:fluent:The soundtrack is very good (sorry Orma !) I think all aspects are great though, I'm really into it.
While I think your point about choosing to do something more interesting rather than following the path of least resistance is an interesting one, I don't think this your characterization is particularly fair in this case.
I did turn off HUD quest markers right after this incident, but unfortunately it doesn't seem possible to turn them off in the compass. The attempt to do what you suggest, then, would literally be to constantly ignore a piece of visual information being given to me in a way that is meant to draw my attention, and in order to do what? I would basically have to pretend I didn't know where to go. There's the green marker, telling me exactly where I should be on my compass, and I say "No, instead I will climb a hill and look down into the valley and notice the river and act like I didn't see the compass was pointing me there the whole time". That's not exactly the same as refraining from using OP spells or hitting myself with a bat. Lol.
Also, it has a direct impact on the verisimilitude of the world. I am supposed to be investigating the location of a contraband book of philosophical thought that's location is a mystery, but as soon as I read a clue I can make a bee line direction for it. What reason is there for such a thing except to short circuit actually having to engage with both the world and the systems of the game?
Track a different quest. I think the baseball analogy is quite apt here, as I fail to believe you incapable of realizing that you can track the main quest rather than this side quest so that you do not have to “constantly ignore” the quest marker.
I don’t like quest markers, either. I’m just opposed to this ridiculous claim that the game killed your enjoyment by literally forcing you with no option to not have fun. If there was a similar main quest and you had no side quests to track instead... but yeah, take some responsibility for your own behavior rather than pushing it off on the game. You killed that quest for yourself as there was a very easy solution to your problem.
I actually did take your advice by turning off the HUD altogether. Now I can't stand to have the HUD on because it feels too cluttered. Haha. (This has led to another issue, which is that the cross-hair is part of the HUD, thereby making scopes unusable, but that's a separate issue). As I said before, your point about taking responsibility for the fun of the game is an interesting one, but it is not a settled question.
It's a 9.5/10 for me personally.
Does the game give you too much loot? Yeah, probably. But I feel the game wasn't designed to reach every nook and cranny.
Nathan gives your score two thumbs up!
Still, they should have spread the unique weapons and armors around more, and made more of them.
Hey, I thought of something nice to say about TOW.
It's a new franchise, and it's selling well. That's good news for everyone in an industry that's seems like it's just delivering one <word> <word> <roman numeral> after another. Maybe down the line it'll give some executive the fortitude to go "damn it, let's go for it" when somebody pitches a new IP that's actually good.
I vaguely remember Electronic Arts changing strategy and trying to come up with new IPs for a while. But the new IPs didn't do well, and they pulled back. Don't quote me on this, though.
the new ips were dead space and mirror's edge. they were good. ea ain't.
ea. ea never changes.
Haven't see you around in a week. Spending most of your free time in The Outer Worlds?Soo The Outer Worlds is totally Tim and Leonard's most popular game since Fallout?
Overall I found it to be pretty mediocre overall.
Overall I had some fun with the game and I will likely try replaying it.
And the loot! I love how they shower you with shiny objects.
They should have made unique weapons more powerful as well. I'm finding the Science weapons very underwhelming, and that's even with the perk to make them 50% stronger.
it does a bit, but you can finish that place without any combat.is it true performance goes completely down the drain in Byzantium?
just read an article by some dude saying it tanks to 40fps at 1080p on his [insert current flagship card] when he reaches that place.
Hmm strange,i didn't had such problems. Must be the v sink,because that is the only different option between us, i always turn it off.Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.
Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.
Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.
Overall I found it to be pretty mediocre overall.
Overall I had some fun with the game and I will likely try replaying it.
Yeah Baby
Because it's a sequel hook.The one interesting quest and they fuck it up. I really hope they're not completely stupid and do follow up on the