Maybe add some gaming the system as perks abilities and upgrades.
Lucky shot: gain massive % based bonus to hit and critical chance, but it's like X-com and capped at 95%, so can still miss
Aiming shots: as long as you target same enemy and (maybe) he holds position, every next shot improves chance to hit up to 100%, with averages in favor of the player
Spray and pray: character makes 3 shots at short range instead of one with lower accuracy and damage, so he rolls 3 dice instead of 1 - more dice = better averages.
As for "all dudes in position enemy is blinded stunned flanked... miss miss miss" maybe allow 100% chance to hit, really. Like some effects scrapping enemies' dodge chance completely.
Lucky shot: gain massive % based bonus to hit and critical chance, but it's like X-com and capped at 95%, so can still miss
Aiming shots: as long as you target same enemy and (maybe) he holds position, every next shot improves chance to hit up to 100%, with averages in favor of the player
Spray and pray: character makes 3 shots at short range instead of one with lower accuracy and damage, so he rolls 3 dice instead of 1 - more dice = better averages.
As for "all dudes in position enemy is blinded stunned flanked... miss miss miss" maybe allow 100% chance to hit, really. Like some effects scrapping enemies' dodge chance completely.
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