- Joined
- Jan 28, 2011
- Messages
- 99,695
I essentially paid $250 for Pillars, and in theory wouldn't mind collecting some compensation through means fair or foul. Logically speaking though, I was dissatisfied with Pillars ("WHITE MARCH FIXED EVERYTHING, GIVE THEM MORE MONEY AND SEE FOR YOURSELF!" — Regards, Infinitron) and furthermore gathered through Codex chatter that I'd have been even less satisfied with Deadfire. I therefore doubt that pirating their latest game would provide adequate compensation for my mental suffering and distress.
At least via piracy you can guarantee that you won't be throwing more money away, so there is that... however, if one finds oneself continually dissatisfied with a studio's games, one should just stop fucking playing them and cease hoping that THIS time they might produce a game one will enjoy. I blame hype culture and shut-ins NEETs with far too much free time for all of this.
Anyway, anti-piracy moralfags really ought to fuck off. The way to combat piracy now, as always, is to develop great games with fair monetization models. Screeching sarcasm at people online hasn't ever worked as a means of discouraging piracy.
This is fair, but purely as a practical matter, if you intend to play the game on release, it seems worth it to pay the one dollar GamePass subscription fee so you can get the first month patches without hassle. If you're still not done with the game by the time your subscription runs out, then you can pirate the hopefully by-then stable version.