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The Secret World

Zed

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Funny how people who don't like MMO shit were not impressed with an MMO.

I love MMO shit. Especially classic MMO shit. While some people might agree with what I say about The Secret World being shit, I doubt many would agree with my general views on what an MMORPG should be. Probably because I still retain my opinions from when I was a no-life 17yo playing WoW 24/7. So in order to understand where I come from, this is what I think:

I love grinding shit, especially if it's the more effective way of leveling. But almost pointless grinding can be fun as well, as long as there's some unique reward. I grinded the furbolg rep in WoW vanilla just so I could use the trinket in OG and slap my e-peen in peoples faces. I grinded troll rep so my undead warrior could ride a raptor before anyone else.
A friend of mine farmed Baron in Stratholme for the unique mount and became a "celebrity" on the server when he got it (being the first one with it). Stuff like that is great. Having "unique rewards" via achievements for killing some ezpz bullshit boss is not great.

I love ganking and griefing. It's the true open world PvP. Obviously it's aggravating having an idiot corpsecamp you, but it's priceless if you actually overcome and reverse the situation. Especially if there's something on the line. You reach a rare mining node at the same time as an enemy? Grief the hell out of him if he even tries to take it.
There should always be a PvE server option for pussies.

I love items giving huge advantages. Items are part of the character progression, especially past level cap, so it only makes sense that better items makes you more powerful. I love having full raiding gear and owning everything everywhere. PvP-unique PvP gear makes sense for controlled PvP areas, but other than that PvP gear is bullshit. Crafting and drops is where the best items should be, for everything.

I love raiding being "exclusive" to people who actually want to raid. It's too bad you can't raid because you don't have time, but that doesn't mean raiding should have to be dumbed down for you to "see it". Fucking watch youtube videos. A boss should take more than a day to learn and kill. A raiding tier should never be nerfed. Content should never be nerfed. People who can't overcome a challenge should not be rewarded.
 

Whisper

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It's a lot harder to create a system where different builds actually play differently and are reasonably effective where it matters. Doesn't matter if there are 525 skills if you get the best dps by a large margin from, say. claw/blood. It took WoW like 2 expansions to get its classes and specs relatively balanced, and that system was way simpler.

There is no "best build".

It depends on situation, on enemy you are fighting.

And the further you progress, the more often you would change builds for specific fights/monster types.

But you dont know it, because though you are not even scratched the game (otherwise what i've said would be evident to you).
 

Whisper

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Also please dont care compare it to wow (or d3 or any other game like that).
 

Cowboy Moment

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Feb 8, 2011
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I'll take your word for the character system bro. But it doesn't change the inherent WoWness of the basic gameplay, no matter how you spin it.
 

Irxy

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Still playing, will likely quit after finishing the main plotline though, in a month or so.
It is a nice single-player rpg, with a good albeit linear mystery plot (heavy on humour too), setting and characters, overall design and graphics, average combat and gaming mechanics, but very little mmo-thingies.

p.s. Investigations are really fun to solve together with your bros - don't remember the last time I've seen any coop content for brains, and not brawn.

a screenie:
75437896.jpg
 

Notorious

Augur
Joined
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Messages
277
Hmm... another shitty grind MMO with "story". Hmm... maybe if they pay me I will waste my time with it.

PS: Ragnar Tornquist I hope it pays your bills, because what you have done with Age of Conan and this is just pathetic.
 

Whisper

Arcane
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Hmm... another shitty grind MMO with "story". Hmm... maybe if they pay me I will waste my time with it.

PS: Ragnar Tornquist I hope it pays your bills, because what you have done with Age of Conan and this is just pathetic.

Actually i dare you to mention any other MMORPG (recent one) which has better storyline.
 

ArcturusXIV

Cipher
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I like the idea of picking skillsets, and infinite adaptability.

I hate the idea of more WoW clones. It's like Suck sucking up all the Suckiness of Suck in its Purist Suck.

Back to Mudding. I've got werk to duu!!!
 

Ivory Samoan

Liturgist
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214
Location
Aotearoa
Still playing, will likely quit after finishing the main plotline though, in a month or so.
It is a nice single-player rpg, with a good albeit linear mystery plot (heavy on humour too), setting and characters, overall design and graphics, average combat and gaming mechanics, but very little mmo-thingies.

p.s. Investigations are really fun to solve together with your bros - don't remember the last time I've seen any coop content for brains, and not brawn.

a screenie:
75437896.jpg
If they made this into a SP RPG I would play the shit out of it.. I like conspiracy theories and illuminati bullshit.

Also, humour.... it's missing from games these days - so far the top funny game award goes to Divinity 2 DKS (there's some seriously funny shit in that game), but more games need to poke fun
at themselves, it only makes the experience better IMO.
 

Kane

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Probably because I still retain my opinions from when I was a no-life 17yo playing WoW 24/7.

You use WoW to gauge what "MMOs should be"? :retarded: No wonder your opinions are so shit.

Ultima Online, Shadowbane, Darkfall, Eve Online, this is what MMOs "should be". Nation Building, playing the political game, economy - that is what defines a massive experience. Without these elements, there is nothing truly massive about the game - the term devolving into just another marketing gimmick. WoW is the typhoon of decline in the MMO world. Not just because WoW is the ultimate embodyment of a shallow themepark ride, that cashes in on the braindead subhumans desire to mindlessly grind away like the good drone he is, no, but because it literally forced the whole industry to churn out the same boring shit for years and years without interruption. What games we would be playing today, if WoW had not been.
WoW is the very epicenter of decline and it is insulting to the max that garbage like your post appears on the codex. It shows us that the decline will not halt even from these holy halls.

God fucking damn, the codex these days...
 

Zed

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raw

I am/was first and foremost a raider. WoW during TBC was the greatest MMORPG in that regard. It required planning, dedication and good execution.

If you enjoy larping and other aspects of MMORPGs, I'm sure Ultima Online et al. are much better.
Eve Online is IMO not comparable to any of the fantasy MMORPGs.
 

Kane

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I am/was first and foremost a raider. WoW during TBC was the greatest MMORPG in that regard. It required planning, dedication and good execution.
If you enjoy larping and other aspects of MMORPGs, I'm sure Ultima Online et al. are much better.
Eve Online is IMO not comparable to any of the fantasy MMORPGs.

:retarded: :retarded: :retarded: :retarded: / :retarded: :retarded: :retarded: :retarded: :retarded:
 

Zed

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You are mistaken if you think WoW was my first MMORPG. My first online games were Helbreath and Well of Souls - one an animetsu grind game and the other one a game where the highlight feature was being able to import your own BMP character sprite.

WoW was the best in regards to what some people would call "competitive PvE" and raiding. There were server communities all with their own "guild achievements" lists. There's a world of (warcraft huehue) difference between early WoW and today's version.
I'm not arguing for WoW being the "biggest and best player-defined MMORPG". It's not even a true MMORPG in that regard, and never has been.

raw you suck horribly at dota and you probably suck as bad at every other game you play. I can understand if the "elitism" I write about doesn't appeal to you the same way it does to me and others.

Sovard
I am/was first and foremost a raider. WoW during TBC was the greatest MMORPG in that regard
Even EQ2, launched at the same time as WoW, had a much richer world, better quests (well, pretty much the same type of quests, but not as tied into quest hubs), more exploration, bigger cities, world interaction, and more. What I'm saying about WoW is that it was the best raiding experience to date.
 

Zed

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Also WoW is 8 years old. I don't know how old you guys are, but I was 10 when Ultima Online was released. I didn't even get a PC until 2 years after. I was in highschool when WoW launched.
 

Kane

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You are mistaken if you think WoW was my first MMORPG. My first online games were Helbreath and Well of Souls - one an animetsu grind game and the other one a game where the highlight feature was being able to import your own BMP character sprite.

WoW was the best in regards to what some people would call "competitive PvE" and raiding. There were server communities all with their own "guild achievements" lists. There's a world of (warcraft huehue) difference between early WoW and today's version.
I'm not arguing for WoW being the "biggest and best player-defined MMORPG". It's not even a true MMORPG in that regard, and never has been.

raw you suck horribly at dota and you probably suck as bad at every other game you play. I can understand if the "elitism" I write about doesn't appeal to you the same way it does to me and others.

Sovard
I am/was first and foremost a raider. WoW during TBC was the greatest MMORPG in that regard
Even EQ2, launched at the same time as WoW, had a much richer world, better quests (well, pretty much the same type of quests, but not as tied into quest hubs), more exploration, bigger cities, world interaction, and more. What I'm saying about WoW is that it was the best raiding experience to date.

3787584+_0a6e3bd1f9d88e169795acdf58dd97ee.jpg
 

Zed

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Your image url is broken. You are just bad at things in general, aren't you.
 

Irxy

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Hmm... another shitty grind MMO with "story".
Actually, it has little to none grinding during the story part of the game. Unlike, say, SW ToR, where it felt like you are forced into 1-2 hours of boring mmo pve grinding after every portion of 15-20 more or less interesting class stories, in TSW the majority of quests are designed really well and fun to do and are tired to story and lore, so it is a more integral experience.

Now, endgame and pvp are all about grinding, but I'm yet to see a non-sandbox mmo which does it differently. I personally don't plan to stay after finishing the storyline, since raids and pvp arenas do not seem fun enough for me, and I don't see much possibilities here for guild politics or any other player-driven gameplay.
 

Irxy

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Its as far as WoW - as can MMO can be.
Not all mmos should be wow-like themeparks, you know.
Imho, players are long tired of this crap and yearn for more sandbox-like gameplay with lots of different mechanics for player interactions, and not something 99% focused on generic pve and limited pvp. But publishers are afraid to put money into more original projects, even though all wow-clones fail year after year.
 

Whisper

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Its as far as WoW - as can MMO can be.
Not all mmos should be wow-like themeparks, you know.
Imho, players are long tired of this crap and yearn for more sandbox-like gameplay with lots of different mechanics for player interactions, and not something 99% focused on generic pve and limited pvp. But publishers are afraid to put money into more original projects, even though all wow-clones fail year after year.

You probably wouldnt risk millions of dollars on something that is not sure to be 100% success. And would take "safe road".
 

Kane

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like the failure that is SWTOR couldn't be seen from a mile away. not just because of former happenings like oh fuck i don't know all previous MMOs, but also because everyone worth their salt told bioEA that their game is utter crap.

but noooo, we gonna make that 35th WoW-clone with stiff looking silly animated characters. people will LOVE it.
 

Irxy

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You probably wouldnt risk millions of dollars on something that is not sure to be 100% success. And would take "safe road".
My point is, none of the wow-clones produced has been a 100% success, at best they haven't failed completely - doesn't look like a "safe road" to me at all.
 

Angthoron

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Jul 13, 2007
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Don't worry, it'll be GW2 clones from now on.
 

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