Kalin
Unwanted
[14 pages later]
Let the man put whoever the fuck he wants to in his own godamn game you bunch of annoying fucks.
Of course it does. Variety and diversity among characters is a richness and improves a game - as long as they are well thought out. It's boring to have SCHEMING WHITE GUY #75 once more, especially when a game setting does not force it.
It's ironic that you would accuse me of that, since your autistic outbreak was clearly the result of a critical failure when it came to reading comprehension of the post you attacked:Jesus fucking Christ on a pogo-stick, talk about your shitty reading comprehension first, before having a go, mate.demographic
1. Nobody said anything about 50/50 portrait/representation splitLone Wolf said:Considering that only about 26% of people who play WRPGs are female and that a far smaller percentage of those will go outside of the AAA bubble (your MEs, Elder Scrolls, Fallouts and the like), why do you believe that Vault Dweller should expend resources on some kind of 50/50 portrait/representation split?
Which goes directly against the argument you made in your earlier post. You can't eat your cake and have it too. You can't claim that you're A-OK with women in games while at the same time arguing that the only reason for them is to pander to female gamers, something that a indie RPG studio cannot afford.Lone Wolf said:I'm not questioning women in games. I welcome women both playing games and being represented in them.
I thought that would go without saying, because it's clearly obvious.That's not really an even comparison. You're comparing "well thought out" characters to generically boring ones. You could have just as easily said a game populated by well thought out white guys is preferable to a game with stereotypical diversity. There is no inherent value in superficial diversity. Making every character in a poorly written game a different color isn't going to make it any better. It is the "well thought out" part that matters.
Which goes directly against the argument you made in your earlier post. You can't eat your cake and have it too. You can't claim that you're A-OK with women in games while at the same time arguing that the only reason for them is to pander to female gamers, something that a indie RPG studio cannot afford.
It's ironic that you would accuse me of that, since your autistic outbreak was clearly the result of a critical failure when it came to reading comprehension of the post you attacked:
It is a bit disappointing to hear the same excuses everybody else has been using since forever. It is a matter of what you choose to represent and whether you end up enforcing the same stereotypes over or start creating new possibilities.
1. Nobody said anything about 50/50 portrait/representation split
2. Nobody said anything "wasting" resources to "pander" to female gamers.
Why not carry the same attitude and underlying philosophy to all creative aspects of a game?
Back in 1988, SSI made Pool of Radiance and included not only the possibility of creating female PCs in the party, but also included a fair number of female NPCs. According to your logic, SSI did that to try to lure the non-existant female PC RPG audience. Because only women gamers can appreciate female characters? Can you understand how retarded that makes you look? Especially because in your second post you contradicted yourself:
Because only women gamers can appreciate female characters? Can you understand how retarded that makes you look?
That's just every NPC's reaction to the PC in ITS games.Is it me or do all the avatars in his games have this mildly pissed expression on their faces.
According to your logic, SSI did that to try to lure the non-existant female PC RPG audience.
No need for any of this because I'm sure this faceIs it me or do all the avatars in his games have this mildly pissed expression on their faces. Also a bit of a same-ness. Needs a bit more variety/asymmetrical appearances. Minor quibble but you can sell it as $10 portrait DLC.