I cast only a Bless out of combat.LOL, this real-time only play is somewhat crazy and fun. But it is maddening as well, because of the recovery times. I am smashing Attack/Shoot buttons like crazy and nothing happens.
You probably have the run by default option on, which doubles recovery times. Hold the walk key to recover faster. With everyone using a bow you are practically a machine gun.
With autoaim.Until it becomes doom with guns.Doom with bows. Dont forget to strafe.
And you even get to shoot devils tooWith autoaim.Until it becomes doom with guns.Doom with bows. Dont forget to strafe.
Combat Log, stats and convenience Mod for MM7
I've been thinking about the combat log feature for MM games .... probably for 20 years, since the first attempts to catch and write down messages from the status line.
Much have changed since that time, details of the game mechanic revealed, but still there are argues about who is better and what build/party setup is viable.
For a long time there was no other options but theorycrafting but then... Ive stumbles upon MAW MMMerge mod and it was fantastic experience. First of all in terms of game thrill, but also in showing that you can do with the game, and how you can do this. Basic features of damage processing were already implemented in MAW, and I've developed them further, and applied for all-time classic MM7.
So let me present the CombatStats and Convenience mod for MM7
- Zero changes to the game itself, it is the same good old vanilla MM7, all your save games compatible, all your certificates will be valid)
- Combat logging, in-game combat history, postprocessing with bunch of comparison metrics, data export
- Enhanced tooltips, ultimate characteristics such as DPS and effective health (Vitality) for wise gear selection
- Optional convenience features are also part of the mod - Repair/ID skills share, in-game travel schedule and fantastic inventory sorting
Attached pictures will give you the basic insights, more details in the mod page:
https://github.com/torkvato/CombatStats-MM7-mod
https://preview.redd.it/dugt6wt6xqc...bp&s=05054a28b67ba42fe2691b0b736005b7c806db0e
https://preview.redd.it/83cz0f6axqc...bp&s=014d5d41b53fa56d561fb902d679f2991e85d0ca
https://preview.redd.it/jsqr4pacxqc...bp&s=1bdae8cd2b28f1546b9f662213c922bed301d476
https://preview.redd.it/u9qardkdxqc...bp&s=17e8fbc80b73a5a6a7009350d8648f5825da0d1d
It looks like DPS, but I'm not sure how they are counting the timeframe. Total time with enemies aggroed? Total time spent recovering from attack cooldown? Latter would probably make the most sense.Very cool. Small nitpick, but I wonder what does DPS even mean here? DPT, or real-time DPS based on attack delay? It's been a while, but I thought attack delay in M&M 6-8 had a minimum delay based on the engine that was pretty significant so I'm not sure how meaningful a DPS meter really would be from that perspective.
Not really, but in the long run there's a huge surplus of XP, it's money for training that's the bottleneck.Is there an arena in Darkside of Xeen to fight random monsters?
What is the best way to play MM merged at the moment? Considering that you have three games at once, balancing surely must be complete ass. Any mod recommendation for that?
Updated installation guide for MAW MMMerge:
download MM8 from GOG
following 3 files needs to be copied into MM8 folder in that exact order.
download base MMMerge at this link: https://1drv.ms/u/s!AklOx6zaOmQgbHB1-Avia15ruaI?e=H4IcBJ
MMMerge patch: https://gitlab.com/letr.rod/mmmerge/-/archive/Rodril_nightly_build/mmmerge-Rodril_nightly_build.zip
download Multiplayer Here: https://gitlab.com/letr.rod/mmmerge/-/archive/multiplayer/mmmerge-multiplayer.zip
download either:
stable MAW release: https://github.com/Malekitsu/Maw-Mod-MMMerge/releases
latest version: https://github.com/Malekitsu/Maw-Mod-MMMerge/archive/refs/heads/main.zip
put MM8 folder into desktop
set mm8.exe into Windows Service pack 2 (or 3) compatibility mode.
Not really, but in the long run there's a huge surplus of XP, it's money for training that's the bottleneck.Is there an arena in Darkside of Xeen to fight random monsters?
Never had that problem in 6, 7, or 8. Merge or not.Not really sure on merge's balance but usually money becomes at problem at high levels. The cost keeps increasing while the rate you find it from exploration tends to flatline around midgame.
GrayFace MM6 Patch: https://grayface.github.io/mm/#GrayFace-MM6-PatchSo... what mods do I need for VI to make it as user friendly as it can be without some bullshit modder rebalancing?
My only experience with those games is VII played for about 10 hours untill I got bored of the repetive towns visiting loop and found I can't develop some of my characters they way I planned, because of class restrictions.
I'm in dire need of a numbers go up game that can run on potato.
You don't need to make a backup. There is a backup on the installation disk. You can transfer the characters through the menu.So far the only way I know is to keep a backup copy of the roster.dat save game that came from a fresh install.
So I guess if you ddn't think of making a backup of that original, untouched file, you're stuck? Not my case, I have a backup, but I'm curious if there's a way to do it inside the game.
You don't need to make a backup. There is a backup on the installation disk. You can transfer the characters through the menu.So far the only way I know is to keep a backup copy of the roster.dat save game that came from a fresh install.
So I guess if you ddn't think of making a backup of that original, untouched file, you're stuck? Not my case, I have a backup, but I'm curious if there's a way to do it inside the game.