I have yet to play Exodus properly, but it's really off putting to see this is what the heads of Oddworld's dev team consider to be the
"definitive" sequel to
Odyssey New N' Tasty to the point of retconning Exodus. Aside from just the weird additions like crafting, the UI just looks fucking ugly. I thought the point of Odyssey having the tutorial tips be diegetic through signs inside Rupture Farms and otherwise nothing else was for the sake of fully immersing the player in the game world. How the fuck am I supposed to get immersed when they thought putting a big fat "objective" list on the top left of the screen like a lot of modern games would be a good idea unless they were not assured of their own design decisions that the levels would speak for themselves?
Ironic given the overarching themes of Oddworld to see what the dev's considered to be the "true vision" of the series to be while independent of any publisher be worse than the one that corporate allegedly made them pump out
within nine months. Then again, I guess the EGS and PS+ deal they have currently makes them absolute hypocrites as is.