Claw
Erudite
So being raped is the victim's fault. Thanks for clearing that up.copx said:Now you might say "I am too weak!" - well, when continue to enjoy getting raped, because that is what happens to weak people - not just in prison!
So being raped is the victim's fault. Thanks for clearing that up.copx said:Now you might say "I am too weak!" - well, when continue to enjoy getting raped, because that is what happens to weak people - not just in prison!
Nobody said that *that* is the publishers' fault. The fault is releasing unfinished games. Here is an analogy. You want to build a house. You hire a team and tell them that they have a month to build a house and a budget of 500 bucks. A month later you come to inspect your new house. Surprisingly, it's not ready. Now you have two options. You can say "a deal is a deal" and move into the house or, realizing that the house is obviously not ready, you spend more time and money on it. If you pick the first option, the fault is yours and yours alone.LCJr. said:Troika signed the contracts agreeing that they could finish a project in X number of days and for Y amount of dollars. I fail to see how Troika's inability to fullfil their contract(3 times in a row) is the publishers fault.
The answers are: need more time & money; yes; maybe, maybe not; definitely (but it's a matter of money). Now what?What they should be asking is why did they fail to deliver 3 times in a row. Why were the games not ready? Did they sign shitty contracts? Overestimate their own abilities? Not have all the resources/people they needed?
Vault Dweller said:Nobody said that *that* is the publishers' fault. The fault is releasing unfinished games. Here is an analogy. You want to build a house. You hire a team and tell them that they have a month to build a house and a budget of 500 bucks. A month later you come to inspect your new house. Surprisingly, it's not ready. Now you have two options. You can say "a deal is a deal" and move into the house or, realizing that the house is obviously not ready, you spend more time and money on it. If you pick the first option, the fault is yours and yours alone.
FrancoTAU said:That's a bullshit criticism too. Any industry that takes on a long term project, be it building a bridge to making video games, don't usually hit their deadlines. You just can't foresee shit popping up that far in advance.
Get some sleep man. You have more typos than a retarded blind blonde kid with down's syndrome who is high on crack.Volourn said:Know something? Youy know what a publisher *should* do which would teach bvoth developers AND whiny dev fanboys a lesson.
Instead of constantly delaying games or releasing theme arly; they shoudl do the following fair tatic - sue the developer for breech of contract for not finishing the game in the time alotted. That way, they get the money they invested back, crappy unprepared devlopers go udner fromj lawsuits they cna't cover, and customers don't have to worry about buying faulty products that shouldn't have beenr eleased.
Everyone who is innocent (the publisher and customer) wins.
Game over.
Vault Dweller said:Whoa, let's slow down a bit here. There is no magic compass that will tell you what game is going to be a blockbuster. Originally (remember those old screenshots), Starcraft was going to suck. Bliz took its time and MADE it a blockbuster, by spending enough time and money on it to make it shine. God knows there's been no shortage of RTS games, and yet Starcraft was and still is a great game. If Half-Life 2 was released a year earlier, it would have sucked and would have joined the ranks of the "yet another crappy shooter" legion.
Great games are made, not forecasted, and making them takes time and money.
Voss said:Gods but you're disingenuous in your fanboyism. Are you really saying that you are such a complete moron that you can't tell the big blockbuster before they release? Did you really not know that Half-life 2 was going to sell well? Final Fantasy(once the franchise was established in the US)? Diablo 2? Come on. The bombs, too- Lionheart wasn't going to suck ass?
Sure theres the rare exception, one way or the other, but most games are completely predictable as to which bin they will end up in.
Yeah, until reading this topic, I assumed Max Payne was a failed franchise. The reviews made it sound like a boring FPS (as least, that was my impression). Then I saw boatloads of the Max Payne product in the discount bins. I assumed it would fail, I assumed it was uninteresting, and I continued believing it. So yeah, hard to predict some of these. Especially Diablo & Baldur's Gate, IMHO.voodoo1man said:Let's take the 3d Realms example again. How far in advance of their release did you know that Max Payne and Prey would be "blockbusters"?
Yeah. You know what bugs me about his little admission there is that we all had our suspicions, but they were shot down back then. Now it turns out to be true. I remember thinking "the publisher forced us to release early" was a reasonable defense once but after that it became too much of a cop-out for their own sloppy management. In fact, it appears that I wrote as much, here:LCJr. said:Now that's just funny. So let me see if I got this straight. Troika didn't have the resources/skills to complete projects on time and within the budget. But it's all the publishers fault? I love the redirection of blame angle "Oh the poor public. Those evil publishers."."Right or wrong, we just needed more time to test and polish the games, and none of our three publishers were willing to give it to us. Each and every game was pulled out of our hands before we were through with it. In all fairness, I have to say that we were late and over budget, but that still does not justify giving the public an unfinished product."
FrancoTAU said:That's a bullshit criticism too. Any industry that takes on a long term project, be it building a bridge to making video games, don't usually hit their deadlines. You just can't foresee shit popping up that far in advance. Why do you think that big developers, who don't rely on publisher's money, go past their original deadlines all the time and put out the most polished and best selling games?
LCJr. said:FrancoTAU said:That's a bullshit criticism too. Any industry that takes on a long term project, be it building a bridge to making video games, don't usually hit their deadlines. You just can't foresee shit popping up that far in advance.
Wrong. Major construction projects require bonds be put up to protect both the contractor and developer. Any contract with a specific deadline to be met will also include penalties to paid by the contractor to developer to cover lost revenue. If you don't have the resources to do the job you don't bid on it.
Volourn said:Know something? Youy know what a publisher *should* do which would teach bvoth developers AND whiny dev fanboys a lesson.
Instead of constantly delaying games or releasing theme arly; they shoudl do the following fair tatic - sue the developer for breech of contract for not finishing the game in the time alotted. That way, they get the money they invested back, crappy unprepared devlopers go udner fromj lawsuits they cna't cover, and customers don't have to worry about buying faulty products that shouldn't have beenr eleased.
Everyone who is innocent (the publisher and customer) wins.
Game over.