Otherwise, expect Fallout.
Specifically, part 3. Now with pink trees.
Otherwise, expect Fallout.
One controversial exception is that the floating damage numbers can't be turned off, but that's about it.
WHAT?! I didn't expected any miracle from this game, but refusing to give a choice to remove these ugly numbers from screen is like nail in coffin. I mean, what is going on in their heads? Are they went nuts or something? I can't imagine casual or hardcore player who would be pleased by floating numbers, even EA with their army of shit eaters fanboys was heavily criticized for it in their shit-game Anthem, because it's fucking looks awful. And there comes studio with audience in 100 times less than EA and making single-player game (very risky business nowadays). Did they paid by Bethesda to compromise an idea of first person shooter? Because if game will bomb every retard publisher will think that game sell poorly "cuz it's fps RPG" and not because ugly numbers of damage. Now short explanation (from my point of view) why numbers is bad idea for first-person RPG:damage numbers can't be turned off
select the text, click the remove formatting buttonFor some fucking reasons I can't fix a font size in my comment, wtf.
Thank you for help, it seems it's worked.select the text, click the remove formatting button
Fuck.
The Outer Worlds needed Sawyer earlier in development. Say what you want but he clearly has an understanding of what makes a good shooter, considering the mechanics he pushed in New Vegas, the design philosophy in JSawyer Mod (notably low base hp and minimal scaling) and him being a fan of the STALKER franchise. He would not have let this game become a Borderlands clone, but now it is too late.
Floating numbers are in Cyberpunk 2077 too. What are these developers even thinking?
Well, they did it already in Bloodlines so that might have been more of an influence.
Will there be mods?Nothing really, its basically saying what we already know. One controversial exception is that the floating damage numbers can't be turned off, but that's about it.
Otherwise, expect Fallout.
(That said the writer of the article doesn't make the most professional impression either, imo. Typical Vidya journalist.)
No. At least they said that mod support not in their plans right now.Will there be mods?
Well, they did it already in Bloodlines so that might have been more of an influence.
You can turn 'em off in Bloodlines, though I wouldn't since there's no other way of telling how much damage you're doing to anything that isn't a boss with a visible health bar.
Disappointing.No. At least they said that mod support not in their plans right now.Will there be mods?
Well, they did it already in Bloodlines so that might have been more of an influence.
You can turn 'em off in Bloodlines, though I wouldn't since there's no other way of telling how much damage you're doing to anything that isn't a boss with a visible health bar.
Thats pretty much the reason given if I'm reading correctly between the lines (well except here you have the health bar as well so it doesn't make much sense). Hopefully they reconsider.
Would be interesting for them to clarify.
Well, they did it already in Bloodlines so that might have been more of an influence.
You can turn 'em off in Bloodlines, though I wouldn't since there's no other way of telling how much damage you're doing to anything that isn't a boss with a visible health bar.
Thats pretty much the reason given if I'm reading correctly between the lines (well except here you have the health bar as well so it doesn't make much sense). Hopefully they reconsider.
Would be interesting for them to clarify.
I don't get it. They asked Obsidian who said "No, we're not adding that option ever", or did they just note its absence in the current build? Because it's kind of early right now.
I'll translate:
*You can't disable them yet: Obsidian considers them to be an important feature to show the player charachter progression as well as your weapons efficency.*
Now, how do we force obsidians hand into adding in proper modding support?Well, they did it already in Bloodlines so that might have been more of an influence.
You can turn 'em off in Bloodlines, though I wouldn't since there's no other way of telling how much damage you're doing to anything that isn't a boss with a visible health bar.
Thats pretty much the reason given if I'm reading correctly between the lines (well except here you have the health bar as well so it doesn't make much sense). Hopefully they reconsider.
Would be interesting for them to clarify.
I don't get it. They asked Obsidian who said "No, we're not adding that option ever", or did they just note its absence in the current build? Because it's kind of early right now.
I'll translate:
*You can't disable them yet: Obsidian considers them to be an important feature to show the player charachter progression as well as your weapons efficency.*
If Deadfire is any indication, you refuse to buy the game and then Obsidian jump the incline train after it launches.Now, how do we force obsidians hand into adding in proper modding support?Well, they did it already in Bloodlines so that might have been more of an influence.
You can turn 'em off in Bloodlines, though I wouldn't since there's no other way of telling how much damage you're doing to anything that isn't a boss with a visible health bar.
Thats pretty much the reason given if I'm reading correctly between the lines (well except here you have the health bar as well so it doesn't make much sense). Hopefully they reconsider.
Would be interesting for them to clarify.
I don't get it. They asked Obsidian who said "No, we're not adding that option ever", or did they just note its absence in the current build? Because it's kind of early right now.
I'll translate:
*You can't disable them yet: Obsidian considers them to be an important feature to show the player charachter progression as well as your weapons efficency.*
You can't, because UE4 makes it difficult.Now, how do we force obsidians hand into adding in proper modding support?
Sounds like a plan to me.If Deadfire is any indication, you refuse to buy the game and then Obsidian jump the incline train after it launches.
I expect performance, not excuses. If obsidian want to be the new trend setters who depose bethesda and take over their place, it was too difficult isn't good enough.You can't, because UE4 makes it difficult.Now, how do we force obsidians hand into adding in proper modding support?
Given their console success, mods are really only a small part of Bethesda's success. They already give the people what they want.I expect performance, not excuses. If obsidian want to be the new trend setters who depose bethesda and take over their place, it was too difficult isn't good enough.
Modding is the backbone of Bethesdas success.Given their console success, mods are really only a small part of Bethesda's success. They already give the people what they want.I expect performance, not excuses. If obsidian want to be the new trend setters who depose bethesda and take over their place, it was too difficult isn't good enough.