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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
IHaveHugeNick phineas wanted to unfreeze scientists only (he can see who is who as it shown during character creation).
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
I'm not sure if he does. He considers her idea to be "brilliant" when you tell him.
Workers getting sick reduces productivity, not something he would actually want.

Exactly, he isn't outright evil, he is just an idiot! Like the majority of important males or board people, while the anti-board people are more or less all strong females and much less idiotic...
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
He is ignoring that
unfreezing more people means more mouths to feed and doesn't seem to care that board is already investing considerable resources into scientists who are working on the problem. At no point he pauses to consider the downsides, his entire plan isn't based on reason, just on sticking it to the board.
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
He is ignoring that unfreezing more people means more mouths to feed and doesn't seem to care that board is already investing considerable resources into scientists who are working on the problem. At no point he pauses to consider the downsides, his entire plan isn't based on reason, just on sticking it to the board.
Both sides are shit,i killed all the scientist because they were trying to make humans in to aliens or some shit. Both side wanted find a magical solution to problem made by years of retarded rule by incompetent bureaucrats. If i had the choice i would have killed the scientist after he woke the sleeping and let the whole colony just starve. That way the human resilience and adaptability would have kicked in and everything would have ended up as monarch.
 

Liz

Novice
Joined
Apr 13, 2013
Messages
19
Location
Somewhere in a basement
Rosarium Boss did cared about the consequences of his experiments to the point he shoot himself when you told him what his corporation planned to do

Do you mean Anton Crane? This dude sounded like a total bitch that only cared about his own motives to me.

On his computer in the covert lab you can find that he wanted to keep working on his toothpaste to solve a few "issues" like external hemorrhaging or whatever. But his higher ups said something along the lines of "We'll have the marketing guys fix that".

So yea he wanted to move up but wasn't a TOTAL bitch... :hmmm:

Seriously tho, relegating character building to terminals and/or notes is such a goddamn lazy thing to do.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
I just perused the Screenshots thread where someone posted Outer Worlds images and some of the environments in the later areas of this game look so fucking cool. Unforunately, I'm not sure I'll ever get past how boring Emerald Vale is to get to these locations.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
So yea he wanted to move up but wasn't a TOTAL bitch...

Most of the others weren't either, e.g. the Edgewater guy just left peacefully if you persuaded him. But as I already wrote here before, sometimes a story needs a good villain and I haven't seen one in TOW yet! Compare that to e.g Bloodlines. A lot of people were grey, but some were outright evil and deserved to be killed...
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Seriously tho, relegating character building to terminals and/or notes is such a goddamn lazy thing to do.

I have many issues with the writing, but the way it is structured I genuinely enjoyed. They often avoid laying out lore dumps and important plot points right in your face, instead they leave breadcrumbs for you to find in terminals and personal anecdotes told by NPCs. In a way it's written like a text-based game instead of popamole story with voice acting where plot is fed through cut scenes.
 

Liz

Novice
Joined
Apr 13, 2013
Messages
19
Location
Somewhere in a basement
So yea he wanted to move up but wasn't a TOTAL bitch...

Most of the others weren't either, e.g. the Edgewater guy just left peacefully if you persuaded him. But as I already wrote here before, sometimes a story needs a good villain and I haven't seen one in TOW yet! Compare that to e.g Bloodlines. A lot of people were grey, but some were outright evil and deserved to be killed...

It's such a shame there's no equivalent to Ceasar's Legion in this game. Though looking at standard of writing in TOW, I can't imagine them writing a similair faction without completely mucking it up and making them just stupid evil.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I just perused the Screenshots thread where someone posted Outer Worlds images and some of the environments in the later areas of this game look so fucking cool. Unforunately, I'm not sure I'll ever get past how boring Emerald Vale is to get to these locations.

I'd dare to say that among the all Obsidian personnel who made TOW only environment artists earned my true respect. Even with their work often hamstrung by actual area-layouts and eye-bleeding post-processing places like Scylla is nothing less than beautiful.

It aligns rather well with my opinion Deadfire's locations being best-looking in the isometric subgenre.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
While I think your point about choosing to do something more interesting rather than following the path of least resistance is an interesting one, I don't think this your characterization is particularly fair in this case.

I did turn off HUD quest markers right after this incident, but unfortunately it doesn't seem possible to turn them off in the compass. The attempt to do what you suggest, then, would literally be to constantly ignore a piece of visual information being given to me in a way that is meant to draw my attention, and in order to do what? I would basically have to pretend I didn't know where to go. There's the green marker, telling me exactly where I should be on my compass, and I say "No, instead I will climb a hill and look down into the valley and notice the river and act like I didn't see the compass was pointing me there the whole time". That's not exactly the same as refraining from using OP spells or hitting myself with a bat. Lol.

Also, it has a direct impact on the verisimilitude of the world. I am supposed to be investigating the location of a contraband book of philosophical thought that's location is a mystery, but as soon as I read a clue I can make a bee line direction for it. What reason is there for such a thing except to short circuit actually having to engage with both the world and the systems of the game?

Track a different quest. I think the baseball analogy is quite apt here, as I fail to believe you incapable of realizing that you can track the main quest rather than this side quest so that you do not have to “constantly ignore” the quest marker.

I don’t like quest markers, either. I’m just opposed to this ridiculous claim that the game killed your enjoyment by literally forcing you with no option to not have fun. If there was a similar main quest and you had no side quests to track instead... but yeah, take some responsibility for your own behavior rather than pushing it off on the game. You killed that quest for yourself as there was a very easy solution to your problem.
 
Joined
May 6, 2009
Messages
1,876,745
Location
Glass Fields, Ruins of Old Iran
I'm not sure if he does. He considers her idea to be "brilliant" when you tell him.
Workers getting sick reduces productivity, not something he would actually want.

He's impressed by

the resourcefulness of the solution (he literally sees it as "repurposing" of "company property" - one thing I found funny is how he recoils in disgust at the thought of eating the local fruits, but not when you tell him what is being used to grow them). I couldn't tell if he was genuinely fanatical about the company or just acted like it because he's just as scared of them as everyone else, but either way the town was going down the toilet because of his stubbornness. As for productivity, he seems to be willing to take some losses to protect the company's reputation. It would be a tougher choice if Adelaide was throwing people (even marauders) into the grinder, but I think she just collected corpses.

Also while writing this I just realized I sold the gold teeth to Phyllis at the cannery and screwed Conrad out of his gravesite fees. Oops.
 

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