The obvious parting question for Boyarsky is whether he knows what he’ll work on after The Outer Worlds and whether it will take advantage of the larger budgets offered by the Microsoft acquisition. ‘I think I know’, he says. ‘But hopefully the budget will be within reason. I don’t wanna fall into that trap.’ ‘Obviously a bigger budget is better, but only within reason. Because I feel like some of the best ideas that me and Tim have come up with, in our careers, were forced onto us by having to have creative solutions to things like not enough time or not enough money.
https://metro.co.uk/2019/06/18/the-...interview-we-wanted-to-be-a-fun-game-9992372/
The obvious parting question for Boyarsky is whether he knows what he’ll work on after The Outer Worlds and whether it will take advantage of the larger budgets offered by the Microsoft acquisition. ‘I think I know’, he says. ‘But hopefully the budget will be within reason. I don’t wanna fall into that trap.’ ‘Obviously a bigger budget is better, but only within reason. Because I feel like some of the best ideas that me and Tim have come up with, in our careers, were forced onto us by having to have creative solutions to things like not enough time or not enough money.
https://metro.co.uk/2019/06/18/the-...interview-we-wanted-to-be-a-fun-game-9992372/
The obvious parting question for Boyarsky is whether he knows what he’ll work on after The Outer Worlds and whether it will take advantage of the larger budgets offered by the Microsoft acquisition. ‘I think I know’, he says. ‘But hopefully the budget will be within reason. I don’t wanna fall into that trap.’ ‘Obviously a bigger budget is better, but only within reason. Because I feel like some of the best ideas that me and Tim have come up with, in our careers, were forced onto us by having to have creative solutions to things like not enough time or not enough money.
Sawyer too has been religiously saying "design needs its constraints" for years now, but I'd have expected a bit more ambition; why not you try to push the envelope now that you have the opportunity? Why it has to be only CDPR? But I guess they are too old for this shit
Apples and Oranges. CDPR are in a unique situation.
In Leonards specific situation though, thats when he and Tim produced their best work. Plain and simple.
And you forget that Leonard has experienced all the pitfalls of a big budget project already with Diablo 3.
The Outer Worlds isn't necessarily "his vision". The concept for the game was pitched by Feargus and Chris Parker, not Leonard or Tim.Apples and Oranges. CDPR are in a unique situation.
In Leonards specific situation though, thats when he and Tim produced their best work. Plain and simple.
And you forget that Leonard has experienced all the pitfalls of a big budget project already with Diablo 3.
In Diablo 3 he was a soldier in an army, he is in a leading position now and I expect more ambition from a creative dude who has a chance to realize his vision
Apples and Oranges. CDPR are in a unique situation.
In Leonards specific situation though, thats when he and Tim produced their best work. Plain and simple.
And you forget that Leonard has experienced all the pitfalls of a big budget project already with Diablo 3.
In Diablo 3 he was a soldier in an army, he is in a leading position now and I expect more ambition from a creative dude who has a chance to realize his vision better with more adequate/more than adequate budget. Its better if he saw all the pitfalls of a big budget project, now he can avoid them if possible.
The Outer Worlds isn't necessarily "his vision". The concept for the game was pitched by Feargus and Chris Parker, not Leonard or Tim.Apples and Oranges. CDPR are in a unique situation.
In Leonards specific situation though, thats when he and Tim produced their best work. Plain and simple.
And you forget that Leonard has experienced all the pitfalls of a big budget project already with Diablo 3.
In Diablo 3 he was a soldier in an army, he is in a leading position now and I expect more ambition from a creative dude who has a chance to realize his vision
Apples and Oranges. CDPR are in a unique situation.
In Leonards specific situation though, thats when he and Tim produced their best work. Plain and simple.
And you forget that Leonard has experienced all the pitfalls of a big budget project already with Diablo 3.
In Diablo 3 he was a soldier in an army, he is in a leading position now and I expect more ambition from a creative dude who has a chance to realize his vision better with more adequate/more than adequate budget. Its better if he saw all the pitfalls of a big budget project, now he can avoid them if possible.
He wasn't. He was hired as a lead from the beginning and he had big plans.
Apples and Oranges. CDPR are in a unique situation.
In Leonards specific situation though, thats when he and Tim produced their best work. Plain and simple.
And you forget that Leonard has experienced all the pitfalls of a big budget project already with Diablo 3.
In Diablo 3 he was a soldier in an army, he is in a leading position now and I expect more ambition from a creative dude who has a chance to realize his vision better with more adequate/more than adequate budget. Its better if he saw all the pitfalls of a big budget project, now he can avoid them if possible.
He wasn't. He was hired as a lead from the beginning and he had big plans.
He proposed making Dİablo more RPG-like, his ideas gained traction and ultimately went nowhere, they went another way. He wasn't hired to lead Diablo 3, he was hired to lead TOW.
More money does not automatically mean a bigger and more ambitious end product unless maybe your name is Valve (well in the past) or CDPR. Otherwise your dealing with a multitude of problems like for example feature creep and exces that breathe down your neck more attentivly. Look at Bioware FFS.
For the third time, CDPR who is basically a top the foodchain with a clear vision of their games from top to bottom is not *Xbox Games Studios* subsidary Obsidian.
Mo money Mo problems
Jesus guys, they don't want a huge budget because the more money you spend on a game, the larger your audience needs to be. It's a Faustian bargain.
I don't think Leonard would want to make straight TOW2 becuase of that sequel-fatigue which happened to Josh with deadfire.
Jesus guys, they don't want a huge budget because the more money you spend on a game, the larger your audience needs to be. It's a Faustian bargain.
They are already making an action RPG, nothing wrong with making it with better production values and inviting more people at this point.
Jesus guys, they don't want a huge budget because the more money you spend on a game, the larger your audience needs to be. It's a Faustian bargain.
They are already making an action RPG, nothing wrong with making it with better production values and inviting more people at this point.
Goodbye stats, goodbye unvoiced protagonist, goodbye massively branching storyline. Hello Grand Theft Auto in space.
Feargus & Brian Fargo are more excited than the "creative guys" ffs
I don't know if that's entirely true. He probably could if it was his own budget. The problems arise when publishers, investors, venture capitalists, and other suits come in to fuck things up.You can't make a game like Arcanum if you have a big budget.
Feargus & Brian Fargo are more excited than the "creative guys" ffs
What could possibly be the explanation for that? :thonk: