CyberWhale
Arcane
Everybody, Microsoft and Obisidan included, knows why the game isn't selling like hotcakes on Epic.
apparently is the nail on the bethesda coffin. (they gonna sell the nails 999$ each btw)This game is going to be to Obsidian what Andromeda was to BioWare.
Nail in the coffin.
That's the same bullshit argument as used for piracy. Yeah, we will just "try" it, and then if we like it, we will pay. Who is being naive now?
That's the same bullshit argument as used for piracy. Yeah, we will just "try" it, and then if we like it, we will pay. Who is being naive now?
A. This is a trial period for the subscription, which will go to full price after a month.
B. Not only does point A apply, but also consider the fact that it was the developers parent company who is choosing this promotion. So it’s not the same as piracy.
C. Companies put their games on sale or bundle it in deals all the time. Are you saying you never take advantage of sales? You never buy in a bundle?
I’m not being obtuse. You’re purposefully being dumb because you’re a fan of the studio and want others to help support it.
I love it how people are piling on on this game, while loving Fallout New Vegas at the same time. While they are basically the same style of game, same "quality" writing and just better gameplay.
Imagine getting butthurt over someone trying out a trial offer of a legit gamepass service.
If you check the catalogue though, I don't think many codexer will get hooked, tbf.
Codexers are like any other machine: they're either a benefit or a hazard. If they're a benefit, it's not my problem.If you check the catalogue though, I don't think many codexer will get hooked, tbf.
But the principle, the principle... Are we just commodity?
Codexers are like any other machine: they're either a benefit or a hazard. If they're a benefit, it's not my problem.
The game is already paid for. You're just recouping Epic's cost if you buy it from them.Does that mean you think Outer Worlds is complete shit? Cause, otherwise, we should be sponsoring relatively decent studios as much as we can.
Obviously, the recommendation is to save everyone here money. If you play the game and see yourself pouring hundreds of hours into it then you can pay $60 full price. If you play it and it sucks, you’re only out $1. Not sure where the issue lies for you.
That's the same bullshit argument as used for piracy. Yeah, we will just "try" it, and then if we like it, we will pay. Who is being naive now?
Again, I don't know if Outer Worlds is good or bad yet (will try to play it tonight), but if you want certain types of games developed (other than Bethesda/Bioware crap), put your money where your mouth is.
Wait... you can BUY games?
PIRATE EVERYTHING
I'd rather see games designed to sell subscriptions than games designed to sell mtx.Imagine getting butthurt over someone trying out a trial offer of a legit gamepass service.
It's a slippery slope isn't it? First we're getting a mediocre game for $1 for the first month, and next we're renting our entertainment at $10 a week and games are designed pure for their addictive quality and not for their ability to make the player pause and read and think. It's obvious that this is a loss leader from Microsoft in order to suck people in, but it points in a very worrying direction for anyone who wants to play a game rather than consume pre-packaged entertainment.
Obsidian are the stooges for Microsoft's conquest strategy. As a studio producing RPGs they are essentially dead, and it'll be interesting to see what Zeits gets up to and how long Cain and Boyarsky stick around.
I’m not a few hours into The Outer Worlds campaign, but from the start, it is writing some exorbitant checks, and I’m not confident that it can cash any of them.
First, the obvious: The Outer Worlds demands your attention. It’s a play for shock and awe, shave your head, the developers telling you to put your damn phone away because they aren’t fucking around fuckaroo.
Fallout games have traditionally postured as if their brand of lone survivor thrill ride has something meaningful to offer outside of a white-knuckle action story, that depicting the realities of survival is a noble end in and of itself.
I’m not confident that an End will arise, because more than anything, The Outer World endeavors to be a post-Fallout game. If you know a little background, that alone tells you more about the story than any number of audio logs or cutscenes.
I mean, and don’t take this snidely, but it’s a bit hard not to give the game’s marketing credit when all I’ve heard about this game for months is “it does this terrible thing, and trust me it’s so terrible” in columns that pretty much make a lot of people go “it can’t really be all that bad” and then go grab it to have a look.
There’s a bit of nuance and a bit of subtlety at work here that I’m not in the least surprised that folks seem to be missing. When a series like Fallout tries to use the light touch, one can be forgiven for missing it among the epic headshot.
You definitely should give your companions a helmet, but boy howdy is some of the female-ness ugly. If you’d prefer not to see everyone’s beautiful faces, you can turn on helmet visibility in the setting menu. It’s a small thing, but it’s pretty nice not to feel like you’re being followed around by a bunch of Redditors.
The Outer Worlds is available for purchase for $60 on the Epic Store and the Microsoft Store. However, if you have Windows 10, we recommend that you instead rent the game via Xbox Game Pass for PC, which costs just $1 for the first month. They're practically handing it out for free. If you ask me Epic got ripped off here.