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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Deleted Member 16721

Guest
The soundtrack is very good (sorry Orma !) I think all aspects are great though, I'm really into it. :)
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
While I think your point about choosing to do something more interesting rather than following the path of least resistance is an interesting one, I don't think this your characterization is particularly fair in this case.

I did turn off HUD quest markers right after this incident, but unfortunately it doesn't seem possible to turn them off in the compass. The attempt to do what you suggest, then, would literally be to constantly ignore a piece of visual information being given to me in a way that is meant to draw my attention, and in order to do what? I would basically have to pretend I didn't know where to go. There's the green marker, telling me exactly where I should be on my compass, and I say "No, instead I will climb a hill and look down into the valley and notice the river and act like I didn't see the compass was pointing me there the whole time". That's not exactly the same as refraining from using OP spells or hitting myself with a bat. Lol.

Also, it has a direct impact on the verisimilitude of the world. I am supposed to be investigating the location of a contraband book of philosophical thought that's location is a mystery, but as soon as I read a clue I can make a bee line direction for it. What reason is there for such a thing except to short circuit actually having to engage with both the world and the systems of the game?

Track a different quest. I think the baseball analogy is quite apt here, as I fail to believe you incapable of realizing that you can track the main quest rather than this side quest so that you do not have to “constantly ignore” the quest marker.

I don’t like quest markers, either. I’m just opposed to this ridiculous claim that the game killed your enjoyment by literally forcing you with no option to not have fun. If there was a similar main quest and you had no side quests to track instead... but yeah, take some responsibility for your own behavior rather than pushing it off on the game. You killed that quest for yourself as there was a very easy solution to your problem.

I actually did take your advice by turning off the HUD altogether. Now I can't stand to have the HUD on because it feels too cluttered. Haha. (This has led to another issue, which is that the cross-hair is part of the HUD, thereby making scopes unusable, but that's a separate issue). As I said before, your point about taking responsibility for the fun of the game is an interesting one, but it is not a settled question.

You can change the HUD without turning it off entirely by editing the config file. I turned off the compass and the markers that float above enemies, and the game is more immersive without them imo.

https://www.reddit.com/r/theouterworlds/comments/dn7m91/disable_enemy_markers/
 

Deleted Member 16721

Guest
Does the game give you too much loot? Yeah, probably. But I feel the game wasn't designed to reach every nook and cranny. The weapons are great, very nice progression and fun to mod (same with armor.) The companions are well written. The medical inhaler is a cool mechanic, as is the disguise effect. Combat is satisfying, the AI is aggressive and will pursue you especially if you are hurt. The quests generally offer C&C but the side quests let you explore the lore and do simple tasks that are still fun. The maps and level design are very good and it's a joy to explore. There are often multiple paths and you can approach it in your own way. You can build an interesting character if you delve deeper into character creation and level up well. The graphics and music are beautiful, period. Overall it's subjective of course, but I am really enjoying the ride so far. It's a 9.5/10 for me personally.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
It's a 9.5/10 for me personally.

Nathan gives your score two thumbs up!

MV5BOTQzMTc4NjgxNV5BMl5BanBnXkFtZTgwMjE5Njg0MjE@._V1_UY1200_CR485,0,630,1200_AL_.jpg
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Does the game give you too much loot? Yeah, probably. But I feel the game wasn't designed to reach every nook and cranny.

Yeah, you'll have way, way, WAY more resources than you need very quickly if you open every box. Right or wrong the game was designed around players NOT doing that, which was maybe a mistake because of compulsive gamers tend to be with such things.

Still, they should have spread the unique weapons and armors around more, and made more of them. Finding a side cave unrelated to any quest should reward you in some fashion other than generic ammo and repair parts you already have 1,000 of.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Still, they should have spread the unique weapons and armors around more, and made more of them.

They should have made unique weapons more powerful as well. I'm finding the Science weapons very underwhelming, and that's even with the perk to make them 50% stronger.
 
Joined
Mar 3, 2010
Messages
9,312
Location
Italy
Hey, I thought of something nice to say about TOW.

It's a new franchise, and it's selling well. That's good news for everyone in an industry that's seems like it's just delivering one <word> <word> <roman numeral> after another. Maybe down the line it'll give some executive the fortitude to go "damn it, let's go for it" when somebody pitches a new IP that's actually good.

I vaguely remember Electronic Arts changing strategy and trying to come up with new IPs for a while. But the new IPs didn't do well, and they pulled back. Don't quote me on this, though.

the new ips were dead space and mirror's edge. they were good. ea ain't.
ea. ea never changes.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,156
Location
Florida
is it true performance goes completely down the drain in Byzantium?

just read an article by some dude saying it tanks to 40fps at 1080p on his [insert current flagship card] when he reaches that place.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
They should have made unique weapons more powerful as well. I'm finding the Science weapons very underwhelming, and that's even with the perk to make them 50% stronger.

Yeah, and the "normal" unique weapons are rarely better than a modded and tinkered normal version too.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
is it true performance goes completely down the drain in Byzantium?

just read an article by some dude saying it tanks to 40fps at 1080p on his [insert current flagship card] when he reaches that place.
it does a bit, but you can finish that place without any combat.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.
Hmm strange,i didn't had such problems. Must be the v sink,because that is the only different option between us, i always turn it off.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,156
Location
Florida
Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.

I always cap my frame rate to whatever bottom minimum frame rate that I get. hypothetical example: say I'm playing a game and it chugs inside towns and drops to 48fps, but outside I can get 100fps, well then that means I cap it to 48fps and I play it at 48fps.

I can't stand frame rate fluctuations, I much prefer it never fluctuate whatsoever, even if it means playing with a lower fps cap sometimes.

I always have the frametime graph bar from RTSS active and on-screen, and if it goes up or down even a little instead of staying completely solid I go nuts. I absolutely cannot stand frame rate fluctuations!!! *rages autistically* *eats a Dorito and drinks a mountain dew to calm down*
 
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Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Byzantium and Stellar Bay both run way worse than the rest of the game in my experience. I'm playing on "high" with ultra textures to get 100fps give or take, but those areas drop to 70 or so. If you're playing at 60fps normally I'm sure they drop pretty low.

Game has memory leak when you play it couple of hours so if your frame rate sinks and/or your game becoming choppy just restart it from windows. I am playing dumb character now its really funny at moments, missed that assistant can be saved guess this little game has a bit of hidden C&C after all but I am there for loot and bitches (and bitches prefer to hook with other bitches) so got there two hours or so after receiving the quest.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
After all this is said and done, in the end, still
no aliens
:rage:
The one interesting quest and they fuck it up. I really hope they're not completely stupid and do follow up on the
Earth plot hook
in the sequel.
Btw, doing a no kill, diplomatic thief run. Pretty good, changes the game a little, kills some of the boredom.
Oh and btw, for those who have money problems, do the following:
1. Fast travel to Edgewater.
2. Find a spot and drop your most expensive item or items on the ground.
3. Fast travel to Edgewater and pick up the item.
4. Fast travel to Edgewater again and pick up the item as it's now been duplicated.
5. Sell and keep fast travelling to Edgewater. You can also replace the items dropped with others by collecting the previous ones, dropping the new ones and fast travelling/spoiler]
 

Deleted Member 16721

Guest
Turns out I made quite a few poor choices. I could have:
sold the prototype FORCE pistol schematics, the toothpaste research and kept an extra vial of raptidon musk to sell to Gladys. I was lucky I had close to 10,000 bits already and didn't need to do that, but now I'm completely broke again.
The game has cool subtle C&C like that that you can exploit to your favor. And I imagine I'm missing a lot of intricacies in the dialogue that I won't be able to see until a second or third playthrough. The game gives the feeling that there is quite a bit of C&C you are going to miss out on and quite a few ways to solve problems that you won't see on your first run.
 

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