Krivol
Magister
Idk bro,5 million copies sold
Idk bro,5 million copies sold
Can you not bump the thread please
Would more money even help here? I remember watching interviews with Cain and Boyarsky years ago and it always sounded like it was more of an issue of time rather than budget. Sure the AA budget affected their mentality on how big the game should be, but there seemed to be just a bunch of stuff that got cut just to make the deadline and a stable game. Maybe this is also why it feels like so much of the game is just checking boxes of "stuff rpgs must have"Suspect they'll have another PoE situation on their hands (First game sells reasonably well, second game fails due to lost interest)
I'm of two minds on this. On the one hand, I think you're correct and that nobody really wants a sequel -- I think a large part of the original's success as the novelty, exploring the new universe, etc. But it was not good enough to warrant continued interest.
On the other hand, now being firmly in the grip of Microsoft who is looking to expand their territory when it comes to original ("original") IP, they might pump a hefty marketing budget behind this. Plus, they can always throw it on Gamepass.
That said I doubt they will hit 10 million units sold. I think they hit 7.5 if they're lucky. 10 million is immaturely optimistic. Unless, of course, the game is phenomenal and departs significantly from the first one in terms of mechanics, etc. Which it probably won't.
Time is also budget.Would more money even help here? I remember watching interviews with Cain and Boyarsky years ago and it always sounded like it was more of an issue of time rather than budget.
But you do get it? Just because its free doesnt mean it magically improves. Its shit.The levelling system sucks so much balls too, I don't get it. Why am I investing in groups of skills rather than individual skills. Like what's the point of even having Persuade and Intimidate as different skills if I invest in them simultaneously. I guess I could wear a Hat Of +5 Persuasion or w/e but I wouldn't even know to do that prior to encountering a skill check, by which point it'd be too late to back out and put the right hat on.
More money will always help but the question is "How much?" It's entirely possible that the last few years under MSFT have changed the way Obsidian thinks about games and how big to make them, because now they have deep(ish) pockets.Would more money even help here? I remember watching interviews with Cain and Boyarsky years ago and it always sounded like it was more of an issue of time rather than budget. Sure the AA budget affected their mentality on how big the game should be, but there seemed to be just a bunch of stuff that got cut just to make the deadline and a stable game. Maybe this is also why it feels like so much of the game is just checking boxes of "stuff rpgs must have"Suspect they'll have another PoE situation on their hands (First game sells reasonably well, second game fails due to lost interest)
I'm of two minds on this. On the one hand, I think you're correct and that nobody really wants a sequel -- I think a large part of the original's success as the novelty, exploring the new universe, etc. But it was not good enough to warrant continued interest.
On the other hand, now being firmly in the grip of Microsoft who is looking to expand their territory when it comes to original ("original") IP, they might pump a hefty marketing budget behind this. Plus, they can always throw it on Gamepass.
That said I doubt they will hit 10 million units sold. I think they hit 7.5 if they're lucky. 10 million is immaturely optimistic. Unless, of course, the game is phenomenal and departs significantly from the first one in terms of mechanics, etc. Which it probably won't.
I mean... alot of times?All the normies I've heard talk about this game said essentially "Yeah it was all right, but I was hoping for New Vegas 2. Maybe the second one will be better with more money."
Here's the question: How many times has increased budget made for a better sequel?
Worked for The Witcher series, Divinity Original Sin 2, and Wasteland 3.Here's the question: How many times has increased budget made for a better sequel?
After Wasteland 2, Wasteland 3 seemed to be a let down...Worked for The Witcher series, Divinity Original Sin 2, and Wasteland 3.Here's the question: How many times has increased budget made for a better sequel?
The levelling system sucks so much balls too, I don't get it. Why am I investing in groups of skills rather than individual skills.
I think it's even dumber than that. Tim Cain was getting a bunch of "meh" from QA over his Flaws idea, so he wanted to reinvent the wheel with skill synergies.The levelling system sucks so much balls too, I don't get it. Why am I investing in groups of skills rather than individual skills.
I think that was done to obscure the fact that, individually, most of the skills are shit. Their effects are barely noticeable or are superseded by other skills entirely. By investing in groups, they hoped you'd at least feel like you were getting more bang for your buck.
This is one of his ideas for how he believes he should have done Fallout. You generalize and then you specialize at higher levels. It's fine.I think it's even dumber than that. Tim Cain was getting a bunch of "meh" from QA over his Flaws idea, so he wanted to reinvent the wheel with skill synergies.The levelling system sucks so much balls too, I don't get it. Why am I investing in groups of skills rather than individual skills.
I think that was done to obscure the fact that, individually, most of the skills are shit. Their effects are barely noticeable or are superseded by other skills entirely. By investing in groups, they hoped you'd at least feel like you were getting more bang for your buck.
Wtf? Witcher 1 is the best Witcher. 2 and 3 are shit and decline.Worked for The Witcher series, Divinity Original Sin 2, and Wasteland 3.Here's the question: How many times has increased budget made for a better sequel?
Wtf? Witcher 1 is the best Witcher. 2 and 3 are shit and decline.Worked for The Witcher series, Divinity Original Sin 2, and Wasteland 3.Here's the question: How many times has increased budget made for a better sequel?
Holy cow. I've never actually played W2 or 3 (well, I played a tiny bit of each), but they're actually worse? How?Wtf? Witcher 1 is the best Witcher. 2 and 3 are shit and decline.Worked for The Witcher series, Divinity Original Sin 2, and Wasteland 3.Here's the question: How many times has increased budget made for a better sequel?
Agreed. But Witcher 1 was kinda shit as well