Viata
Arcane
C:/Users/DarkITS/Documents
C:/Users/DarkITS/Documents
What bad game?(one good game and one bad game)
Dungeon Rats.What bad game?(one good game and one bad game)
Maybe a bad game for you, but a good experience for ITS which allow dem to see and learn how to manage a party based dungeon crawler with elements that could be used again for their next bigger project such as verticality.Dungeon Rats.What bad game?(one good game and one bad game)
CodeSpartan?I'm actually the author of this dialogue editor that VD's team went with. Happy and excited that a few thousand lines of my code will make it into an actual RPG. Tearful moment.
I kind of agree, but it also depends on many other factors. The big question is: what do you want to show? The whole system or just certain parts of it? And from this you go to the necessary assets, the manpower and individual capabilities.It's not something that can be produced after a few months of work, regardless of experience, so you won't see any gameplay videos for a long time.
My point is that we can't show combat (which is the main gameplay indicator) without having all the above mentioned systems and assets.I kind of agree, but it also depends on many other factors. The big question is: what do you want to show? The whole system or just certain parts of it? And from this you go to the necessary assets, the manpower and individual capabilities.It's not something that can be produced after a few months of work, regardless of experience, so you won't see any gameplay videos for a long time.
Naturally this is prolonged due to the fact, that you all have to learn the UE4 and to how to correct work with it.
Exactly.As the saying goes 'What ever you do, work at it with your whole being.' (do it right and with passion) and that is what i think you all have and therefore you will not show some shit just for the sake of it. So in other words you need the time.
The big question is: what do you want to show? The whole system or just certain parts of it?
For me it's different, I probably would have preferred to not know anything until the game would be released (or very close to release) and just skip the hype and spoilers but I just can't help myself to read the updates once they're out .I really like the way ITS is doing with their periodical updates. Since the game is not going to be released any time soon, reading about some updates, what they are doing, how things are going, etc... makes the wait a little better. It's also helps see how much passion they are pouring in this game to the point that one can only hope everything turns out better than ITS hopes it to be.
I probably would have preferred to not know anything until the game would be released (or very close to release) and just skip the hype and spoilers but I just can't help myself to read the updates once they're out .
In general, reloading fits Fallout's post-apocalyptic setting but would be a bit out of place on the ship since neither cartridges nor propellant won't be lying around. Bullets are manufactured by gunsmiths who have access to proper supplies and equipment.
Ignoring enthusiasm of the 50s and the precision of custom ammo, I'd say that handloading requires two factors - abundant raw materials and limited access to ammo (stores are too far, i.e. wild west, or there are no stores left, i.e. post-apocalyptic). Neither factor is present on the ship. It's easy to explain how your character can craft or find black powder in a wild west setting. It's much harder to do it in a colony ship setting. Plus ammo should be plentiful to justify all those SMGs. Crafting a few bullets for your rifle is one thing. Crafting 4 full magazines is another.Wouldn't a closed envrioment justify recycling, including of spent brass?
No. I don't think that relying on random asteroids is very reliable, so we're going with recycling.Does the ship grab random passing asteroids for raw material or something?
Why "random"? They must have some detection system (and detecting ferromagnetic materials would be quite easy), the problem would be with mining these resources. But in recycling, during every cycle there is loss of material so after hundreds of years it wouldn't be enough.No. I don't think that relying on random asteroids is very reliable, so we're going with recycling.
Perhaps a'la Mike Pence with a LGBTQBBQ?How will the game narrative tackle LGBTTQQIAAP+ topics?