Naked_Lunch
Erudite
Yes, a PLASTIC one!Tintin said:Naked_Lunch said:Plastic, plastic everywhere.Zli said:
It looks like a dungeon to me.
Yes, a PLASTIC one!Tintin said:Naked_Lunch said:Plastic, plastic everywhere.Zli said:
It looks like a dungeon to me.
Gwendo said:That's up to your imagination. When you get there and see the battle, you can assume they arrived a week ago, or that a fight just begun, because the cheif zombie's goblin girlfriend left him.
MrSmileyFaceDude said:Well, you know, the guy played the game for 8 hours, but at the end of the day we can't control what he decides to end up writing about. Apparently the author's interests differed from yours. Nothing I can do about it.
Elaine: Perhaps there's more to Newman than meets the eye.
Jerry: No, theres less
Yes, a PLASTIC one!
THE COW IS BACK!!!Tintin said:Elaine: Perhaps there's more to Newman than meets the eye.
Jerry: No, theres less
Perhaps Newman and Elder Scrolls 3: Oblivion are different.
Yes, a PLASTIC one!
Dungeons would be made with stone, not plastic.
Earth to dummy, my comment was about how PLASTIC the dungeons LOOKED, not what they were built out of.Tintin said:Yes, a PLASTIC one!
Dungeons would be made with stone, not plastic.
Naked_Lunch said:Earth to dummy, my comment was about how PLASTIC the dungeons LOOKED, not what they were built out of.Tintin said:Yes, a PLASTIC one!
Dungeons would be made with stone, not plastic.
Saint_Proverbius said:While I like the idea of monsters hating one another and the idea of battles in dungeons, it does have to make a little sense about it. If the goblins are a new presence in the dungeon, I can see how they might be waging a war against the undead for control. However, at some point one side has to win and one side either would be erradicated completely or flee the dungeon. The idea of goblins hanging around for an extended period of time in a dungeon with overwelming undead would be rather silly. Now, goblins accidentally tunnelling in to a crypt a week ago and are trying to keep the undead at bay makes more sense.
Saint_Proverbius said:If they're hand done utilitizing the talents of eight Bethesda designers who have three or so years to work on this, then I don't think it should be up to my imagination. 200 dungeons divided by 8 people over the course of 3 years is only 8 dungeons a year per person.
Levelling up IS redundant and meaningless.Gwendo said:I mean, what's the purpose of becoming better, if the enemies become equally better too? We want to improve to become better than the adversary. But if that doesn't happen, "leveling up" is redundant and meaningless.
... or one dungeon every 6 and a half weeks. Presuming a 5 day working week and an 8 hour working day, that's approximately 260 hours per dungeon or 15,600 minutes. According to an official report on commuting times in New York city, 15,600 minutes is the average time a New Yorker spends commuting to work every year.Saint_Proverbius said:200 dungeons divided by 8 people over the course of 3 years is only 8 dungeons a year per person.
Kratos said:121 different plants are useless unless you can smoke some of them
bryce777 said:This is the sort of thing that needs an actual human to script it, and can't be randomly done in a way that makes sense.
For instance, the sinister Dark Brotherhood employs you to attend a dinner party where you're tasked with killing all five fellow guests - without getting caught
micmu said:Twinfalls, congratulations, you've succumbed to The Hype.
Tintin said:So, is this quest up to the RPGCodex standards?
For instance, the sinister Dark Brotherhood employs you to attend a dinner party where you're tasked with killing all five fellow guests - without getting caught
'Why have crenellation on the city walls and castle walls if there is no way for archers to scale said walls and defend the city/castle?
tanjo said:Why have crenellation on the city walls and castle walls if there is no way for archers to scale said walls and defend the city/castle? The castle turrets (towers) don't have trap doors to access them from below. Also, there aren't doors on the sides of the turrets to walk along the castle walls. Lame. Morrowind had trap doors on turrets and regular doors to patrol the walls.