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The New DOOM Thread (2016)

Voight

Novice
Joined
Oct 17, 2015
Messages
2
Is it really climbing animation on 0:12-0:13? Seriously, they really "broaden" the definition of arena shooters
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
id software dropped the fucking ball on this game, zenimax gave them complete creative freedom but they just couldn't get their shit together and spent a whole lot of money on nothing so zenimax came down and was just like: you have to make this game, get it done by this date or else the only thing that will come out of id software is id tech.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,329
Yeah, shotgun in D3 have the shortest range in any FPS I remember. You needed to put it right in the enemy face to work.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,550
Yeah, shotgun in D3 have the shortest range in any FPS I remember. You needed to put it right in the enemy face to work.

To compensate though, RoE's super-shotgun was completely OP (able to one-shot many things), but really fun to use.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,184
Location
Ελλάδα
Come on! Sure they might it might be a little different on the surface, but the essence of the original is still there!
n8VNSO7.png
That's a beautiful kitchen knife you got there bro. Sorry to be off-topic but I really have nothing to say about this.
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
468
I like that it is colourful since it provides a nice contrast to Doom 3's darker colour palette. Having just recently played Doom 1 and 2 I can assure you those had tons of bright colours, though that was mostly due to the limits of PC graphics at the time.

Overall I like the art direction, except for the designs of the marines. They look way too much like Halo's space marines. It probably would have been a better idea to do something radically different in order to give them a unique identity. I'm sure their concept artists could come up with something way more original, but they probably only wanted generic Halo marine.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I like brighter colors, even though it's more Quake 2 colored lights style than colorful enemies. The marines look shitty though and the over the top violence is cringey.
 

Leitz

Learned
Joined
Apr 13, 2015
Messages
350
Looks a bit like Quake 3, which was already a contrived Quake/Doom style. This is like the next state of a derivate. Doom mannerism.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Yldri yes, exactly. They started with brown enemies in brown scenery, which was hard to read. Not really fun to play.
 

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