Serus
Arcane
"It is not an exemple of C&C well done. It is an exemple of poor design."Vault Dweller said:There are many different issues here, but basically, any player would prefer an extra location to pretty much anything else, which makes the "go left - get an extra location, go right - get, uh, nothing, sorry" design dumb by default. It's not really an example of C&C well done. It's an example of poor design....underwater city where the consequnces are different locations to go through which isnt a good consequence acording to your interpretation(?) but in my opinion actually more important than consequences which are "rewards/sacrifices" of some kind (micro).
ergo
It is an exemple of (poorly designed) C&C in BG2.
QED (i think...)