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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
It was all because of my stubborness to not play MM2-3-4-5 until I finish the first one.
Around 2011, at that time I simply couldn't get motivated to complete MM1.
MM1 wasn't that bad, it just sorely missed an automap and fixed HP at level ups.
Especially frustrating: reloading after every single character level up until I got the max HP aaccording to my endurance ruined my motivation.
That was before "Where Are We" existed, which provides a feature to force map HP at level up.

My motivation came back in summer 2022, knowing what I would miss by never playing MM2-3-4-5. Took my a week or two to finally beat MM1, ignoring many of the sidequests
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,807
Location
Bjørgvin
Profanity is so tiring in large doses...Ironic that he plays the censored version ("Brain Benders", for example).
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
479
This is working surprisingly well.

mm7steamdeck.png

I am using the GOG version started through Heroic launcher (installed in desktop mode). It automatically sets a Proton configuration for the game to run. So far I had no problems.
You just have to activate turn rate smoothing+always run and configure a controller layout with Space/ESC/Enter mapped to the buttons on the back.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
793
Location
Australia
This is working surprisingly well.

View attachment 52607

I am using the GOG version started through Heroic launcher (installed in desktop mode). It automatically sets a Proton configuration for the game to run. So far I had no problems.
You just have to activate turn rate smoothing+always run and configure a controller layout with Space/ESC/Enter mapped to the buttons on the back.
Interesting - I have been thinking about putting MM7 on my Ayaneo Pocket S running with Winlator but not sure how well that will work...maybe I should use my Steam Deck instead?
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
479
This is working surprisingly well.

View attachment 52607

I am using the GOG version started through Heroic launcher (installed in desktop mode). It automatically sets a Proton configuration for the game to run. So far I had no problems.
You just have to activate turn rate smoothing+always run and configure a controller layout with Space/ESC/Enter mapped to the buttons on the back.
Interesting - I have been thinking about putting MM7 on my Ayaneo Pocket S running with Winlator but not sure how well that will work...maybe I should use my Steam Deck instead?
What I found very useful on the steam deck was the gamepad mapping. Usually, you need some third party software to map between gamepad inputs and the keyboard (and especially the mouse). SteamOS has that emulation built in natively. I still found the steam deck controls to be slightly fidgety compared to regular keyboard+mouse controls, but that could just be me (I've only had the device for a few days and I have yet to integrate the trackpad into the control layout).
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Last couple of days i felt like playing some retro late 90s/early 2000s 3D RPG that i hadn't played before, so i went to MobyGames and started looking for RPGs released on Windows between 1997 and 2003. Among the obvious results (Morrowind, Gothic, etc) - which i've played before - i saw Might & Magic IX. So i thought, what the hell, let's try it (i already bought it many years ago from GOG together with all the other M&M games).

Note that i never even touched the game before, i only heard that it had some troubled development, it was released in a buggy state and it wasn't as well received as the previous titles but beyond that i had no idea.

I tried the GOG version (which apparently has some community patch already preapplied) and aside from being locked at 800x600 (which i upscale via Gamescope) the only issues i had running it was that i had to lock the FPS at 60 to avoid the game's physics breaking and i had to use a "wrapper" dinput.dll to fix a jumpy mouse problem (i remember this issue with other early LithTech games).

Anyway, i've only played a few hours so i can't judge if the game is good or bad yet, it does feel a bit different from previous M&M games in that it doesn't have the "wackyness" of either M&M3 or M&M6 (the two M&M games i've played the most by far) and the large hordes of easily dispatched enemies have been replaced with smaller numbers of tougher enemies (also those mosquitoes -or whatever they are- are fucking annoying) and there is barely any feedback when attacking someone - they just die after a bit. I don't mind the monsters (mosquitoes aside) but while there writing is still somewhat tongue-in-cheek, the tone feels different.

However one thing that did stand out to me was the visuals:

g2xe1fk.jpg


Now, as i wrote, i've only played for a bit so things might start looking better later, but for a game released in 2002 it looks like some Quake 1 mod from the midlate 90s. I actually think it looks worse than the previous Might and Magic games with the only difference being the use of 3D models for the characters (which weren't that great but that was on the artists) - but the previous M&M engine could already display static 3D models and i remember even in M&M6 there were 3D structures and dungeons, so i wonder if they could have been served better by expanding their own engine to add support for 3D character models instead of getting LithTech (which they didn't even make good use of, even the first iteration of the engine could do better visuals and judging from the skeletal animated models, this is a later revision - probably based on the version Monolith used for NOLF).

Anyway, that's my first impressions, i don't think i'll finish the game, probaby play around for a bit until i get bored :-P, but i was surprised by how it looked especially since from a quick search i've seen a few quotes from the time (e.g. IGN) mentioning how M&M9 looked better than its predecessors.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
187
I finished M&M9 4 times, I think. This is not the best Might & Magic game (the best is MM7 definitely), but it has some really interesting dungeons. For exaample, Chasm of the Dead with a literal huge freaking chasm in the middle. Or the Verhoffin Ruins - you can enter it with your 1 lvl characters and get your ass beaten by the high-level ghosts, but also loot a few chests with good equipment. Or the process of becoming a lich - a quest with multiple stages, where you have to travel around the world, find the instructions and finally run a giant machine that transforms your party member into an undead. Much cooler than becoming a lich in the previous games.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Yeah my understanding (from the little i played) is that the game's main issues are that it is janky and somewhat unfinished but that stems more from using new tech while being pressured by the publisher to release the game before it was done than the dev team phoning it in and not wanting to make a good game. I guess the unofficial patch helps with the janky bit a little.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,711
Location
Agen
Yeah my understanding (from the little i played) is that the game's main issues are that it is janky and somewhat unfinished
Wait 'till you have to run around town looking for that one "generic human sprite" skill teacher who looks just like any other "generic human sprite" villager.
The game is still playable though, but a definite downgrade frome the previous ones. These crappy paper dolls and microscopic item icons. :argh:
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
187
I have a simple question for folks who played MM9 because they liked MM6-7-8, BUT have not played any of the first five games:


WHY?
I don't like the gameplay loop of the first 5 games. It's basically just endless battles with monsters in the tile-based world. That's why I also don't like the 6 game - same hordes of monsters in boring corridors, again and again, but this time with free movement.
P.S. also thee ninth game has the best music in the series.
 
Last edited:

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,385
Location
Goblin Lair
Might & Magic: Book One is one the greatest games ever made. It's in my top 3 for sure, and I only first played/completed it a few years ago. The sense of exploration and adventure is unreal, it's truly nonlinear, and it's really not very difficult at all once you figure it out. The Where Are We? (https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) mapping tool makes it a breeze to play if you don't want to get out the graph paper, and it also makes some good UI and QoL additions:

Screenshot-Main.png


You can customize the layout to display less information of course, this is just what the tool looks like with everything turned on. It also works for a bunch of other games:
  • Might & Magic 1-5
  • Wizardry 1-5
  • The Bard's Tale 1-3
 
Last edited:

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,305
Location
Frostfell
The first two are two archaic for me, but i've beaten 3-5
One is also just too archaic for me (and I like old DOS games). 2 and above are all good. Very fun.
Me too. I really loved M&M World of Xeen despite never completing the Darkside of Xeen. But the first ones is too "archaic" for me. I can enjoy most of 90s RPGs but very few games from 80s... The 3 I will probably play but not 2 and 1.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,974
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
The first two are two archaic for me, but i've beaten 3-5
One is also just too archaic for me (and I like old DOS games). 2 and above are all good. Very fun.
Me too. I really loved M&M World of Xeen despite never completing the Darkside of Xeen. But the first ones is too "archaic" for me. I can enjoy most of 90s RPGs but very few games from 80s... The 3 I will probably play but not 2 and 1.
MM3 is phenomenal. It does not feel like a game from 1991. You really should try it at least once.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,185
Location
South Africa, Cape Town
Might & Magic: Book One is one the greatest games ever made. It's in my top 3 for sure, and I only first played/completed it a few years ago. The sense of exploration and adventure is unreal, it's truly nonlinear, and it's really not very difficult at all once you figure it out. The Where Are We? (https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) mapping tool makes it a breeze to play if you don't want to get out the graph paper, and it also makes some good UI and QoL additions:

Screenshot-Main.png


You can customize the layout to display less information of course, this is just what the tool looks like with everything turned on. It also works for a bunch of other games:
  • Might & Magic 1-5
  • Wizardry 1-5
  • The Bard's Tale 1-3
That does look very useful, its the type of tool I will use when I play M&M1 :incline:
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
After playing for a few more hours i realized the tone and writing is as goofy/hammy as ever (the LARP-ish voice acting and dialog lines help too), i guess i misunderstood the game's tone from the first impression the visuals gave me. I have barely seen a single quest that takes itself seriously so far :-P

The portraits, however, look less goofy than MM7 and 8

The portrait 3D models look very good IMO which make me wonder how the in-game models are so low-fi even for the standards of its release.


My guess is a combination of the older games being much less accessible and not everyone liking tile-based motion. Personally the M&M games were some of the first games i tried to play with tile-based motion and couldn't get used to them - while MM3 and MM6 are the games i played the most in the series, i actually played MM6 years before MM3 because i had a hard time getting used to the instant view switch in MM3, especially when turning around.

Weirdly enough it didn't bother me as much in games like Wizardry or MM1 due to the overly abstract graphics, but when i first tried *those* games i wasn't into manual mapping at all (which is probably another reason people do not play MM1).

Nowadays i can play such games just fine but i still prefer there to be some form of a transition animation for steps (be it zooming+sliding or even better, using real 3D) as it makes easier for my brain to keep track of where i am / looking at.
 

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