Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Development Info The Outer Worlds Documentary by Noclip - Part Four: The Music & Sound

Discussion in 'News & Content Feedback' started by Infinitron, Apr 21, 2020.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    85,379
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Justin Bell; Obsidian Entertainment; The Outer Worlds

    It looks like the last two episodes of Noclip's The Outer Worlds documentary are going to be shorter. For the fourth episode, they brought in Obsidian audio director Justin Bell to talk about the music, sound and voice acting. It includes details about the creation of the game's well-received main theme, the challenges of prioritizing sound effects to avoid overwhelming the Unreal Engine's audio thread, the process of "bucketing" voice acting to prevent players from noticing that the entire game is voiced by just forty voice actors, the implementation of the game's context-aware combat barks, and of course the recording of the various corporate jingles.


    Justin considers The Outer Worlds to be the best-sounding game he's ever worked on at Obsidian during his tenure there, although here too there were things that had to be cut. Apparently they had some technical issues with certain creature sound effects.
     
    • Shit x 6
    • cool story bro x 2
    • STOP! posting x 2
    • Interesting x 1
    • Peaceful protest x 1
    • coof x 1
    ^ Top  
  2. Vladimuar Learned

    Vladimuar
    Joined:
    Jul 25, 2017
    Messages:
    212
    Justin Bell isn't good enough for such a masterpiece game. I listen to authentic music while playing TOW.
     
    • Prestigious Prestigious x 1
    ^ Top  
  3. Diggfinger Cipher

    Diggfinger
    Joined:
    Jan 6, 2014
    Messages:
    868
    Location:
    Belgium
    Always thought his work on Pillars was superior to this. But sure, it's a nice soundtrack
     
    ^ Top  
  4. jac8awol Learned

    jac8awol
    Joined:
    Feb 2, 2018
    Messages:
    233
    Doesn't matter how many times you try to polish a dead horse, it's still a flogging turd.
     
    • Funny Funny x 3
    • Agree Agree x 1
    ^ Top  
  5. Gay-Lussac Arcane

    Gay-Lussac
    Joined:
    Nov 24, 2007
    Messages:
    7,494
    Location:
    Your mom
    Dayum this game got some bitches mad lmao
     
    • cuck cuck x 1
    • coof coof x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.