GentlemanCthulhu
Liturgist
- Joined
- Aug 10, 2019
- Messages
- 1,479
I really dislike the art style, but as a notorious edgelord, I will definitely pick this up if it's gonna let me live out my necromancer fantasies (i highly doubt it will).
Sam the lead #gamedev of 'The Necromancer's Tale' tells us what he is working on today!
Why do you think so? The game has combat encounters, it's not a Disco Elysium clone.RPG-lite
wouldnt know i didnt watch the videoWhy do you think so? The game has combat encounters, it's not a Disco Elysium clone.RPG-lite
That's not exactly new.So not only are there people who believe games should be movies, now there are others who think they should be books. Great.
Half of the Codex would not qualifyI propose that RPGs should have a literacy bar in order to play them.
he just wants to grade you and give you the DHalf of the Codex would not qualifyI propose that RPGs should have a literacy bar in order to play them.
can protective circle be drawn on very uneven surface?The magician should be standing in a protective circle, and whatever it is he's evoking should be in a triangle, like this:
Raise an undead army to march against your enemies in 'The Necromancer's Tale a story-rich gothic RPG.
The Royal Ball
The Royal Ball occurs mid-game, at which point the player has solved the murder-mystery focus of the first half of the game, while gaining their fledgling necromantic powers. Their reality is confused now, as they struggle to come to terms with the duality of the mortal realm and the realm of the dead, while building their power in order to exact revenge on the murderer.
In the Royal Ball, the player navigates the complex social circles of 1730s nobility, while having ghosts and demons whispering lies in their ears. The player is trying to gain evidence to prove their father's killer, and narrative choices offer the risk of exposing the player's rising insanity, and having them ejected from the ball or even arrested. The process is framed as a mini-game where Concern, Suspicion, and Stress rise towards crisis levels…
Lord Richard Carnell is an weaselly sycophant, closest adviser to the Baron, and deeply suspicious of the player. He could have critical information, if he can be manipulated the right way.
Lady Agnes Carnell, the cold, enigmatic wife of Richard: stuck in a loveless marriage and harbouring one or two valuable secrets, and a flirtatious nature…
Marija and Stanislav are a couple from the northern provinces of Rulsthen. New money, newly wedded, and irritatingly in love.
The great English writer Alexander Pope is a guest at the Ball, researching his great Essay on Man, as well as a more secretive work. A useful contact and ally, perhaps, if you can stand his pompous language.
Ali Mustafa Pasha is a vizier from the Ottoman Empire, accompanied by his magical servant, a Djinn, who cannot be seen by ordinary mortals but who can see the player and some of their crimes.
The player’s uncle Jervase Van Elstrik, the Baron himself, is a man under pressure and grieving for his brother (your father).
Mirabel Van Elstrik is the player’s aunt, wife of the Baron. A sad woman haunted by her own ghosts.
Romance, Seduction and Deviousness in The Necromancer's Tale with romanceable NPCs.