Data4
Arcane
Methinks Matt may have missed Rift. They've been pretty generous about adding regular content at no additional charge. Or maybe he's confusing monthly adds for expansion packs?
Rift is very generous with expansions though they don't come "monthly". LotRO pre-derp was also pretty damn proper in that respect.Methinks Matt may have missed Rift. They've been pretty generous about adding regular content at no additional charge. Or maybe he's confusing monthly adds for expansion packs?
Rift is very generous with expansions though they don't come "monthly". LotRO pre-derp was also pretty damn proper in that respect.Methinks Matt may have missed Rift. They've been pretty generous about adding regular content at no additional charge. Or maybe he's confusing monthly adds for expansion packs?
I do wonder what kind of monthly content will TSW deliver.
Rift is very generous with expansions though they don't come "monthly". LotRO pre-derp was also pretty damn proper in that respect.Methinks Matt may have missed Rift. They've been pretty generous about adding regular content at no additional charge. Or maybe he's confusing monthly adds for expansion packs?
I do wonder what kind of monthly content will TSW deliver.
http://www.thesecretworld.com/news/the_secret_world_issue_1_july_2012_unleashed
C&C in a MMORPG?? Curious, how does it work?
Hmmm, yeah what can I say. AoC was a special kettle of fish. I worked my ass off on that game and poured my heart and soul into a lot of it. But it died the death of a thousand cuts - there were so many small decisions which were just...well stupid at the end of the day.
All I can say is that we are trying to avoid many of the mistakes we made on Conan.
The company structure is as any publicly traded company - a board of directors e.t.c. However I think it is safe to say that they are probably more risk averse to early releases since the AoC release.
Honestly, I can't really say I am involved in such high level decisions, so I have no idea how the board feels. I guess if the company reaches a point where it is release or sink...they will probably make the choice to release. But with EA partnering up to publish the game and the new Montreal office being a significant cost reduction on development then I can't see that happening.
TSW is more of an open world than AoC, but with a storyline backbone thread that leads players through content in a linear manner.
But due to the flat system (no levels, classes e.t.c) you can decide to go wherever you like at any point. The challenge differs between monster types and races - but monsters are often regional which means that you can expect the native population of a region to require abilities that you may not have acquired.
Well, as mentioned - no levels. Which means all content is accessible (within reason) at any time. So to run with the Kheshatta example - Kesh was the only 80 zone in Conan at launch. In TSW all zones are available (and missions) both at beginning and endgame. All zones are being developed concurrently so there is not a lack of focus on any areas.
Keep in mind that the effect is greatly exaggerated in that video - I doubt people will swap entire builds in a real dungeon run. Mostly to find counters to specific effects e.t.c.
The encounter design is generally based around formulas such as "the group needs to do X damage" and "the group needs to heal x damage over time" e.t.c. in addition to general mechanics shown such as bringing specific effects (like purging the white boss shield) and movement.
The advantage of designing encounters for a "group sized" setting is that it means if a group needs to be able to heal, say 500pts every second you can either have a dedicated healer who brings 7 healing skills that equal that total OR you can have every person in the group bring one healing skill each and focus on themselves e.t.c.
Or any combination between those two extremes.
Hmmm, yeah what can I say. AoC was a special kettle of fish. I worked my ass off on that game and poured my heart and soul into a lot of it. But it died the death of a thousand cuts - there were so many small decisions which were just...well stupid at the end of the day.
All I can say is that we are trying to avoid many of the mistakes we made on Conan.
The company structure is as any publicly traded company - a board of directors e.t.c. However I think it is safe to say that they are probably more risk averse to early releases since the AoC release.
Honestly, I can't really say I am involved in such high level decisions, so I have no idea how the board feels. I guess if the company reaches a point where it is release or sink...they will probably make the choice to release. But with EA partnering up to publish the game and the new Montreal office being a significant cost reduction on development then I can't see that happening.
TSW is more of an open world than AoC, but with a storyline backbone thread that leads players through content in a linear manner.
But due to the flat system (no levels, classes e.t.c) you can decide to go wherever you like at any point. The challenge differs between monster types and races - but monsters are often regional which means that you can expect the native population of a region to require abilities that you may not have acquired.
Well, as mentioned - no levels. Which means all content is accessible (within reason) at any time. So to run with the Kheshatta example - Kesh was the only 80 zone in Conan at launch. In TSW all zones are available (and missions) both at beginning and endgame. All zones are being developed concurrently so there is not a lack of focus on any areas.
My only question: the Test on the front page to tell if you are Templar, Dragon, or Illuminati was so pop culture and lurid, I found it a complete turn-off to the rest of the game. Can we expect the game dialogue/writing/pop-take on the Illuminatus! Or are we getting into a whole new game... Something with dimensions and actual depth.
C&C in a MMORPG?? Curious, how does it work?
I'm not sure yet. I've only made the decision and the way it impacts the story was not evident. Just describing the way it came about would be too spoilerish.
The beta was awful. Did the game make a 180 or are you guys just fanboying really hard?
It doesn't matter how far you get in beta, or tactics, or build. That's not the weak point. The weak point is that the micro combat itself is really really really boring. Every game has their macro level strategies and synergies and tactics and etc. Not that I'm saying SW doesn't. It probably does, as I have no reason to disbelieve you - But the micro-level basic combat implementation is boring, and I want both macro- and micro- level complexity. It's just press button and specific effect happens. Again I'm talking about the micro level, not the macro level. This is especially disappointing coming from Age of Conan combat.The beta was awful. Did the game make a 180 or are you guys just fanboying really hard?
How far you went int he beta ? Tactics and build starts to shine after polaris in my opinion. Somewhat refreshing ? I dont remember anything more original since years, when was the last time i played something that wasnt heroic fantasy ? new vegas, thats it.
I'm not sure exactly what you mean but the game has plenty of depth in it's quests and storyline. The societies are there more as a way of setting up conflict for PVP. Even then I think the factions are well done, believable, and not eye-rolling ly cheesy.
They'd make tits money with this game if they followed a freemium model. it seems the quality is there...it's just sub that's holding them back.
Well, even if unintentionally, but you do. OMG GW2 IS SO GOOD, AND DOES EVERYTHING RIGHT AND TSW DOESN'T!!!!The thing is I'm not really trying to hype GW2