ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,885
I find most of the people who constantly talk about how "hardcore" they are and how "they only play hardcore games" and how "it took me a long time to LEARN headshots so it's high skill" are some of the most casual players ever. Dumbfucks who want to endlessly repeat the same action over and over again to claim some semblance of skill in repetitive motion because they are too stupid to read an opponent and react in a meaningful manner.I don't know enough about League of Legend mechanics vis-a-vis Dota 2, but I can imagine skillshots make the game more accessible to casuals. To be clear, like putting the basketball in the hoop, the goal of a skillshot-oriented character is obvious, even if it it's not easy to execute. Someone who's unfamiliar with the game can tell when you're hitting Mirana's arrows consistently, but he might have no clue what it looks like to play Dark Seer effectively. The skill involved in that is more subtle, and that means there's a higher threshold of knowledge required just to spectate the game.
A lot of the games that appeal to these sorts of people - Counter-Strike, Valorant, Overwatch, Apex Legends, Starcraft, most Fighting games - have very little if any strategy or counterplay, and largely focus on mastering some sort of repetitive action. Most competitive FPS nowadays have such low TTK that counter play is largely impossible - once you get in a fight, you either win or lose, and accuracy plays a huge part in it. Yes, I am aware Starcraft is on the list, and that's probably the most contentious game on there. Unofortunately, the Starcraft pro scene is largely not related to strategy and is more about direct unit counters and fighting against the games limitations to manage your base. This is exactly why people argue that the unit selection limit in Starcraft is a positive and it's removal is one of the reasons Starcraft 2 sucks (which is literally insane reasoning if you actually think about it. The game being tangibly worse to play aparrently makes it better).
Oblivion.
Perfect example of Bethestardian fustercluck:
0:42 I was wondering what this meant and I went to remind myself who Salmo was. He's a baker in Skingrad. The wiki has this to say Salmo has two AI packages commanding him to take five loaves of bread to the Two Sisters Lodge at 10am and to the West Weald Inn at midday, but the packages never execute as he has no bread in his inventory and the packages are of "escort" type, meaning he doesn't actively seek any out. It's possible this bug was introduced to avoid another, more serious one: if bread is given to Salmo using the console or CS, he will walk to one of the inns as commanded, take a bite of bread, and the game will crash. That's such a deep level joke, god I love you Young Scrolls.
You can reliably crash Morrowind, Oblivion, Fallout 3 and New Vegas by adding an item to the inventory of a deleted actor via a script.
There is no error checking or contingencies in place in the engine whatsoever. Which is genuis design when you consider that this is a game made by possibly hundreds of people, many who don't understand the nuances of the engine, who will be constantly editing and deleting things in the creation process. This is even more hilarious when you realise that the only thing keeping TES afloat is the modding scene, which will often be done by people with very little software experience who likely know even less about the engine than Bethesda. Absolute 1000 IQ level engine design.
People forget the time where Oblivion would literally corrupt your save after ~100 hours of play because it wasn't cleaning up used references, leading to an overflow. This was mainly noticeable after isntalling Shivering Isles (which would make it happen after more like 40 hours of play) because it was creating about 20 new references per second because of it's horrendously written scripts. Want to play an open world RPG for a long time? Tough luck, your game is fucked. Luckily they did patch this, but the fact it happened in the first place (and that NOBODY in the office played the game for 100 hours on a single play to experience the bug) speaks volumes.
A gamebreaking animation bug (that kicks in after about 250 hours) still exists to this day.
Bethesda are possibly the most incompetent company in gaming. The fact that it took fans until Fallout 76 to realise just how broken their game code is astounds me. I honestly don't know why so many people give them a free pass.
It just works