The niche audience for games like Arcanum or Planescape Torment etc. also buys games like BG or NWN (like many on the codex here).Sol Invictus said:That same audience bought Neverwinter Nights and Baldur's Gate. Bestsellers.made said:Exactly. Troika made RPGs for a niche audience.
Morrowind had dialogue?Sol Invictus said:That must be why Morrowind and Baldur's Gate sold so well, right?made said:The majority of gamers doesn't want to read excessive dialogue (actually, they don't want to read at all, that's why the blockbusters feature full voice overs)
LOLLERZ! Gothic 2? The codex hype for gothic games has always been ridiciolous, but even VD would admit the previous instalments of the series have been action-adventures with stats.More retartded bullshit said:Or Gothic 2 in Europe.made said:or a complex world full of choices and consequence.
Like Gothic 2? Supossed top selling game in ALL OVER EUROPE!!!111 ? .what a dumbfuck said:Bullshit. They didn't sell because they were buggy, unfinished products.made said:Those gamers want easily accessible games that they can pick up and play casually for 1 or 2 hours without putting much thought into it. Bethesda and Bioware realize this. Troika RPGs were oldschool, that's why they didn't sell.
And bloodlines beginning has more choices and consequences then than Gothic 1+2 together. Idiot.Sol Invictus said:Parts of their games were good, but that hardly mattered when the games would run poorly and crash all the time. Beyond that, Arcanum's combat system was a piece of shit, choices and consequences stopped meaning anything once you reached the half-way mark in Bloodlines and the overhyped vignettes in ToEE were little more than 3 minute introduction sequences. Never mind the dialogue; ToEE didn't even have a storyline, so you can forget about that too. Half Life 2: Episode 1 has more of that than ToEE and it's not even an RPG.
Sol Invictus said:I wouldn't call Arcanum's combat system beautifully designed.made said:See how that guy is pushing the lever all the way from code, over art, to design? At least they had their priotities right. The games were often buggy, but the beautifully designed game world more than made up for it, at least in my opinion.
My mistake. I foolishly assumed that a game without an ending (showing "teh end!" slide doesn't really have the same impact for me), a game with not even removed, but torn out areas that haven't beeen completed could be described as an unfinished game.Volourn said:" Before you dismiss the answer, ask yourself why Lucas Arts shipped KOTOR 2 in an unfinished state."
Bullshit. KOTOR2 was finished. It was unpolished. Huge difference. Beginning, middle, and end. Game over.
Since when I'm a Gothic fanboy? I liked Gothic 3, and wrote a favorable review, explaining why, without ever claiming that the Gothic games are like the bestest RPGs evar.TalesfromtheCrypt said:...even VD would admit the previous instalments of the series have been action-adventures with stats.
Like I said, Volly, a "game over" slide and a proper ending are two different things. If your memory is playing tricks on you, I'm referring to the crashed ship being magically repaired, the unexplained and clearly unfinished Goto thingy cutscene, the individual endings that are on the CDs, but not in the game, and so on.Volourn said:"I foolishly assumed that a game without an ending"
The game had an ending. You beat up the bitch, and the player goes on a long trip. Game over.
It's like saying that a broken table isn't unfinished, but simply lacks a coat of polish. Moron.As for stuff not cut properly; that has nothing with the game being finished or not. It's about the lack of polish. Dumbass.
Uh, no.Just admit it, VD, you a Gothic fanboy who sucks the games' dicks.
Learn to read. One of the first paragraphs in my review states that 80% of the game is combat.As long as you deny that G3 is nothing but a decent Action RPG; you ar enothing but a loser G fanboy.
TalesfromtheCrypt said:The niche audience for games like Arcanum or Planescape Torment etc. also buys games like BG or NWN (like many on the codex here).Sol Invictus said:That same audience bought Neverwinter Nights and Baldur's Gate. Bestsellers.made said:Exactly. Troika made RPGs for a niche audience.
This doesn't mean it has to be the other way around.
People who watch french artful movies in little cinemas go into multiplex cinemas to watch the newest hollywood blockbuster sometimes.
14 yr old kids who watch Superman at the multiplex don't go into L'homme du train
Idiot.
Every ferrari is a car. Not every car is a ferrari. Clear enough?
Morrowind had dialogue?Sol Invictus said:That must be why Morrowind and Baldur's Gate sold so well, right?made said:The majority of gamers doesn't want to read excessive dialogue (actually, they don't want to read at all, that's why the blockbusters feature full voice overs)
LOLLERZ! Gothic 2? The codex hype for gothic games has always been ridiciolous, but even VD would admit the previous instalments of the series have been action-adventures with stats.More retartded bullshit said:Or Gothic 2 in Europe.made said:or a complex world full of choices and consequence.
Besides, Gothic 2 is succesful in Germany, not in whole europe. And that is because germans love to suck german developer's cocks.
Besides, all three Gothic games have been buggy as hell upon their initial release, one worse than the next.
Moron.
Like Gothic 2? Supossed top selling game in ALL OVER EUROPE!!!111 ? .what a dumbfuck said:Bullshit. They didn't sell because they were buggy, unfinished products.made said:Those gamers want easily accessible games that they can pick up and play casually for 1 or 2 hours without putting much thought into it. Bethesda and Bioware realize this. Troika RPGs were oldschool, that's why they didn't sell.
And bloodlines beginning has more choices and consequences then than Gothic 1+2 together. Idiot.Sol Invictus said:Parts of their games were good, but that hardly mattered when the games would run poorly and crash all the time. Beyond that, Arcanum's combat system was a piece of shit, choices and consequences stopped meaning anything once you reached the half-way mark in Bloodlines and the overhyped vignettes in ToEE were little more than 3 minute introduction sequences. Never mind the dialogue; ToEE didn't even have a storyline, so you can forget about that too. Half Life 2: Episode 1 has more of that than ToEE and it's not even an RPG.
Besides that, Arcanum was a masterpiece. The combat wasn't great. So what, you're a fan of the BG series aren't you? Hypocrite.
Give me a buggy Arcanum-like game over a not-so-buggy-but-somehow-mediacore-shit-game like NWN 2 everyday.
Give me a failed developer who produced 1 great RPG and one decent RPG/very good game over fuckwits like Obsidian, who somehow manage to survive but are spending their time with recycling bioware garbage into buggy mediacore sequels.
Everyone who still hopes that these guys will pull off something really good in the future, "after they have created a financial backup by selling mediacore games" is full of shit. Obsidian will continue to produce mediacore garbage until the end of their days.
Sol Invictus said:I wouldn't call Arcanum's combat system beautifully designed.made said:See how that guy is pushing the lever all the way from code, over art, to design? At least they had their priotities right. The games were often buggy, but the beautifully designed game world more than made up for it, at least in my opinion.
The rest was.
NO MORE FREEEERIDEZZZ!!
Baldur's Gate and Neverwinter Nights sold many copies because of aggressive marketing, good PR and the fact that they were polished products, at least in comparison to Troika's games. Planescape: Torment had little to no advertising and a horrid colored box with some guy's gray scarred face on it. Arcanum's gold copy had been leaked 3 months prior to its actual release, which had been long enough for many people to savor its combat and character system in all of its rotten qualities. Beyond that, the multiplayer function didn't even work.The niche audience for games like Arcanum or Planescape Torment etc. also buys games like BG or NWN (like many on the codex here).
This doesn't mean it has to be the other way around.
People who watch french artful movies in little cinemas go into multiplex cinemas to watch the newest hollywood blockbuster sometimes.
14 yr old kids who watch Superman at the multiplex don't go into L'homme du train
Idiot.
Sol Invictus said:They're meant for the mainstream market, so far as RPGs appeal to the mainstream, and they failed to do so...
Surgey said:peak said:IGN said:Runners-Up [best RPG]:
Neverwinter Nights 2
Marvel: Ultimate Alliance
Wtf?
We all know that smashing trash cans for health power-ups constitutes an RPG.
heiamll said:Surgey said:peak said:IGN said:Runners-Up [best RPG]:
Neverwinter Nights 2
Marvel: Ultimate Alliance
Wtf?
We all know that smashing trash cans for health power-ups constitutes an RPG.
Its not the actual smashing that makes it an RPG.. its the choice I have on exactly how to smash the garbage can. Do I use weak or strong attack? Or do I use a mutant power? If I use a power, which one? Wolverines Xslash or Storms Lightning?
You see.. not only is it an RPG, but there is an element of strategy involved.
Sol Invicticus said:It's got a pretty decent character building system.
Except the fatc all three of Troika's games were fantasy games. R00fles!
And, if they truly put the game ahead of the money, their games wouldn't have been so buggy on release with suck a lack of support. R00flers!
Arcanum featured (and emphasized on) those elements, too. Even the box art screamed "DON'T WORRY, WE HAVE ELVES 'N SHIT!". Not to mention that ToEE was a D&D game.Davaris said:Whereas the successful developers find out what the largest slice of the market wants which seems to be fantasy.
-------------------------------
When I said fantasy I meant stock standard swords and sorcery (like D&D).
Volourn said:KOTOR2 is finished. Period. Just because teh ending is not satisfactory doesn't mean there isn't one. Period.
Sol Invictus said:Comparing Arcanum and Torment to a critically acclaimed French art film is, mildly put, retarded. Games that cost as much as Arcanum and Torment did to make aren't designed for a small niche audience of 'artfags'. They're meant for the mainstream market, so far as RPGs appeal to the mainstream, and they failed to do so because of the reasons I stated in my first paragraph.
Steampunk is a subgenre of science fiction, not fantasy. There's nothing supernatural about steam power.Except the fatc all three of Troika's games were fantasy games