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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Vyvian

Educated
Joined
Jul 11, 2023
Messages
350
Well I beat the game. My save picked up near the end of the Monarch arc where I had to decide what to do with the two factions there.
I brokered a peace then moved on after completing everything there that remained.
The ending sure rushes up on you almost outta nowhere, I wonder if they had to cut down ideas for Byzantium, it felt really lacking in comparison to other zones.
Overall it was enjoyable, I don't own the DLC so I can't really judge them at the moment.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,886
The ending sure rushes up on you almost outta nowhere, I wonder if they had to cut down ideas for Byzantium, it felt really lacking in comparison to other zones.
Very likely yes https://www.gamespot.com/articles/the-outer-worlds-dev-reveals-the-content-it-cut-fr/1100-6476043/

I didn't mind it though, after going through the previous two big areas I was a bit tired of the collect-quests-in-a-social-hub-then-finish-them loop and fine with the story wrapping itself up asap.

Also fucking LOL that you found too much to dislike in Mankind Divided but liked this piece of shit, that is actually insane
I never played it because the premise sounded incredibly dry and boring.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,261
Location
Warszawa, PL
The ending sure rushes up on you almost outta nowhere, I wonder if they had to cut down ideas for Byzantium, it felt really lacking in comparison to other zones.
Very likely yes https://www.gamespot.com/articles/the-outer-worlds-dev-reveals-the-content-it-cut-fr/1100-6476043/

I didn't mind it though, after going through the previous two big areas I was a bit tired of the collect-quests-in-a-social-hub-then-finish-them loop and fine with the story wrapping itself up asap.

Also fucking LOL that you found too much to dislike in Mankind Divided but liked this piece of shit, that is actually insane
I never played it because the premise sounded incredibly dry and boring.
you have to explain to me how is the premise of mankind divided dry and boring to you
the game suffers from two problems sure - it was undermarketed for something which isn't a single-A jank project, also it has a hub which is ethnic but not too ethnic (Prague), being hardly interesting to anyone who wasn't into Prague in the first place
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,791
Location
Danzig, Potato-Hitman Commonwealth
you have to explain to me how is the premise of mankind divided dry and boring to you
the game suffers from two problems sure - it was undermarketed for something which isn't a single-A jank project, also it has a hub which is ethnic but not too ethnic (Prague), being hardly interesting to anyone who wasn't into Prague in the first place

You forgot the part where they cut out a second hub and chunk of the story due to time/money constraints.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,886
you have to explain to me how is the premise of mankind divided dry and boring to you
the game suffers from two problems sure - it was undermarketed for something which isn't a single-A jank project, also it has a hub which is ethnic but not too ethnic (Prague), being hardly interesting to anyone who wasn't into Prague in the first place
Set two years after Human Revolution in 2029, the world is divided between normal humans and those with advanced, controversial artificial organs dubbed "augmentations". After a violent event known as the Aug Incident, augmented people have been segregated; this prompts heated debate and an era of "mechanical apartheid". Main protagonist Adam Jensen, equipped with advanced new augmentations after Human Revolution, is a double agent for the hacker group Juggernaut Collective to expose the Illuminati, which is orchestrating events behind the scenes. The story explores themes of transhumanism and discrimination, using the series' recurring cyberpunk setting and conspiracy theory motif.

zzzzzzzzzzzzzzzzzz

"These terrorists kidnapped your girlfriend and fucked you up, go get 'em" from the first game was something I could get behind.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,073
Location
Romania
you have to explain to me how is the premise of mankind divided dry and boring to you
the game suffers from two problems sure - it was undermarketed for something which isn't a single-A jank project, also it has a hub which is ethnic but not too ethnic (Prague), being hardly interesting to anyone who wasn't into Prague in the first place
Set two years after Human Revolution in 2029, the world is divided between normal humans and those with advanced, controversial artificial organs dubbed "augmentations". After a violent event known as the Aug Incident, augmented people have been segregated; this prompts heated debate and an era of "mechanical apartheid". Main protagonist Adam Jensen, equipped with advanced new augmentations after Human Revolution, is a double agent for the hacker group Juggernaut Collective to expose the Illuminati, which is orchestrating events behind the scenes. The story explores themes of transhumanism and discrimination, using the series' recurring cyberpunk setting and conspiracy theory motif.

zzzzzzzzzzzzzzzzzz

"These terrorists kidnapped your girlfriend and fucked you up, go get 'em" from the first game was something I could get behind.
The second and largest paragraph is nothing but PR speak in concordance with the awful marketing they did at the time. Unfortunate but at least watch a playthrough or something and see how the game is.
Story is ehhhh (I liked it), gameplay is better than HR, level design is great, hub is great, some side quests are great. Honestly it leaves you wanting for more.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,886
The second and largest paragraph is nothing but PR speak in concordance with the awful marketing they did at the time. Unfortunate but at least watch a playthrough or something and see how the game is.
Story is ehhhh (I liked it), gameplay is better than HR, level design is great, hub is great, some side quests are great. Honestly it leaves you wanting for more.
I read a plot synopsis and nothing about it grabbed me as interesting. Seemed about as dry as Ghost in the Shell: Stand Alone Complex.

you truly are the most basic of bitches
I disagree with Chris Avellone about a number of things, but agree with his take on player motivation.
On my long list of hates about RPGs, one of them was, I always felt it was an unnecessary chore to make you care about a world when in fact what most players care about is their own personal experience. So in Planescape, we [decided], “We’re just going to make everything about you. This is your journey, the planes aren’t going to explode—it’s all about your personal journey, and about everything that took place that you did beforehand that’s caused this situation.” And that’s how we wanted to keep it. You want to have a totally selfish adventure? I’m right there with you. That’s fantastic. I don’t want you to save a nation or go rescue the princess or kill the evil wizard, I want you to save yourself, and you figure out how to do it. It’s all about you, so enjoy it. Because that’s the kind of game that I want to play.

-Player motivation. This isn't the same thing as character motivation (see above). What you want here is to be able to provide the player with enough teasers to keep him going throughout the game, either by revealing critical information, introducing cool, new companions, acquiring new special abilities, and so on. Basically, each stage of the game should ask the question, "Why should the player care?", and each stage of the game should answer it. It is difficult to make the player care about saving some generic fantasy realm if the designers haven't constructed a way to make the player care about its inhabitants, the political situation, or the events that are playing out there?
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,073
Location
Romania
I read a plot synopsis and nothing about it grabbed me as interesting. Seemed about as dry as Ghost in the Shell: Stand Alone Complex.
Ok fine you don't like the story, it's subjective anyway. But if you like the gameplay and level design of HR you should like MD. It's simply an improvement . Plus it has an NG+ mode.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,826
Avoided MD too since the pitch makes it sound like the whole game is gonna revolve around muh racism
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,946
MD is pretty good, but I also think I made the right call in waiting until it only cost $1.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,528
Well I beat the game. My save picked up near the end of the Monarch arc where I had to decide what to do with the two factions there.
I brokered a peace then moved on after completing everything there that remained.
The ending sure rushes up on you almost outta nowhere, I wonder if they had to cut down ideas for Byzantium, it felt really lacking in comparison to other zones.
Overall it was enjoyable, I don't own the DLC so I can't really judge them at the moment.
Good for you.
Now play Arcanum and Fallout.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,886
RPG Codex and The Outer Worlds
fce.jpg
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,886
Codex: "Wow this game is mediocre/shit!"
Roguey: "They must be having fun?!"
The people having fun are a large chunk of the 5 million. From 2 million in its first few months to 5 four years later thanks to its long tail.
 

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