Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,014
Not only KCD's bethesda style, it also has bethesda substance with NPC schedules and loot naturally placed in the world than copy-paste loot containers all over. TOW only looks like a bethesda style game.

'Bethesda substance NPC' :lol:

Good one

But to be fair, TOW has quite of few hand placed uniques, which made checking every nook and cranny rewarding.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
You are hoping that this is true so much, because the other option is that the game is actually good and people like it because it is fun. And you couldn't handle the fact that others enjoy an Obsidian game on the game's own merit.
This argument about Codex hating TOW on principle made me curious and sent me on little research. I skimmed over last 3 (!) pages on Resetera and cherry-picked impressions.
WX8JTFH.png

I had not put it together to make it seem 100% negative, actual mix is closer to 50/50 or 40/60. But figuring out how people with drastically different standards and tastes reacted to TOW scratched my analytical itch for today. And most of them had completed the game before criticizing.
 
Last edited:

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You are hoping that this is true so much, because the other option is that the game is actually good and people like it because it is fun. And you couldn't handle the fact that others enjoy an Obsidian game on the game's own merit.
This argument about Codex hating TOW on principle made me curious and sent me on little research. I skimmed over last 3 (!) pages on Resetera and cherry-picked impressions.
WX8JTFH.png

I had not put it together to make it seem 100% negative, actual mix is closer to 50/50 or 40/60. But figuring out how people with drastically different standards and tastes reacted to TOW scratched my analytical itch for today. And most of them had completed the game before criticizing.

Checking Resetera, come on now...

Anyway, I'm not saying that the Codex hates it on principle, it's just there are always people who can't accept that people like the game because they enjoy it, and come up with BS reasons, like I quoted above.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
You are hoping that this is true so much, because the other option is that the game is actually good and people like it because it is fun. And you couldn't handle the fact that others enjoy an Obsidian game on the game's own merit.
This argument about Codex hating TOW on principle made me curious and sent me on little research. I skimmed over last 3 (!) pages on Resetera and cherry-picked impressions.
WX8JTFH.png

I had not put it together to make it seem 100% negative, actual mix is closer to 50/50 or 40/60. But figuring out how people with drastically different standards and tastes reacted to TOW scratched my analytical itch for today. And most of them had completed the game before criticizing.

Checking Resetera, come on now...

Anyway, I'm not saying that the Codex hates it on principle, it's just there are always people who can't accept that people like the game because they enjoy it, and come up with BS reasons, like I quoted above.
"i dont like thing, therefore nobody can like thing"
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,399
Bubbles In Memoria
You are hoping that this is true so much, because the other option is that the game is actually good and people like it because it is fun. And you couldn't handle the fact that others enjoy an Obsidian game on the game's own merit.
This argument about Codex hating TOW on principle made me curious and sent me on little research. I skimmed over last 3 (!) pages on Resetera and cherry-picked impressions.
WX8JTFH.png

I had not put it together to make it seem 100% negative, actual mix is closer to 50/50 or 40/60. But figuring out how people with drastically different standards and tastes reacted to TOW scratched my analytical itch for today. And most of them had completed the game before criticizing.

Checking Resetera, come on now...

Anyway, I'm not saying that the Codex hates it on principle, it's just there are always people who can't accept that people like the game because they enjoy it, and come up with BS reasons, like I quoted above.
"i dont like thing, therefore nobody can like thing"

You could just as easily frame this as opposition to the reverse: "I like thing, therefore it must be good".

I don't think people object to Fluent liking the game, they just think he is stupid/lacks taste for doing so.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I don't think people object to Fluent liking the game, they just think he is stupid/lacks taste for doing so.

Admitting your genuine sympathy for some bad game is one thing, but trying to bring sunshine and love argue that this flawed game is best thing evar is different level.

Confession: I love Might & Magic 9. I know it is ugly, lost half of features from M&M 6-8 and killed NWC, but it is my first M&M, I replayed it at least dozen of times and would rush in to defend its dungeon design any day.
 
Last edited:

Prime Junta

Guest
Blissing out over a mediocre game with some redeeming qualities is totally allowed. Most people do it from time to time (unless they're complete edgelords who hate everything on general principles while masturbating furiously to it.)

It's that he's such a manwhore about games. He can't tell the difference in facial animations between TOW and Bloodlines, or in writing between T:ToN and PS:T. That rather seriously undermines your credibility when saying anything related to quality.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
You are hoping that this is true so much, because the other option is that the game is actually good and people like it because it is fun. And you couldn't handle the fact that others enjoy an Obsidian game on the game's own merit.
This argument about Codex hating TOW on principle made me curious and sent me on little research. I skimmed over last 3 (!) pages on Resetera and cherry-picked impressions.
Many brave Daidres died for this information. Let their sacrifice not be in vain.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Blissing out over a mediocre game with some redeeming qualities is totally allowed. Most people do it from time to time (unless they're complete edgelords who hate everything on general principles while masturbating furiously to it.)

It's that he's such a manwhore about games. He can't tell the difference in facial animations between TOW and Bloodlines, or in writing between T:ToN and PS:T. That rather seriously undermines your credibility when saying anything related to quality.
he's just postive man. i am sure he's so positive he's missing alot of electrons in his body.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,333
He can't tell the difference in facial animations between TOW and Bloodlines

There is some nostalgia goggles going on here; just watched some vids to refresh my memory and compare: TOW have more & more detailed facial anims but subtler/realistic where as Bloodlines have strong but few tricks(mostly brows and mouths changing states) that are very expressive/borderline cartoonish. Bloodlines anims were great, still good but TOW's anims are also very good. There is enough parts of TOW to shit on, shitting on facial anims kinda stretching it imo.
 

Prime Junta

Guest
The issue isn't technical quality, it's expressiveness. TOWs anims are technically fine, they just don't convey much of anything.
 
Joined
Mar 3, 2010
Messages
9,487
Location
Italy
Blissing out over a mediocre game with some redeeming qualities is totally allowed. Most people do it from time to time (unless they're complete edgelords who hate everything on general principles while masturbating furiously to it.)

It's that he's such a manwhore about games. He can't tell the difference in facial animations between TOW and Bloodlines, or in writing between T:ToN and PS:T. That rather seriously undermines your credibility when saying anything related to quality.
mediocre? there's nothing to be ashamed of in loving crap. this is the codex, we all love some old, obscure, horrible turd somehow, and it's perfectly fine as long as it's aknowledged as a subjective taste. we love deeply flawed people, no issue in loving deeply flawed software.
the real problem arises when "this is the best thing ever since sliced bread", *then*, in that moment, you turn from a normal person into a total retard.
 
Last edited:

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,587
Location
Standin' pretty. In this dust that was a city.
Blissing out over a mediocre game with some redeeming qualities is totally allowed. Most people do it from time to time (unless they're complete edgelords who hate everything on general principles while masturbating furiously to it.)

It's that he's such a manwhore about games. He can't tell the difference in facial animations between TOW and Bloodlines, or in writing between T:ToN and PS:T. That rather seriously undermines your credibility when saying anything related to quality.
mediocre? there's nothing to be ashamed of in loving crap. this is the codex, we all love some old, obscure, horrible turd somehow, and it's perfectly fine as long as it's aknowledged as a subjective taste. we love deeply flawed people, no issue in loving deeply flawed software.
the real problem arises when "this is the best thing ever since sliced bread", *then*, in that moment, you turn from a normal person into a total retard.
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,622
Location
Brazil
The issue isn't technical quality, it's expressiveness. TOWs anims are technically fine, they just don't convey much of anything.

it doesnt help that the quality of the faces in this game is all over the place, some are really good and unique, but some it looks like they just opened the character creation and hit the randomize button
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
The issue isn't technical quality, it's expressiveness. TOWs anims are technically fine, they just don't convey much of anything.

This might be connected to the qualitiy of the faces themselves. Some are really good, like most of the companions, others look completely unrealistic from the start, like the Edgewater leader or the Groundbreaker fence. Like wrinkled texture slapped on a young face! No wonder animations don't work then... Oops, frajaq posted basically the same thing a second before :)!
 

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Oh boy, a while ago I was joking about ToW when the pre release thread got derailed hard left into all sorts of obscure places. But ToW really does seem to be-
"The Outher Worlds: Of Space Homos and Vegan Obscura". :hmmm:
 

CrustyBot

Arcane
Patron
Joined
Dec 29, 2011
Messages
814
Codex 2012
Based on my playthrough, it's a well polished experience that provides just enough character through it's setting to stand out from other AA/AAA Action RPGs of recent years. Most if not all major quest lines have multiple resolutions based on character skills and player moral choices, though I won't say that each option is super developed. It's more about breadth than depth with this game on a lot of fronts. Spent 25 hours on it and I felt like I did most of the quests. However there aren't too many memorable moments that elevate it to something great, and there's a lot left on the table with regards to faction interplay. Felt like the whole rep system was rather pointless (like in the Pillars games).

I can see why people comparing it to New Vegas might feel underwhelmed but I had fun running around with Max and my cleaning robot. It's the Knights of the Old Republic of 2019.

"It's good for what it is."

:happytrollboy:
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
It's more about breadth than depth with this game on a lot of fronts. Spent 25 hours on it and I felt like I did most of the quests.

The issue here (and my possible disagreement with the comment about breadth) is the following: It seems that the argument goes from
"We make something smaller, so it can be deeper/better realized"
to
"It is neither big nor deep. It is just bugless.".
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The problem with TOW is not in it's mediocrity but with it being almost purposefully so. It's consistently and constantly the same throughout the entire game. There's not a single memorable quest, character or location. It has no redeeming value. It's a nothing burger. It's better than boredom, so one can dump time into it, but you get nothing in return in the end.
Only memorable part for me was retrieving the book for Max. :M
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom