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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Kayato

Literate
Joined
Dec 8, 2023
Messages
27
I saw that sometimes Implosion against the same type of enemy, in the same fight would do 2HP or 96HP!

https://grayface.github.io/mm/mechanics/

Scroll down to resistances. Basically resistance isn't a simple damage reduction but a chance to half damage, which can be halved again and again by greater resistance. This is arguably another advantage of shotgun spells, they have multiple hits that are going to more reliably do average damage.

It's also worth noting that Scrapmetal is physical damage which is in most cases the least resisted element. There are enemies immune to physical and lots with physical resistance but there's way more immune to specific elements or elemental resistant.

I usually popped into town just to sell things, I could have done it every time I ran out of mana, but the way I'm used to playing I always try to interrupt a dungeon as little as possible and only go out when all the PCs are at home. short on HP and mana.
Yeah it's kind of a weird habit to get into abusing Lloyd's fully, and I can understand not wanting to do it since it feels cheap.

In MM7/8 it takes like 80% of the game to get it unless you abuse meta knowledge. Which sucks balls on replays

As far as combat mechanics go, don't all Master armor negate penalties? I gave everyone Bow to Master at 10+ I abused the dodge a lot with Fly outdoors! As much as I could I always tried to throw myself at the enemies, I noticed that in melee I did serious damage.
Armor skills reducing recovery penalty is bugged and doesn't actually work in MM6. Although its possible the Greyface patch fixed it. EDIT: Yeah and it fixes a lot of other recovery things not working too apparently. So armor is fine I guess.

At the same time AC from armor is kind of close to useless anyway. Spells are still an autohit and even very high AC still gets hit constantly. It's better in MM7/8 where armor has some more unique properties like +skills.

Ok thanks so the light/dark path is not individual but for the whole party, perfect. Is the moment of choice clear? Just to make a save and then return to finish the game with the other choice.
Very incredibly clear.
Thanks for the explanations, I'm almost tempted to use the default party for 7: KTCS
 

Rudra

Literate
Joined
May 22, 2024
Messages
28
>start might and magic 7

>immediately die to dragonflies outside the first town

Help I have no ideas what to do

Does the game tutorialize nothing?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
The starting island IS the tutorial.

Dying to dragonfiles by simply wading straight into their nest is part of the process, and a learning experience for us all.
Unless you experienced things differently.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
371
>start might and magic 7

>immediately die to dragonflies outside the first town

Help I have no ideas what to do

Does the game tutorialize nothing?

Be careful with how many enemies you pull at once; the fewer the better. Approach slowly and be ready to retreat back to safe ground while you fire arrows/spells at whatever's chasing you.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Well

Time to find that manual in the GoG folder and get reading
You should first talk to everyone to start quests (mostly indoors but some people wandering outside might help to complete quests.
Buy some basic equipment you absolutely need (bows mostly and some spells) -- Save before entering the forge, then reload if there isn't any bow, two would be better or more (or a great one).

As for the combat, enter in combat mode and shoot the dragonflies from magic guild's hill.
Don't take too many at a time, run away when necessary (in Real-Time mode), then rest and repeat.
Combat is quite hairy in the beginning, people here say it's easy but only because they know how to cheese the game.

If you don't, you might die often.
The key is to rest to replenish ressources before that happens.

Also, pro-tip, take the bridge and enter the cave for some nice fat loot.

:betrayed:
 
Joined
Jan 7, 2012
Messages
15,439
The main thing to know is that there is a pedestal of the gods that boosts all stats significantly. Then cycle back to the wells that heal to top yourself up. There's also a random person walking around who has a fireball staff.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
I like to deal with Mr Malwick (the Fireball guy) the same way I deal with the beautiful Lute player next to the docks.

*whistles* strolls around town amidst screams

Whoops! Did I do that? (in my best Steve Urkel voice)
 
Joined
Jan 7, 2012
Messages
15,439
Normally I don't kill civilians in RPGs but mm6 did kind of train me to think that the cost of anyone dying is a 10 gold donation to the temple
 
Last edited:

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
So there's a guy going around the interwebs right now (not gonna name him) plugging his new "MM database" site. LOL. I checked it out, it's fucking garbage. He simply parrots the same old debunked inflo I've read countless times.
He should have spent more time playing and testing the game, or reading the damn source code from scumm, instead of making obvious AI generated fantasy art.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
People think it would be pretty easy to make some M&M game-related site, but MMX proved that it was the last iteration of the series. With no new M&M material until who knows when(if ever), it's up to modders to make the changes and design M&M as they see fit while still being M&M.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
Still waiting for someone to dissect MM2.

I just might wanna do that after I'm done toying around with the data files of MM4/5... I wanna know precisely how Archers' hidden damage bonus work, and a few other things.
The PC version of MM2 is surprisingly relatively bug free.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
>start might and magic 7

>immediately die to dragonflies outside the first town

Help I have no ideas what to do

Does the game tutorialize nothing?
The thing to know about MM, and in general any game from that era and earlier, is that running away is not a cowardly action, it's often the only way you'll survive the early game. Do not be afraid to pick them off one by one, backing up as you aggro them individually.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
620
I began an M&M6 MAW True Nightmare playthrough. Seraphim-Rogue-Cleric-Necromancer party. Looks hard in the beginning. (Sorry for the bad video quality - OSB has some problems with this game)
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,807
Location
Bjørgvin
The thing to know about MM, and in general any game from that era and earlier, is that running away is not a cowardly action, it's often the only way you'll survive the early game. Do not be afraid to pick them off one by one, backing up as you aggro them individually.
The expression "running away" is problematic...I prefer "tactical regrouping" myself.
 

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