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The Secret World

Irxy

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Star Trek Online was a failure that was rejuvenated with f2p and seeing that this kind of business model does not work should have been obvious to Funcom as it was to the mmo players.
It wasn't a failure due to the business model though. And I haven't seen any players bothered by it on the forum, nor do I see any in TSW.
EVE Online shop was criticized mostly for the ridiculous prices of their vanity shop, afair.
 

markec

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It wasn't a failure due to the business model though.

To be honest I dont know much about TSO before it went f2p but if its like TSW its not the business model that killed the game but it did manage to turn away lots of potential players.

And I haven't seen any players bothered by it on the forum, nor do I see any in TSW.

Well I did, I was interested in TSW and went on their forums to learn more about the game and there were lots of people complaining about it, maybe moderators went in full Woo mode and started deleting and baning everything that was critical of the game. Also If you went on some other general mmo site forums you would find lots of critical discussions.


EVE Online shop was criticized mostly for the ridiculous prices of their vanity shop, afair

The thing is that games like EVE already have established fanbase that will simply ignore such a robbery and continue playing the game, although EVE community was very vocal about the prices and forced a change. The point is game with a dedicated fanbase can try pull this kind a stunt not a new IP by a company with a poor reputation.
 

rashiakas

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It's nothing new, really. WoW has it as well, remember the 15€ flying mount?
 

markec

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It's nothing new, really. WoW has it as well, remember the 15€ flying mount?

For Christ sake, do I really need to draw a fucking comic to explain this. Both WoW and EVE introduced micro transactions long long time after the launch of their games to already well established fanbase.
 

Kane

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It's nothing new, really. WoW has it as well, remember the 15€ flying mount?

For Christ sake, do I really need to draw a fucking comic to explain this. Both WoW and EVE introduced micro transactions long long time after the launch of their games to already well established fanbase.

and in bost cases its tarded, in wow noone cares because everyone that plays wow is retarded anyway and in eve there were fucking riots associated with negative press that forced CCP away from their microtransaction shit.

and that somehow justifies funcom being retarded too?

edit: on a second thought, yes it does. because that's how the industry works.
 

markec

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So what? It's not like that makes it any better.

Really, I really need to draw a fucking comic? Well sucks to be you since I cant draw for shit so you have to bear with me.

WoW and EVE managed to offer microtransactios to their well established fanbases because they actually had a well established fanbases. To have a well established fanbase you need to have a large and consistent group of people playing for over a year and Funcom doesnt have that. Funcom/EA tried to make a shortcut to extra cash either because they thought people were stupid and if WoW could do is so could they or they knew the game will flop and they wanted to earn as much money as possible while the game is hot.

Either way the point is that Funcom, a company with a really poor reputation among mmo fans, and EA should have launched the game without the store and even generate some good rep by giving away some free shit to draw as much players as possible instead of alienating fans by cash store and life time subscription which all screamed F2P.
 

J_C

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So what? It's not like that makes it any better.

Really, I really need to draw a fucking comic? Well sucks to be you since I cant draw for shit so you have to bear with me.

WoW and EVE managed to offer microtransactios to their well established fanbases because they actually had a well established fanbases. To have a well established fanbase you need to have a large and consistent group of people playing for over a year and Funcom doesnt have that. Funcom/EA tried to make a shortcut to extra cash either because they thought people were stupid and if WoW could do is so could they or they knew the game will flop and they wanted to earn as much money as possible while the game is hot.

Either way the point is that Funcom, a company with a really poor reputation among mmo fans, and EA should have launched the game without the store and even generate some good rep by giving away some free shit to draw as much players as possible instead of alienating fans by cash store and life time subscription which all screamed F2P.
As much as I love Funcom and the Secret World, this is very true. I don't know who was in charge about the business decisions, EA or Funcom, but he failed at his job.
 

Kane

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So what? It's not like that makes it any better.

Really, I really need to draw a fucking comic? Well sucks to be you since I cant draw for shit so you have to bear with me.

WoW and EVE managed to offer microtransactios to their well established fanbases because they actually had a well established fanbases. To have a well established fanbase you need to have a large and consistent group of people playing for over a year and Funcom doesnt have that. Funcom/EA tried to make a shortcut to extra cash either because they thought people were stupid and if WoW could do is so could they or they knew the game will flop and they wanted to earn as much money as possible while the game is hot.

Either way the point is that Funcom, a company with a really poor reputation among mmo fans, and EA should have launched the game without the store and even generate some good rep by giving away some free shit to draw as much players as possible instead of alienating fans by cash store and life time subscription which all screamed F2P.

if you always have such trouble expressing yourself, you should really consider drawing comics instead. :martini:

the point i was making though is that it didn't even work out for eve despite them having a nearly 10 year old player base.
 

rashiakas

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My point was that microtransactions are always bad if you have to pay monthly fees as well. I don't disagree with you about funcom/ea in this regard. Still, I saw a lot of people running around in cashshop clothes when I was still playing TSW, and I certainly didn't quit because of that, but because the game doesn't offer enough to keep me playing (I wouldn't even play it for free).
 

Irxy

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My point was that microtransactions are always bad if you have to pay monthly fees as well.
Its not that simple. Microtransactions are there because some people are ready to pay more for the game than the base monthly fee, but need some initiative to do so. Additional money for makers of the game is a good thing, right, since they are required for us to get additional free content updates, patches etc. So we have player 1, who is ready to pay 15$/month as a monthly fee, and Player 2, who has a 50$/month gaming budget. The idea is to reward the Player 2 for spending more on the game he enjoys, and not to alienate Player 1 by giving Player 2 any gameplay advantage which can be seen as unfair (like in any pay2win f2p game out there). So now we have a vanity item shop which doesn't really affect any gameplay, and a player who pays 3x times the regular fee, thus the game can be healthy with a smaller player base, which is good for everyone who plays it. That's how I see it, anyway.

Also, doesn't kickstarter work the same way? You donate 15$ and get a game, and if you donate 100$ you also get a bucket of goodies etc. - yet nobody complains, since 100$ goodies do not affect 15$ game owners much, same as with vanity shops.
 

markec

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My point was that microtransactions are always bad if you have to pay monthly fees as well.
Its not that simple. Microtransactions are there because some people are ready to pay more for the game than the base monthly fee, but need some initiative to do so. Additional money for makers of the game is a good thing, right, since they are required for us to get additional free content updates, patches etc. So we have player 1, who is ready to pay 15$/month as a monthly fee, and Player 2, who has a 50$/month gaming budget. The idea is to reward the Player 2 for spending more on the game he enjoys, and not to alienate Player 1 by giving Player 2 any gameplay advantage which can be seen as unfair (like in any pay2win f2p game out there). So now we have a vanity item shop which doesn't really affect any gameplay, and a player who pays 3x times the regular fee, thus the game can be healthy with a smaller player base, which is good for everyone who plays it. That's how I see it, anyway.

Also, doesn't kickstarter work the same way? You donate 15$ and get a game, and if you donate 100$ you also get a bucket of goodies etc. - yet nobody complains, since 100$ goodies do not affect 15$ game owners much, same as with vanity shops.

You are not seeing the big picture and thats that Funcom/EA cant afford TSW to be a game with a small player base that will occasionally buy some vanity items. This is not some low budget game, they need a large number of players to make this game profitable. Now I do not believe that this game has failed because of the cash shop, but it did turn away many potential players and generated lots of criticism online. Also the thing is games like EVE or Star Trek Online allow you to buy every item in the shop for ingame currency, you do need to do a lot of grinding but it is possible. As I said, if they waited a year (or minimum of six months) after the launch of the game and then introduced the cash shop it would have been a much better decision in the long term but for some reason (I mentioned two likely possibilities in a earlier post) they decided to introduce it from the start.





if you always have such trouble expressing yourself, you should really consider drawing comics instead. :martini:



I more often prefer to torment people with my poorly worded english.





My point was that microtransactions are always bad if you have to pay monthly fees as well. I don't disagree with you about funcom/ea in this regard. Still, I saw a lot of people running around in cashshop clothes when I was still playing TSW, and I certainly didn't quit because of that, but because the game doesn't offer enough to keep me playing (I wouldn't even play it for free).

True the game failed because of many reasons and cash shop is not the main one, but it did have a negative effect on many potential players.
 

Angthoron

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Generally speaking, no matter how poor a cash shop decision is otherwise, adding a cash shop after a certain life cycle is written off as "adding a new, exciting service our fans can use!", while adding it right at launch sounds like "Oh shit, we have no confidence in this title, let's try to make as much money out of it in the first launch month as possible!"
 

thesheeep

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Generally speaking, no matter how poor a cash shop decision is otherwise, adding a cash shop after a certain life cycle is written off as "adding a new, exciting service our fans can use!", while adding it right at launch sounds like "Oh shit, we have no confidence in this title, let's try to make as much money out of it in the first launch month as possible!"
Yup. Maybe it was not the reason, but it certainly left that impression.
 

Irxy

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A pity, really, but not a surprise.
When would devs realise, that spending 90% of budget on a single-player content and 10% on gimmicky coop minigames won't make a successfull MMO?
 

Whisper

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For some reasons fine cuisine restaurants are always less crowded then McDonald's )

Maybe because of target audience being less wide?



Also, this game's target audience is limited to "M"ature and its setting is modern world. So teens who are main audience are out and those who like generic fantasy titles with touch of anime and fluffy cuties are out too.
 

SuicideBunny

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1k km from funcom's headquarters tsw's main audience seem to be pubescent 16-year olds, not mature people at all.
 

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