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Scroll down to resistances. Basically resistance isn't a simple damage reduction but a chance to half damage, which can be halved again and again by greater resistance. This is arguably another advantage of shotgun spells, they have multiple hits that are going to more reliably do average damage.
It's also worth noting that Scrapmetal is physical damage which is in most cases the least resisted element. There are enemies immune to physical and lots with physical resistance but there's way more immune to specific elements or elemental resistant.
I usually popped into town just to sell things, I could have done it every time I ran out of mana, but the way I'm used to playing I always try to interrupt a dungeon as little as possible and only go out when all the PCs are at home. short on HP and mana.
As far as combat mechanics go, don't all Master armor negate penalties? I gave everyone Bow to Master at 10+ I abused the dodge a lot with Fly outdoors! As much as I could I always tried to throw myself at the enemies, I noticed that in melee I did serious damage.
Armor skills reducing recovery penalty is bugged and doesn't actually work in MM6. Although its possible the Greyface patch fixed it. EDIT: Yeah and it fixes a lot of other recovery things not working too apparently. So armor is fine I guess.
At the same time AC from armor is kind of close to useless anyway. Spells are still an autohit and even very high AC still gets hit constantly. It's better in MM7/8 where armor has some more unique properties like +skills.
Ok thanks so the light/dark path is not individual but for the whole party, perfect. Is the moment of choice clear? Just to make a save and then return to finish the game with the other choice.
Did you equip anything? You should have some starting gear in your inventory. One character with the bow skill should be able to strafe the whole starter island, even the dragon
Dying to dragonfiles by simply wading straight into their nest is part of the process, and a learning experience for us all.
Unless you experienced things differently.
Be careful with how many enemies you pull at once; the fewer the better. Approach slowly and be ready to retreat back to safe ground while you fire arrows/spells at whatever's chasing you.
You should first talk to everyone to start quests (mostly indoors but some people wandering outside might help to complete quests.
Buy some basic equipment you absolutely need (bows mostly and some spells) -- Save before entering the forge, then reload if there isn't any bow, two would be better or more (or a great one).
As for the combat, enter in combat mode and shoot the dragonflies from magic guild's hill.
Don't take too many at a time, run away when necessary (in Real-Time mode), then rest and repeat.
Combat is quite hairy in the beginning, people here say it's easy but only because they know how to cheese the game.
If you don't, you might die often.
The key is to rest to replenish ressources before that happens.
Also, pro-tip, take the bridge and enter the cave for some nice fat loot.
The main thing to know is that there is a pedestal of the gods that boosts all stats significantly. Then cycle back to the wells that heal to top yourself up. There's also a random person walking around who has a fireball staff.
So there's a guy going around the interwebs right now (not gonna name him) plugging his new "MM database" site. LOL. I checked it out, it's fucking garbage. He simply parrots the same old debunked inflo I've read countless times.
He should have spent more time playing and testing the game, or reading the damn source code from scumm, instead of making obvious AI generated fantasy art.
People think it would be pretty easy to make some M&M game-related site, but MMX proved that it was the last iteration of the series. With no new M&M material until who knows when(if ever), it's up to modders to make the changes and design M&M as they see fit while still being M&M.
I just might wanna do that after I'm done toying around with the data files of MM4/5... I wanna know precisely how Archers' hidden damage bonus work, and a few other things.
The PC version of MM2 is surprisingly relatively bug free.
The thing to know about MM, and in general any game from that era and earlier, is that running away is not a cowardly action, it's often the only way you'll survive the early game. Do not be afraid to pick them off one by one, backing up as you aggro them individually.
I began an M&M6 MAW True Nightmare playthrough. Seraphim-Rogue-Cleric-Necromancer party. Looks hard in the beginning. (Sorry for the bad video quality - OSB has some problems with this game)
The thing to know about MM, and in general any game from that era and earlier, is that running away is not a cowardly action, it's often the only way you'll survive the early game. Do not be afraid to pick them off one by one, backing up as you aggro them individually.