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Hey, I thought of something nice to say about TOW.
It's a new franchise, and it's selling well. That's good news for everyone in an industry that's seems like it's just delivering one <word> <word> <roman numeral> after another. Maybe down the line it'll give some executive the fortitude to go "damn it, let's go for it" when somebody pitches a new IP that's actually good.
Hey, I thought of something nice to say about TOW.
It's a new franchise, and it's selling well. That's good news for everyone in an industry that's seems like it's just delivering one <word> <word> <roman numeral> after another. Maybe down the line it'll give some executive the fortitude to go "damn it, let's go for it" when somebody pitches a new IP that's actually good.
Maybe, but I wonder how well it would be doing if Bethesda hadn't shat the bed so hard with its last two Fallout games. If the takeaway from TOW is "There's room for new IPs, as long as those new IPs are capitalizing on the failure of existing IPs", it might not change very much.
Hey, I thought of something nice to say about TOW.
It's a new franchise, and it's selling well. That's good news for everyone in an industry that's seems like it's just delivering one <word> <word> <roman numeral> after another. Maybe down the line it'll give some executive the fortitude to go "damn it, let's go for it" when somebody pitches a new IP that's actually good.
Hey, I thought of something nice to say about TOW.
It's a new franchise, and it's selling well. That's good news for everyone in an industry that's seems like it's just delivering one <word> <word> <roman numeral> after another. Maybe down the line it'll give some executive the fortitude to go "damn it, let's go for it" when somebody pitches a new IP that's actually good.
tyranny but with budget would be pretty cool tbh. it was a novel concept where paradox had confidence on the whole isometric RPG thing until they botched both company's relationship with underwhelming sales (part of it due to marketing, but it is also an unfinished game from narrative standpoint).
TOW being successful mediocrity might bring the execs confidence to invest on a more risky, seemingly unpopular projects, or obsidian will turn into the next big sterilized game churning company for the next 5-10 till they can't anymore and ax them.
At the very least these options still existed in Tyranny. TOW just lacks any kind of subtlety -- you know from the start what the game expects you to do. It never throws a twist in order to make the player question his/her alliances. There's no development when it comes down to the factions.
Its not fair statement the game has some anti corporate and council bias at very start but then you can see that those freedom fighters are bunch of religious nut-jobs, terrorists and opportunistic bandits and that:
Those Apples are made from people.
The Edge-water Boss turns to be reasonable man while the Hippie Commune is sitting there guarded by only one person who knows how to shoot gun in middle of bandit country she even admits that in dialogue and it turns out the head of commune is spiteful witch.
Rosarium Boss did cared about the consequences of his experiments to the point he shoot himself when you told him what his corporation planned to do, the Security Boss is bro like a man who quits because he does care for people he leads and Bandit Lady Boss is slogan spewing Terrorist whose idea of resisting Corporations is to raid small towns and kill the workers to free them.
Monarchy? Iconoclasts the ISIS level nut-job MSI pretty decent folks who who work hard to keep the sanctioned and isolated colony afloat.
Board? Assholes but they do try to keep the system from failing over and your savior science guy?
Murdered lot of people before he managed to revive you the replaceable pawn in his schemes.
Only place I did liked was Pioneer because people there fought and toiled hard to protect their kin but... I sided with board and was not even ordered to sabotage or take over them in any shape or form.
What Underlight purpose was? They are neither bandits nor corp, but at this point I just rushed to finale there was none there I cared for except this cute mechanic girl, Max was good character, Sam was funny while I wanted to vent the spoiled girl turn pirate cause its COOOL unlike being surgeon and heal people, danger hair and angry teen boy to air lock.
Game is decent, fun for first 10-15 hours and then comes flat partly accuse of cut content but more likely cause its 2019 and its needs to be in offensive. Oh and pistols indeed make at least combat challenging unlike some machine guns like weapons and melee latet on.
/
Game was fortunate to be published after Fallout 76 debacle doubt it would be comersial success without all those Bethpizda fanboys buying it.
The Edge-water Boss turns to be reasonable man while the Hippie Commune is sitting there guarded by only one person who knows how to shoot gun in middle of bandit country she even admits that in dialogue and it turns out the head of commune is spiteful witch.
Rosarium Boss did cared about the consequences of his experiments to the point he shoot himself when you told him what his corporation planned to do, the Security Boss is bro like a man who quits because he does care for people he leads and Bandit Lady Boss is slogan spewing Terrorist whose idea of resisting Corporations is to raid small towns and kill the workers to free them.
Monarchy? Iconoclasts the ISIS level nut-job MSI pretty decent folks who who work hard to keep the sanctioned and isolated colony afloat.
Board? Assholes but they do try to keep the system from failing over and your savior science guy?
But among them we have Junlei - who is super-competent, stands up against oppression and loves her people and loved by them in return. Even her corporate enemy complements her unshakable ethics.
And what warranted such prominent force of good in the world of gray and flawed-but-well-meaning characters?
Answer: she is second half of intended asexual lesbian pairing for the longest companion quest in the game.
PS I was almost forgiving after meeting Martin, but then Junlei happened.
Did not wanted to comment on this one Comrade and face my post being cut and kicked onto the Tartarus of game-drama by our corporate (((shill))) in charge.
And yes, the only corporate bias is at the beginning and coming from Phineas who is clearly an unreliable narrator. Otherwise corporate dudes are often decent folks while anti-board dudes are unlikable pricks. To say that "there's no subtlety game is based against corporations" is quite ironic, because that's the thing about subtlety, not everybody gets it.
And yes, the only corporate bias is at the beginning and coming from Phineas who is clearly an unreliable narrator. Otherwise corporate dudes are often decent folks while anti-board dudes are unlikable pricks. To say that "there's no subtlety game is based against corporations" is quite ironic, because that's the thing about subtlety, not everybody gets it.
The issue with this is that the board's plan is pants on head retarded.
If their plan had been to do something like grinding people up for fertiliser and accusing Phineas of being an idealist that is going to get everyone killed then that would have been one thing, but their plan is just incoherent retardation.
The Edge-water Boss turns to be reasonable man while the Hippie Commune is sitting there guarded by only one person who knows how to shoot gun in middle of bandit country she even admits that in dialogue and it turns out the head of commune is spiteful witch.
He's not reasonable at all, he knows what caused the diseases in the town (weird shit into the saltuna cans to make up for lack of actual saltuna) but insists it's divine retribution for not working hard enough and wants you to bring back the people who didn't want to die eating diseased green rat meat. Compared to that, Adelaide's repurposing of the cemetery is almost a non-issue.
The Edge-water Boss turns to be reasonable man while the Hippie Commune is sitting there guarded by only one person who knows how to shoot gun in middle of bandit country she even admits that in dialogue and it turns out the head of commune is spiteful witch.
He's not reasonable at all, he knows what caused the diseases in the town (weird shit into the saltuna cans to make up for lack of actual saltuna) but insists it's divine retribution for not working hard enough and wants you to bring back the people who didn't want to die eating diseased green rat meat. Compared to that, Adelaide's repurposing the cemetery is almost a non-issue.
I'm not sure if he does. He considers her idea to be "brilliant" when you tell him.
Workers getting sick reduces productivity, not something he would actually want.
Is it though? How much oversight do they have over one town?
Think of the average North Korean citizen, what kind of town would they run? If people started getting sick, how likely do you think it'd be that they'd assume it was just divine retribution for not serving the supreme leader well enough?
Consider Max's quest in obtaining a book with regards to banned literature.
I found the Inventory UI pretty terrible.
80% unused screen space while inspecting an item. All those numbers are just small fonts across the screen.
There's no reason why the item tabs cannot be larger.
It's a mess. On one hand inventory has useful stuff like sorting by weight/value ratio, on other hand other menus (modification station or container transfer) don't. Then you have all the sub-menus for weapons and armor in tinkering or companions. It all just lacks coherence.
Yeah,i saw it a few times while i was running toward the exit. The computer cunt kept on trying to make a joke about it,but i just ignored the whole retardation and tried to finish the game already.
Commissar Draco it is a shame that there was no "kill both sides" ending. Both sides were retarded and incompetent. By the end of the game i just went on killing any retard that annoyed me and whipped that city level. Still the ending slides were just a joke,it didn't mention my actual deads nd just spewed some generic happy ending for the colonies.
and the appetite suppressant / toothpaste he was making caused blindness. It was clear from the entries back and forth that he (Anton) was continuing to try to eliminate that side effect even after the corporation told him they'd handle it with PR.
So I knew he was at least somewhat sympathetic. I didn't know he could be driven that far overboard though! I just gave him the research.
Which indicates some more variation than is apparent on the surface. That doesn't change the fact that the NPC interactions feel very flat and narrow. TOW definitely gives the impression that all roads lead to the same end and that no choice cuts off any options (which makes it not a choice).
And yes, the only corporate bias is at the beginning and coming from Phineas who is clearly an unreliable narrator. Otherwise corporate dudes are often decent folks while anti-board dudes are unlikable pricks. To say that "there's no subtlety game is based against corporations" is quite ironic, because that's the thing about subtlety, not everybody gets it.
The issue with this is that the board's plan is pants on head retarded.
If their plan had been to do something like grinding people up for fertiliser and accusing Phineas of being an idealist that is going to get everyone killed then that would have been one thing, but their plan is just incoherent retardation.
They are struggling for resources, so they use technology available to them to scale down the colony until they can find a solution. Meanwhile Phineas wants to unfreeze 90,000 people and add them to already overstretched and starving population, on a hunch that maybe one of the scientists can find a solution. Board's plan is ruthless but reasonable, Phineas' plan is an idealistic gamble.