thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,951
I will reiterate what I said a year ago - speech skills shouldn't exist, nor should speech be turned into a minigame. Instead, speech should be a system that reacts to your character and especially his deeds. Want to intimidate somebody? Instead of checking some retarded skill, check whether the NPC has a reason to be intimidated - is your character some roided up barbarian with massive STR? Or is he perhaps famous for slaying droves of monsters? Then the NPC should be intimidated. If your character is just some rando, then it won't.
Similar for persuasion - a lot of the time, what it essentially boils down to is "trust me bro". Well then, does your character have a good reputation in town? Is he known to have helped many a poor sod? Or is he a known thief and miscreant? Or if the question is about whether the character is actually capable of some feat, does his track record indicate it?
Charisma and speech skills usually function as essentially mind control. Proper, realistic speech checks would instead be reactive to the character's appearance and deeds
Similar for persuasion - a lot of the time, what it essentially boils down to is "trust me bro". Well then, does your character have a good reputation in town? Is he known to have helped many a poor sod? Or is he a known thief and miscreant? Or if the question is about whether the character is actually capable of some feat, does his track record indicate it?
Charisma and speech skills usually function as essentially mind control. Proper, realistic speech checks would instead be reactive to the character's appearance and deeds