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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
I felt ambivalent about the Board first, in terms of good and evil. I thought that was the moral grey area and layers of subtexts and motivations that made choosing sides a rather complex decision until Obisidan removed all doubt and threw in two particular quests in their path.

One being to exterminate Emerald Vale residents/dissidents taking a page out of Spacer's Choice insurance claim plot on the geothermal plant; hacked automechanicals. The other one being almost a throwaway mission dealing with early retirement in Byzantine.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Why would people complain the board is "too evil" in this game? Aren't siding with them suppose to be the evil path? Feels like complain a star war game to not have morally grey sith lords.

I don't know if they are too evil, but was it supposed to be about good vs evil?

Take Underrail's Protectorate vs Free Drones factions. Who are the good and who are the evil? You are allowed to judge, but the game doesn't judge them for you.

The current board is clearly evil, there is no denying that it's the purpose of Obsidian to show them in that way. The place where you can make your own judge here is whether the board's rule can work or not, when you change the current ones into some better and more capable people.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Prime Junta is right, the game's not SJW its just written with a whole host of vapid commiefornian lefty assumptions. Some people think these are the same thing and while they do share a good amount of stuff, SJW has some extra crap and obnoxiousness added in, i.e there is a difference between being some vanilla commiefornian zombie and being a complete nutball in Portland. Kinda sad because the premise itself is fairly decent but the execution is really braindead.

Its a really weird mish mash of stuff that just doesn't ring true to pretty much anyone except commiefornian zombies. Whether you're an actual commie like Prime Junta or awesome like me the premises they use don't really add up. This is a problem because humor needs to ring true, so the main selling point of the setting is seriously hurt by this. They try to evoke something like the old Company Store Mining towns but then make everyone litterally sound like they are (fake commiefornian) communists. They don't really tackle the idea that corporation are essentially a fiction and can only exist when something enforces shares etc. Unlike the Shadowrun setting, they make no real effort to show the relationship between governments and corporations. They just sorta kinda assume they are governments, well then what happens when company shares get traded? Do they get traded? Who regulates these trades and enforces ownership of the share? Is it the corporations themselves? Because if so it would inevitiably become corrupt and just become feudalism/1700s-era mercantilism. Which oddly they sort of almost touch on, but it appears to be more of an accident. For the most part none of this is explored because fake commie commiefornians are too vapid to even consider such things cuz muh corporations are eevul. Sadly even real commies do consider these things, i.e. they have an entire theory (which is wrong but it exists) around the consequences of these systems. They clearly just grabbed modern corporations from a commiefornian Googler type perspective where the corporation itself pretends to be socialistic in a strange manipulative veneer while also sort of believing it and slapped that on top of an idea from the turn of the century circa 1900 like the old-time trusts worked that way.

All in all its an ok game, the gunplay is decent. The story is meh, its not dumb its just worthless and the characters (mostly) kinda suck. Parvatti is the best example of this, they made her asexual because of muh representation. This is an obviously bad decision because the reason people don't write asexual characters is not bigotry, its because they are boring. Sexual interaction is one of the key things that interest humans. If you write a character purposely lacking in interesting qualities, well you suck at writing. The game is semi-linear (i.e some zones are hard locked out) but offers a lot of ways to do things and you can do stuff like skip straight to Monarch and sneak past everything if want. For the most part its pretty clear that during the design of all the various quests real thought and work was put into considering the various possibilities both mechanically and temporally (i.e. was something related already done). The RPG elements are OK but half baked, its mostly the perks that are the issues. The selection of perks is fairly flavorless (you just grab 5 in a tier and move to next teir) and there really aren't that many good ones. This makes the flaw system mostly pointless since you simply don't need extra perk points. All in all the perks can do some interesting things and the skills system is fairly good in that you really can't just get all skills so there are some interesting choices to make. But its just not quite there.

In the end its kinda like a pop-tart. It kinda tastes good but its also kinda like eating cardboard, but is obviously not real food.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Prime Junta is right, the game's not SJW its just written with a whole host of vapid commiefornian lefty assumptions. Some people think these are the same thing and while they do share a good amount of stuff, SJW has some extra crap and obnoxiousness added in, i.e there is a difference between being some vanilla commiefornian zombie and being a complete nutball in Portland. Kinda sad because the premise itself is fairly decent but the execution is really braindead.

Its a really weird mish mash of stuff that just doesn't ring true to pretty much anyone except commiefornian zombies. Whether you're an actual commie like Prime Junta or awesome like me the premises they use don't really add up. This is a problem because humor needs to ring true, so the main selling point of the setting is seriously hurt by this. They try to evoke something like the old Company Store Mining towns but then make everyone litterally sound like they are (fake commiefornian) communists. They don't really tackle the idea that corporation are essentially a fiction and can only exist when something enforces shares etc. Unlike the Shadowrun setting, they make no real effort to show the relationship between governments and corporations. They just sorta kinda assume they are governments, well then what happens when company shares get traded? Do they get traded? Who regulates these trades and enforces ownership of the share? Is it the corporations themselves? Because if so it would inevitiably become corrupt and just become feudalism/1700s-era mercantilism. Which oddly they sort of almost touch on, but it appears to be more of an accident. For the most part none of this is explored because fake commie commiefornians are too vapid to even consider such things cuz muh corporations are eevul. Sadly even real commies do consider these things, i.e. they have an entire theory (which is wrong but it exists) around the consequences of these systems. They clearly just grabbed modern corporations from a commiefornian Googler type perspective where the corporation itself pretends to be socialistic in a strange manipulative veneer while also sort of believing it and slapped that on top of an idea from the turn of the century circa 1900 like the old-time trusts worked that way.

All in all its an ok game, the gunplay is decent. The story is meh, its not dumb its just worthless and the characters (mostly) kinda suck. Parvatti is the best example of this, they made her asexual because of muh representation. This is an obviously bad decision because the reason people don't write asexual characters is not bigotry, its because they are boring. Sexual interaction is one of the key things that interest humans. If you write a character purposely lacking in interesting qualities, well you suck at writing. The game is semi-linear (i.e some zones are hard locked out) but offers a lot of ways to do things and you can do stuff like skip straight to Monarch and sneak past everything if want. For the most part its pretty clear that during the design of all the various quests real thought and work was put into considering the various possibilities both mechanically and temporally (i.e. was something related already done). The RPG elements are OK but half baked, its mostly the perks that are the issues. The selection of perks is fairly flavorless (you just grab 5 in a tier and move to next teir) and there really aren't that many good ones. This makes the flaw system mostly pointless since you simply don't need extra perk points. All in all the perks can do some interesting things and the skills system is fairly good in that you really can't just get all skills so there are some interesting choices to make. But its just not quite there.

In the end its kinda like a pop-tart. It kinda tastes good but its also kinda like eating cardboard, but is obviously not real food.

Felt that the setting makes no sense and is two dimensional (You make choices between SJWs/Hippies and Hipster Corporate Suits all the time) Until I made brain-dead char and from this moment the game was fun again... so its best to turn off your brain and enjoy the shooter/sneaky/steal everything Nue Fallout clone done in very pretty locations Comrade. Sided with Doctor/MSI/Reed in game cause they were decent men not cause their way was better rulers or something as only thing that could improve this colony was Exterminatus done by Directorate Marines strike force and settling it again. Its short well made shooter with RPG elements done in pretty word which is driven with cartoon deepness no more or less, cant say I did spend my dollar bad or something but not looking forward to sequel neither the Obshitian I would trust my shekels with is long time gone Comrade.
 

Prime Junta

Guest
The Plasma Carbine is cheat mode when you first get it. I increased the mag size and accuracy and it's deadly against all enemy types. Beats the assault rifle for sure.

Mod the AR damage type to electricity (or plasma if you want). Note also that most bots are weak to electricity and most critters are weak to plasma.
 

Prime Junta

Guest
I know Kerbal is very popular, but it’s also four years old.

I very much doubt KSP is bringing in more than a trickle. They did launch the Breaking Ground expansion this year which was very good so it’s not zero, but there are few new players showing up on the forums.

PSA: play KSP, it’s terrific.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
The Plasma Carbine is cheat mode when you first get it. I increased the mag size and accuracy and it's deadly against all enemy types. Beats the assault rifle for sure.

Mod the AR damage type to electricity (or plasma if you want). Note also that most bots are weak to electricity and most critters are weak to plasma.

You can overcharge the Plasma riffle which with sneak damage perk and time deletion gives you you instant kill, also those plasma balls explode when overcharged and AR feels very weak in comparison against all foes.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Prime Junta is right, the game's not SJW its just written with a whole host of vapid commiefornian lefty assumptions. Some people think these are the same thing and while they do share a good amount of stuff, SJW has some extra crap and obnoxiousness added in, i.e there is a difference between being some vanilla commiefornian zombie and being a complete nutball in Portland. Kinda sad because the premise itself is fairly decent but the execution is really braindead.

Its a really weird mish mash of stuff that just doesn't ring true to pretty much anyone except commiefornian zombies. Whether you're an actual commie like Prime Junta or awesome like me the premises they use don't really add up. This is a problem because humor needs to ring true, so the main selling point of the setting is seriously hurt by this. They try to evoke something like the old Company Store Mining towns but then make everyone litterally sound like they are (fake commiefornian) communists. They don't really tackle the idea that corporation are essentially a fiction and can only exist when something enforces shares etc. Unlike the Shadowrun setting, they make no real effort to show the relationship between governments and corporations. They just sorta kinda assume they are governments, well then what happens when company shares get traded? Do they get traded? Who regulates these trades and enforces ownership of the share? Is it the corporations themselves? Because if so it would inevitiably become corrupt and just become feudalism/1700s-era mercantilism. Which oddly they sort of almost touch on, but it appears to be more of an accident. For the most part none of this is explored because fake commie commiefornians are too vapid to even consider such things cuz muh corporations are eevul. Sadly even real commies do consider these things, i.e. they have an entire theory (which is wrong but it exists) around the consequences of these systems. They clearly just grabbed modern corporations from a commiefornian Googler type perspective where the corporation itself pretends to be socialistic in a strange manipulative veneer while also sort of believing it and slapped that on top of an idea from the turn of the century circa 1900 like the old-time trusts worked that way.

All in all its an ok game, the gunplay is decent. The story is meh, its not dumb its just worthless and the characters (mostly) kinda suck. Parvatti is the best example of this, they made her asexual because of muh representation. This is an obviously bad decision because the reason people don't write asexual characters is not bigotry, its because they are boring. Sexual interaction is one of the key things that interest humans. If you write a character purposely lacking in interesting qualities, well you suck at writing. The game is semi-linear (i.e some zones are hard locked out) but offers a lot of ways to do things and you can do stuff like skip straight to Monarch and sneak past everything if want. For the most part its pretty clear that during the design of all the various quests real thought and work was put into considering the various possibilities both mechanically and temporally (i.e. was something related already done). The RPG elements are OK but half baked, its mostly the perks that are the issues. The selection of perks is fairly flavorless (you just grab 5 in a tier and move to next teir) and there really aren't that many good ones. This makes the flaw system mostly pointless since you simply don't need extra perk points. All in all the perks can do some interesting things and the skills system is fairly good in that you really can't just get all skills so there are some interesting choices to make. But its just not quite there.

In the end its kinda like a pop-tart. It kinda tastes good but its also kinda like eating cardboard, but is obviously not real food.

Felt that the setting makes no sense and is two dimensional (You make choices between SJWs/Hippies and Hipster Corporate Suits all the time) Until I made brain-dead char and from this moment the game was fun again... so its best to turn off your brain and enjoy the shooter/sneaky/steal everything Nue Fallout clone done in very pretty locations Comrade. Sided with Doctor/MSI/Reed in game cause they were decent men not cause their way was better rulers or something as only thing that could improve this colony was Exterminatus done by Directorate Marines strike force and settling it again. Its short well made shooter with RPG elements done in pretty word which is driven with cartoon deepness no more or less, cant say I did spend my dollar bad or something but not looking forward to sequel neither the Obshitian I would trust my shekels with is long time gone Comrade.

Yeah I was considering a Dumb Melee playthrough where I just took whatever was presented to me/kill tons of people. At least the game let's you do it. And I only paid $1.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
The Plasma Carbine is cheat mode when you first get it. I increased the mag size and accuracy and it's deadly against all enemy types. Beats the assault rifle for sure.

Mod the AR damage type to electricity (or plasma if you want). Note also that most bots are weak to electricity and most critters are weak to plasma.

You can overcharge the Plasma riffle which with sneak damage perk and time deletion gives you you instant kill, also those plasma balls explode when overcharged and AR feels very weak in comparison against all foes.

I think what surprised me is how bad they did the 'leveled items' - if you run with the Board you can actually enter Byzantium very early in the game. At level 10 or so you can land there and steal a level 19 Grenade Launcher from the weapon store. And if you're feeling gutsy, fight past level 20 bots in the sewers to get that unique level 20 plasma cutter. It did cost me Felix in a trial Supernova run, and it exposes how thoughtless the design was. No one acknowledged that Felix is dead. Despite the whole talk about 'Felix is family now' from Parvati and such - no one said a word about this guy dying. I can't even loot the Science weapon I had him equipped with. :lol: Obsidian wtf.

Hand placed loot level is fixed so there's really no reason to waste bits tinkering your level 6 crap.
And doing 'Board errands' for main quest nets you a free navkey to Monarch - letting you complete Phineas' request - so net gain of 200k EXP and 10k+ bits over a few talking and a single kill quest.

Congratulations you hit level 15 (cap is 30) without killing any more than 10 dudes tops under 1 hour.
 

KragJorgensen

Novice
Joined
Nov 6, 2019
Messages
2
I'm finding the "Tim and Leonard's most popular game since Fallout" comments interesting because Fallout didn't really ship that many units off the bat. By 2000 it had only sold about 250-300,000 copies worldwide, with Fallout 2 in the 200-250,000 range. Fallout was more of a Velvet Underground style "your favorite game devs favorite game" hit where it grew in the popular consciousness mostly due to how insanely acclaimed it was with the gaming press and gaming devs. That and an incredibly appealing aesthetic which, when steadily spread by said devs, journalists, and the forum scene, kind of sunk into the online zeitgeist. Arguably it explains Bethesda's theme park approach to Fallout 3, as an order or two of magnitude of people knew about vault boy, the retro-futurism theme, super mutants, and the power armor than had actually played the games. It makes the success of New Vegas really interesting in context, as it was so steeped in the old games lore (while often not fully explaining what it was referencing) and relatively few players would have gone through either 1 or 2.

In terms of people actually playing the game within a reasonable period of it coming out, instead of coming to the game through the sequels, it's a reasonable bet that The Outer Worlds has likely sold 5-7 times more copies than any of Tim and Leonard's previous games.
 

Deleted Member 16721

Guest
And doing 'Board errands' for main quest nets you a free navkey to Monarch - letting you complete Phineas' request - so net gain of 200k EXP and 10k+ bits over a few talking and a single kill quest.

Congratulations you hit level 15 (cap is 30) without killing any more than 10 dudes tops under 1 hour.

Where does one find those "board errands" ? I've explored Groundbreaker and haven't found those, did I miss them?
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
And doing 'Board errands' for main quest nets you a free navkey to Monarch - letting you complete Phineas' request - so net gain of 200k EXP and 10k+ bits over a few talking and a single kill quest.

Congratulations you hit level 15 (cap is 30) without killing any more than 10 dudes tops under 1 hour.

Where does one find those "board errands" ? I've explored Groundbreaker and haven't found those, did I miss them?
Think he's referring to the quests in Byzantium, as there are quite a few.
 

Deleted Member 16721

Guest
Mod the AR damage type to electricity (or plasma if you want). Note also that most bots are weak to electricity and most critters are weak to plasma.

Damage type is already plasma, isn't it? Red balls shoot out of it. I noticed it's decent against armored automechanicals but not entirely ideal, but you can take down an armored sentry bot in less than a full clip at least. With the AR it was taking clip after clip, I needed to mod damage type to electricity apparently.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,130
I felt ambivalent about the Board first, in terms of good and evil. I thought that was the moral grey area and layers of subtexts and motivations that made choosing sides a rather complex decision until Obisidan removed all doubt and threw in two particular quests in their path.

One being to exterminate Emerald Vale residents/dissidents taking a page out of Spacer's Choice insurance claim plot on the geothermal plant; hacked automechanicals. The other one being almost a throwaway mission dealing with early retirement in Byzantine.

The early retirement quest is so weird. I expected being able to confront someone about it, talk to someone about it - eventhough it was super obvious and telegraphed, it seemed like one of the most important "discoveries" in the game, but nothing at all came of it. So bizzare. Lack of dev time I guess.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Playing as a diplomatic thief (basically sneak, hacking, lock picking, persuasion) with Felix and Parvati (for their bonuses) while doing a no kill/no detection run is....... actually fun. Level design really shines in some places and many if not all quests can be solved using one of the dialogue skills. Although I'm missing out on xp by not doing quests which require killing. But still, quite fun after the boredom of the first playthrough.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Playing as a diplomatic thief (basically sneak, hacking, lock picking, persuasion) with Felix and Parvati (for their bonuses) while doing a no kill/no detection run is....... actually fun. Level design really shines in some places and many if not all quests can be solved using one of the dialogue skills. Although I'm missing out on xp by not doing quests which require killing. But still, quite fun after the boredom of the first playthrough.
Most of the quests are actually pretty well designed(not to be confused with well written)
The game almost feels bipolar with how it switches from good content to shit content so fast.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here's the transcript: https://www.fool.com/earnings/call-...nteractive-software-inc-ttwo-q2-2020-ear.aspx

On October 25, Private Division launched The Outer Worlds for Xbox One, PlayStation 4, and PC. Developed by Obsidian Entertainment, The Outer Worlds marks the reunion of Tim Cain and Leonard Boyarsky, the original creators of Fallout, who have introduced an entirely new single player sci-fi RPG experience, a critical and commercial success, The Outer Worlds is exceeding our expectations and reviews have been outstanding, with GameSpot giving the game 9 out of 10, Game Informer 9.25 out of 10, and EGM a perfect 5 out of 5. In early 2020, The Outer Worlds will be released for Nintendo Switch.

The Outer Worlds expected to earn more than Borderlands 3 in Q3 2020:

Now I will review the highlights of our fiscal 2020 financial outlook, starting with the third quarter. We project net bookings to range from $860 million to $910 million. Tthe largest contributor to net bookings are expected to be NBA 2K20, Grand Theft Auto Online, and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, Borderlands 3, and the WWE 2K-series. We project recurrent consumer spending to grow by approximately 5%. This growth is affected by the difficult comparison due to the allocation from the Red Dead Redemption 2 premium editions last year. Growth is expected to be driven by Grand Theft Auto Online, Red Dead Online, excluding last year's allocation and NBA 2K.

But not for the full fiscal year:

Turning to our outlook for the full fiscal year, we are raising our operating outlook as a result of our better-than-expected second quarter operating results and improved net bookings outlook for the balance of the year. We now expect net bookings to range from $2.75 billion to $2.85 billion, up from our prior outlook of $2.6 billion to $2.7 billion. The increase beyond the second quarter beat is driven primarily by improved expectations for Grand Theft Auto Online and Grand Theft Auto V and Borderlands 3, partially offset by the move of Karbel Space Program 2 into fiscal 2021.

The largest contributor to net bookings are expected to be NBA 2K, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, Sid Meier's Civilization VI, and the WWE 2K-series. We expect the net bookings breakdown from our label to be roughly 60% 2K, 30% Rockstar Games, and 10% Private Division, Social Point and other. And we forecast our geographic net bookings split to be about 60% United States and 40% international.

Eric Handler -- MKM Partners -- Analyst

Good evening and thank you for the questions. Two quick things. First, with Outer Worlds, I believe you said it was track -- it was selling ahead of expectations. Wonder if you might be able to put some actual numbers to that, if you don't mind?

Strauss Zelnick -- Chairman and Chief Executive Officer

Hey Eric. It's Strauss. On Outer Worlds, we're not releasing any specific numbers yet, it's outperforming our expectations handily, got amazing reviews we're super excited about it, but it's very, very early. So as we learn more, we will disclose more.
 

Deleted Member 16721

Guest
Just visited Scylla. Cool place. They really outdid themselves with the graphics and environment art. Found a science weapon, do I need to show it to a scientist?
 

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