Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748
Joined
Jan 7, 2012
Messages
15,439
I definitely remember explosive arrows having a rather big AoE and killing the party when I used them. But I don't recall finding one of those bows in M&M6, only 7 and 8.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,823
A bro of mine released his MM7 mod recently.


Tried this mod.
mm7Vjg4y9fEcH.jpg

It is indeed pretty, the town is especially a joy to explore.
My main gripe and the reason why i couldn't get that far into MM6-8 is the sheer amount of busywork you end up doing while outside the dungeons like searching for the right skill master or that one shop that buys your specific junk so i appreciate that the majority of skill trainers/shops here tend to congregate in a single place. Still can't find the sword trainer though.
Dungeons are pretty too with lots of neat visual details and some occasional secret.
mm7u1Ud32nR6c.jpg

Currently exploring the Apple cave/mine.
 
Joined
Jan 7, 2012
Messages
15,439
My main gripe and the reason why i couldn't get that far into MM6-8 is the sheer amount of busywork you end up doing while outside the dungeons like searching for the right skill master or that one shop that buys your specific junk so i appreciate that the majority of skill trainers/shops here tend to congregate in a single place
Aye, I feel like that's 2/3rds of the gametime in MM7/8. In 6 its not too bad because no grandmaster level and Golden Touch can handle most of your item selling eventually. Really don't know why they removed that in later games, I guess because it would give a significant quality of life advantage to one of the mutually exclusive paths in 7?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
Has anyone ever attempted a single class challenge in MM3-4-5 ?
Or close to it, like 5 archers and 1 cleric seems interesting. Trying to kill everything with bows as much as possible, abusing jump/teleport/lloyds and guerilla tactics
(Cleric mostly there to provide Holy Bonus and Heroism)
Or 5 sorcerers and 1 cleric, but with attack spells
Or 5 barbarians and 1 druid (using items to cast Teleport only when it's mandatory to advance the quest)
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
I generally agree with you, octavius;
In the Final Fantasy Tactics message board on gamefaqs when it was really active, they pushed this to an extreme, to the point of judging a class solely by its effectiveness when you use nothing but.
"Knights suck because they suck in SCCC!" (single class character challenge)

But I am still interested in the result in MM3-4-5 from a pure theory and testing perpective.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I generally agree with you, octavius;
In the Final Fantasy Tactics message board on gamefaqs when it was really active, they pushed this to an extreme, to the point of judging a class solely by its effectiveness when you use nothing but.
"Knights suck because they suck in SCCC!" (single class character challenge)

But I am still interested in the result in MM3-4-5 from a pure theory and testing perpective.

Hybrid classes probably work better but I usually don't have any redundancy in my parties, well sometimes when there isn't enough classes like in KotC 1.
In M&M 3, even with a full party of 8, you can get one of each and it's way more entertaining than a party of clones.
Best ones are Barbarian and wizard otherwise, barbarian for the extra attacks and the wizard for high level offensive spells.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,823
mm7zduN3bk7vi.jpg
mm7Hn0E7m5RNT.jpg
mm7VwrDxGFH21.jpg

Amber Island continues to impress with it's dungeons and locales.
This dungeon^ got me a bit stumped though. Couldn't find the second teleporting stone until i decided to revisit that surviving adventurer and heard him mention that he found it in the room with floating furniture. The stone was hidden in the highest floating locker.
I think i am already near the end.
mm7KMe0ig3xuw.jpg

mm76ds9hER5rW.jpg

This hidden hideout was pretty challenging with it's hordes of hardhitting genies but thankfully they kept focusing on my knight instead of my squishies.
Completed pretty much every quest expect for the stolen gold coin one, couldn't find it.
The only dungeon that remains is the assault on the Amber castle.
 
Joined
Jan 7, 2012
Messages
15,439
Has anyone ever attempted a single class challenge in MM3-4-5 ?
Or close to it, like 5 archers and 1 cleric seems interesting. Trying to kill everything with bows as much as possible, abusing jump/teleport/lloyds and guerilla tactics
(Cleric mostly there to provide Holy Bonus and Heroism)
Or 5 sorcerers and 1 cleric, but with attack spells
Or 5 barbarians and 1 druid (using items to cast Teleport only when it's mandatory to advance the quest)

Shouldn't be hard at all to do something like 6 barbarians in MM3 since by the midgame its fairly common to find items that cast any spell you want, including recharge item to recharge them (thereby making an infinite loop of infinite spell casting). If you find an item of enchant item you can also use that to get literally anything IIRC.

Ditto for M4/5 except its far harder (you're gonna need to get halfway into the MM5 for the items) and they stopped you from being able to use recharge item on items that have recharge item. But on the plus side you eventually find items that have all the buffs together in one item. I think enchant item is also nerfed to not give you the best possible stuff including the highest level spells, so you actually need to get lucky and find them rather than just sitting next to a shop and playing RNG games forever.

If you have a character with recharge item then most of the issues are removed. In my MM4/5 game I focused all leveling on my Ninja and let her do all the buffing with items because a level 255 character obviously gives better buffs than my level 80ish or w/e cleric and sorcerer.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,823
Who are the hamster and rat ? Boo and Rattus Rattus ?
Hamster is a quest NPC i found by pure chance, stumbled upon the questgiver who asked me to find him way later.
Ratman name is a Buster Squeky.
mm7RXUoVz7Eic.jpg

The abilty to hire and summon mercenaries who will fight for you is one of the mod's gimmicks. This one is free and lets you summon wererats.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,823
Aaaand this mod is done!
mm7gqTk5S9gFE.jpg

mm7XddIml72jB.jpg

Final dungeon had some tough hordes to deal with but nothing a few applications of berserk spell couldn't handle.
Huge quantities of black potions, hour of power scrolls and high tier gear and relics in this dungeon also helped. Further cemented for myself that i really dislike wasting hours of my life on organizing the inventory.
Wererat mercenaries proved to be useless. Even after i wasted 20000 gold on upgrades for them :argh:
All in all, Amber Island is pretty cool.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
I've never played M&MX. I read that people who bought the game legitimately can't even play it anymore due to requiring access to a server that was shut down, so obviously you can no longer buy it either.

I'd like to at least try it. Are there any way to play it nowaday?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
119
Hi again, everybody.
10 months after having started Clouds of Xeen, here I am , finally beat World of Xeen.
Finally beat the Corak and Sheltem pentalogy, 14 years after I bought it from GOG.
Explored every square, solved every quest, killed every monster, got every award.

My party's level before spending almost all my accumulated wealth of 41 million gold on training: 108.
My party's level after training, but before claiming most of my saved free level ups: 149.
Final level, 196

Met the Mega Dragon, looked him in the eyes, and then I ate his liver with some fava beans and a nice Chianti.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom