So I have started playing MM6 and I'm plundering abandoned temple in the first location.
These numbers of enemies are ridiculous, after every room I need to fall back, rest in the tavern and heal poison, so far I spent more time running to the temple than actual fighting. Does the game looks like that all the time?
MM4 alone isn't that great, but the combined WoX is what makes it one of my favorite CRPGs. It gets pretty bizarre as you go on, but it's still great.
IIRC it's a one way thing (a barrier of some sort contains the room that connects the two along with some treasure, something like that?); I can't remember if it's a reward for getting through the lava cave and lets you go through the dungeon, or if it's some puzzle in the dungeon that rewards you with a shortcut to Shangri-La. There's also a secret entrance from cloudside.
At any rate, the lava cave is one of the toughest areas in the game. Or it's supposed to be. I forget if it actually was. I think the major demons can instakill or something?
I remember playing M&M 9, but it was SHIT.
Is VI any better, because I would like to try this series.
So what now?
My guys are level 53-56 and have nowhere to train, since I don't have a pass to Olympus and no idea where to look for it.
Dungeon of Death?
Dragon Cave?
Isle of Illusions? Not tempting, since I hate those Minotaurs.
Explore more of outdoor Darkside? I've done all the towers.
Alamar's basement?
And how do I access that small area in the south west part of the sewers under Necropolis? Neither Etherialize nor Teleport works.
Might and Magic X
Press Release: October 1st, 2012
Might and Magic X: Children of the Void
Project Update: October 1st, 2012
It is now October and we’ve been working hard for three months solid. This project has been around for quite some time and up until this year we had not yet become truly serious and dedicated with a definite direction in mind. In July the team decided to produce a tutorial level as the first part of the game. My philosophy is, if we can to make one part of the game, we can make the other parts in the same fashion and using the same procedures. As always, we struggle with completing the massive amount of work this project entails, especially since September was the beginning of the fall semester and many project members are also students. Despite some challenges and setbacks, losing a few project members here and there, MMX continues forward.
Project Roadmap and Milestones 2012-2013
• Game editor (ongoing from October 2012)
• Tutorial region (est. November 2012)
• Tutorial town and settlements (est. December 2012)
• Tutorial soundtracks (est. January 2013)
• Tutorial dungeon (est. January 2013)
• Tutorial level completed (est. January 2013)
Project Status (September 2012)
Major Game Design
• World map version 1.0 is 100% complete.
• Programming iteration 3 is 100% complete.
• Programming iteration 4 is 100% complete.
• Storyboard for main storyline is 1% complete.
Game Mechanics/Databases
• Potions database version 1.0 is 100% complete.
• Spells database version 1.0 is 100% complete.
• Items database version 1.0 is 100% complete.
• Skills database version 1.0 is 100% complete.
• Races, classes, promotions database 1.0 is 100% complete.
• Bestiary version 1.0 is undergoing revisions and temporarily on hold.
Tutorial Design
• Designing and producing the tutorial level - IN PROGRESS.
• Dungeon is 18% complete.
• Town/Structures are 5% complete.
• Regional landmass is 0% complete (starting over to make it look nicer).
• Creature models 0% complete: 4 out of 6 tasks in progress.
• Character models 0% complete: 0 out of 5 tasks in progress.
• Environment art is 50% complete: ? out of ? tasks finished.
• Creature art is 47% complete: 24 out of 51 tasks finished.
• Character art is 17% complete: 11 out of 63 tasks finished.
• Town art is 16% complete: 5 out of 31 tasks finished.
• Soundtracks are 15% complete: 9 out of 9 tasks in progress.
• Sound effects are 15% complete: ? out of ? tasks finished.
Project Goals (October 2012)
Major Game Design
• Complete 100% of game editor version 1.0.
• Complete 50% of world map version 2.0 (touchups, add regions).
• Complete 20% of storyboard for main storyline.
Game Mechanics/Databases
• Lay out new bestiary database parameters.
• Begin working on atlas database version 1.0.
• Begin working on the skills database version 2.0
• Begin working on the items database version 2.0
Tutorial Level Design
• Complete 50% of town 3d models.
• Complete 40% of dungeon 3d models.
• Complete 50% of creature 3d models (3 out of 6 tasks).
• Complete 100% of town art (31 out of 31 tasks).
• Complete 75% of environment art. (? out of ? tasks).
• Complete 50% of character art (32 out of 63 tasks).
Concept Art Digest: October
This month we are releasing more concept art - in particular some of the human NPCs that are being designed. These are going to be the peasants and nobles that roam the world - at least the human parts of the world. There will be a variety of races that you will encounter, some friendly and some hostile. The concept art is designed by artists primarily to inspire the level designers and 3d modelers, and provide reference images and examples of what the game could look like. Concept art remains very important, and even more so when we're talking about specific characters in MMX.
3d Ad
3d design is the most important aspect of game design for Might and Magic X. For this fact, we require as much help as we can get in the Level Design Department. We do need lots more help in order to produce 3d models, fully detailed, textured and, in some cases, animated, in a timely manner. To achieve this goal, the MMX team is going to release a 3d advertisement somewhere in the middle of October to recruit more 3d designers to join us. Talent is a must, passion is a must, and work ethic is a must. Needless to say, you must want to develop a super awesome video game and have what it takes to work hard at it!
Worldbuilding
What makes the worlds of Might and Magic so fascinating? The MMX team will set off this month on a journey to figure out this mysterious phenomenon that immerses and literally consumes you into the virtual world. Be ready for multi-dimensional characters, flourishing, lush, diversely populated regions, complex histories full of emotional turmoil, obscure dungeons that might make you cry, and mind-blowing, sometimes sinister plot twists and devices. Yes, this will certainly be a game to remember. We, the developers of Might and Magic X solemnly swear to put our hearts and soul into the game we’re creating. If you’d like to be a part of this nonprofit collaborative, now is as good a time as any!
Thank you my friends!
Sincerely,
MMXAlamar
President of Might and Magic X
mmxalamar@gmail.com
Well, I would like to say that what started as a 2d FF-like project has become quite something. I always dreamed of creating a Might and Magic-like game. These last couple of years I was able to achieve that. I have to say after the gameplay testing I have done myself, I am happy to say you will feel right at home with LOE if you are a Might and Magic fan! Although I haven't had long gameplay tests since about a year and half or so ago... back then I had over 20 hours of gameplay time. Much has been added since. I have already mentioned this, but all of the promotion quests (both 1st and 2nd) have been fully written up. The equipment, spells, etc... databases are complete. The scripts that make LOE Might and Magic are complete. The Legend of Erthia will be a completed project! My dialogue and quest writer (Paul) has already written up 50 side quests above the promotion quests. LOE will be a large and challenging game. I currently have over 53 maps which is comparable to Might and Magic VI.
Thanks again to the fans who are also encouraging the development of LOE!
I also want to thank Ubisoft for keeping the Might and Magic name alive.
LOE Official Website:
http://www.legendoferthia.com
LOE Facebook:
http://www.facebook.com/thelegendoferthia
Recent Interview:
http://www.legendoferthia.com/loe-interview
Latest Screenshots:
http://www.legendoferthia.com/screenshots
So what now?
My guys are level 53-56 and have nowhere to train, since I don't have a pass to Olympus and no idea where to look for it.
Dungeon of Death?
Dragon Cave?
Isle of Illusions? Not tempting, since I hate those Minotaurs.
Explore more of outdoor Darkside? I've done all the towers.
Alamar's basement?
And how do I access that small area in the south west part of the sewers under Necropolis? Neither Etherialize nor Teleport works.
the pass? you get that from the Dragon Paraoh, after you investigate the second crash site and report back.