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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Fluent is a genius. He is doing a meta on the game's themes. It is going to take a while for our brains to adjust to his Kundera-level of irony.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
Could it be an extremely rare medical condition ? Could Fluent be turned on by writing over-enthusiastic posts on the codex about games he KNOWS are considered banal shit boring ? Does he get off by watching people rate & reply, baffled at his posts ?

Or is this some personal quest you've set for yourself Fluent ? Trying to prove the world it's technically possible to defend the qualities of any random game out there ?

There is so much to unveil.

Or maybe I just like/love the game, numbnuts.

:happytrollboy:
I'd believe so if you were not jumping from game to game with such behaviour.
Are you already done playing the awesome Elder Scrolls Online ? The way you talked about it felt like you'd never quit, considering it's a mmo and all.

The only observable truth here is that you enjoy doing so, whatever the game you're talking about.
 

Deleted Member 16721

Guest
I'd believe so if you were not jumping from game to game with such behaviour.
Are you already done playing the awesome Elder Scrolls Online ? The way you talked about it felt like you'd never quit, considering it's a mmo and all.

The only observable truth here is that you enjoy doing so, whatever the game you're talking about.

I don't play the same game forever. I play it for a few hundred hours and move on, usually returning after it's been a sufficient amount of time away. Only recent games I've played much (besides my forays into mobile games like Avernum: Escape From the Pit, Siralim 3 and Moonshades) have been Stygian, Disco Incline and now Outer Worlds.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
I thought it was obvious that Fluent is just shitposting. If he really were enjoying the game that much, he'd be busy actually playing the game, not replying to any post directed towards him.
 

Deleted Member 16721

Guest
I thought it was obvious that Fluent is just shitposting. If he really were enjoying the game that much, he'd be busy actually playing the game, not replying to any post directed towards him.

Yeah, great conclusion you've reached there. I can't possibly have time to post, I should be playing 24/7. Did your mother drop you on your head as a child? I just woke up and am taking some time before getting into my daily TOW binge. Trust me, I'm playing a lot.
 

Prime Junta

Guest
Anyway, this thread is as good a place as any, so here goes in the hope it'll save a life some day.

If you're looking for a guru, check for a few red flags.

(1) No grounding and oversight.

If a guru is entirely on his own, with no grounding and oversight from the rest of the tradition to get him back on track (or shut him down) in case he goes off the rails, that's very bad news. Being a guru is psychologically incredibly taxing, you have to deal with a tremendous amount of projection, transference, adoration, and what have you from your disciples, and if you can't ground it anywhere and don't get any sanity checks, you're as good as guaranteed to go off the rails.

This is almost universally a red flag. Almost.

(2) Visibly super successful.

Has thousands of on-location disciples? Runs a big ashram? Is a celebrity? Has millions of devoted YouTube followers? Almost certainly bad news. Drives a Rolls Royce? Run for the hills bruh. If it's combined with red flag (1) above, it's 99.9% sure to be trouble.

(3) Evidence of actual wrongdoing.

There are credible, sourced, and documented stories of wrongdoing: diddling the help or the disciples, shady business with money, reports of culty behaviour (lovebombing, shunning, severe disciplinary shit, mindfucking stuff with relationships etc), then that's not just red, that's fucking crimson.

If you've got all three, you don't need to read a single line or watch a single YouTube video to know that the guru is bad news. Whatever insight he may have, or may have started with, has long since been corrupted into something really nasty. Run like hell.

Mooji Baba hits the trifecta.

The converse is true too:

(1) Grounding and oversight

If the guru is teaching in an established and generally respected tradition, that already rules out the absolutely worst abuses. The institution itself is usually corrupt to some extent but it's nowhere near as bad as a self-contained cult. Emphasis on generally respected: Scientologists or Jehovah's Witnesses don't count.

(2) Small scale and poor

The guru has a dozen to maybe a hundred (tops) disciples? Doesn't go whoring for likes on social media? Keeps shit low key? Not materially successful? Good signs.

(3) Clean record

There's usually going to be someone who's butthurt, so you will find somebody saying something bad about just about any of them. But if you look into them and do not find anything related to sex or money then it's at least possible that it's legit.

None of this guarantees that the guru is any good of course, 90% of everything is shit, especially spiritual teachers. But if they have none of the three red flags it's much less likely that you're headed for a real train wreck, more likely you just won't get anything out of the relationship.

Be careful out there kids. This shit is powerful medicine.

Edit: AND ONE MORE THING

Don't forget that gurus are people too. They may have more or less deep insights into shit and may be able to help you along your way to them, but the perfectly enlightened teacher is a myth, or at least vanishingly rare. Assuming that the guru's insights make him immune to vice and fallibility is a huge, huge, huge mistake and one that can cost you dearly.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
I thought it was obvious that Fluent is just shitposting. If he really were enjoying the game that much, he'd be busy actually playing the game, not replying to any post directed towards him.

Yeah, great conclusion you've reached there. I can't possibly have time to post, I should be playing 24/7. Did your mother drop you on your head as a child? I just woke up and am taking some time before getting into my daily TOW binge. Trust me, I'm playing a lot.

Never said that, just seems like playing a game you enjoy so much is time better spent than replying to people who don't share your views on the game.
 

Deleted Member 16721

Guest
Never said that, just seems like playing a game you enjoy so much is time better spent than replying to people who don't share your views on the game.

Sorry if I was harsh. I'm just in the mood for some Codex before I start playing. I have to get ready, I'm recording my gameplay as a video Let's Play, so I have to have my coffee and eat something before jumping in.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,587
Location
Standin' pretty. In this dust that was a city.
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
Only memorable part for me was retrieving the book for Max. :M
I already had the book on me when I met him, and I didn't really know which generic building did I loot it from. So, no, not even that.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
Only memorable part for me was retrieving the book for Max. :M
I already had the book on me when I met him, and I didn't really know which generic building did I loot it from. So, no, not even that.

What killed that for me was when I was supposed to find the secret cave hideout where the book was being hidden and a way point was put directly on my HUD and on the compass showing me exactly where to walk. The note about the book's location even included descriptions of landmarks, but I didn't need to use any of that information or explore at all. Just follow the quest marker. That seemed very un-Cain and Boyarsky to me.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
Only memorable part for me was retrieving the book for Max. :M
I already had the book on me when I met him, and I didn't really know which generic building did I loot it from. So, no, not even that.

What killed that for me was when I was supposed to find the secret cave hideout where the book was being hidden and a way point was put directly on my HUD and on the compass showing me exactly where to walk. The note about the book's location even included descriptions of landmarks, but I didn't need to use any of that information or explore at all. Just follow the quest marker. That seemed very un-Cain and Boyarsky to me.

you can disable quest markers.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
Only memorable part for me was retrieving the book for Max. :M
I already had the book on me when I met him, and I didn't really know which generic building did I loot it from. So, no, not even that.

What killed that for me was when I was supposed to find the secret cave hideout where the book was being hidden and a way point was put directly on my HUD and on the compass showing me exactly where to walk. The note about the book's location even included descriptions of landmarks, but I didn't need to use any of that information or explore at all. Just follow the quest marker. That seemed very un-Cain and Boyarsky to me.
You didn’t need to, but you could have instead of following the quest compass. Take some personal responsibility for your own fun. It’s like saying BG2 has bad encounter design because 95% of the time a sorcerer or wizard can time stop - alacrity - cast literally every spell they have except wishes - wish for more spells - repeat.

I mean think for a second, what you said boils down to: “what killed it for me was choosing to do something a boring way when I could have chosen to do it a fun way.” This isn’t even “play with only a wooden sword so it’s challenging.” It’s just a little baffling to me that someone would kill their own fun because they have the option to do so. Do you hit yourself in the head with the bat when you play baseball? “What killed that game for me was when I knocked myself unconscious instead of having to gauge the trajectory of the ball and time my swing...”
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
Only memorable part for me was retrieving the book for Max. :M
I already had the book on me when I met him, and I didn't really know which generic building did I loot it from. So, no, not even that.

What killed that for me was when I was supposed to find the secret cave hideout where the book was being hidden and a way point was put directly on my HUD and on the compass showing me exactly where to walk. The note about the book's location even included descriptions of landmarks, but I didn't need to use any of that information or explore at all. Just follow the quest marker. That seemed very un-Cain and Boyarsky to me.
You didn’t need to, but you could have instead of following the quest compass. Take some personal responsibility for your own fun. It’s like saying BG2 has bad encounter design because 95% of the time a sorcerer or wizard can time stop - alacrity - cast literally every spell they have except wishes - wish for more spells - repeat.

I mean think for a second, what you said boils down to: “what killed it for me was choosing to do something a boring way when I could have chosen to do it a fun way.” This isn’t even “play with only a wooden sword so it’s challenging.” It’s just a little baffling to me that someone would kill their own fun because they have the option to do so. Do you hit yourself in the head with the bat when you play baseball? “What killed that game for me was when I knocked myself unconscious instead of having to gauge the trajectory of the ball and time my swing...”

While I think your point about choosing to do something more interesting rather than following the path of least resistance is an interesting one, I don't think this your characterization is particularly fair in this case.

I did turn off HUD quest markers right after this incident, but unfortunately it doesn't seem possible to turn them off in the compass. The attempt to do what you suggest, then, would literally be to constantly ignore a piece of visual information being given to me in a way that is meant to draw my attention, and in order to do what? I would basically have to pretend I didn't know where to go. There's the green marker, telling me exactly where I should be on my compass, and I say "No, instead I will climb a hill and look down into the valley and notice the river and act like I didn't see the compass was pointing me there the whole time". That's not exactly the same as refraining from using OP spells or hitting myself with a bat. Lol.

Also, it has a direct impact on the verisimilitude of the world. I am supposed to be investigating the location of a contraband book of philosophical thought that's location is a mystery, but as soon as I read a clue I can make a bee line direction for it. What reason is there for such a thing except to short circuit actually having to engage with both the world and the systems of the game?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut

I haven't played it, I thought it was more realistic and not really of that style. If it is though, fair enough. Either way it got no traction on console and ignored by the media for perceived political grievances, so I think the desperation still applies.
KCD sold extremely well, about half of their sales were on console.
You're right about the second part though, a lot of really butthurt articles were written.
 

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