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The Secret World

Kane

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Don't worry, it'll be GW2 clones from now on.

that would be a slight improvement over current things, as anet can do proper pvp.

55.png
 

J_C

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The devs were working on a AAA MMO for 6-7 years. The game turns out to be good (fuck the haters), yet they shouldn't expect success?
 

Irxy

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Cant say I was surprised that the game is failure, but I am surprised that people at Funcom actually had high expectations for this title.
They probably thought that since AoC was a buggy hell of a mess and lacked all kinds of content at release, TSW, which is much more polished in all ways, can't sell any worse.
Well, I take it as a sign that even a buggy PvP-oriented game like AoC, even with broken, unbalanced and unfinished pvp mechanics - is more alluring to general crowds than a deep and polished single-player mmorpg such as TSW.
And a good sign it is.
 

markec

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They didnt have the marketing power as AoC, their reputation greatly suffered by the launch of AoC and majority of players interested in TSW expected buggy and unpolished game at launch. The cost, subscription fee and cash shop, all in one, put away many including me and lifetime subscription sounded alarms in the community since for them it looked like a rising of future Free to Play flag. Add to it that the game didnt have any real hooks to catch the attention of mmo players like the combat of AoC (which wasnt great but was promoted as such) and gameplay itself which is the most important part of the game looked generic at best.
 

rashiakas

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A lot of people I know lost trust in Funcom after the AoC fiasco and ignored the game because of this. And while it is certainly more polished and playable then AoC was, it is also pretty small, the content didn't last even a month for me (and I've done all elite and nightmare dungeons). It's fun questing trough the story and exploring the possibilities of the skill wheel, but there isn't much to do besides that. Crafting is non existent, and while I don't like crafting, it was something that killed the game for my girlfriend. In the end the skill wheel isn't even that great, the nine weapons don't offer much diversity and there is no learning curve whatsoever. The fact that you're restricted to seven active skills wasn't helping either and ultimately made combat a boring experience.

I can't really say the game is bad though, it just isn't a mmo for me. The setting and the superbly done investigative quests are great, and if you have a bro to play with, I'd say it is worth to pay for a month.
 

Angthoron

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The devs were working on a AAA MMO for 6-7 years. The game turns out to be good (fuck the haters), yet they shouldn't expect success?

the name funcom is poison.
The Longest Journey and Dreamfall says hello.
More casual players have burned themselves on shitty Funcom titles than any that have ever even heard of TLJ and Dreamfall.

Not to mention that including sub-based, life sub and cash shop for gameplay stuff all at once screams "F2P within a year!!!" to a lot of players, so good job with that to Funcom, or whoever came up with that brilliant idea.
 

J_C

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On the other hand, going free to play helped a lot of games. AoC did better, LotRO did better. So I just hope the game will go along nicely, with or without subscription.
 

markec

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Cash-shop is for vanity items only.

Which should be free if I already paid for the game and pay for monthly fee. The worst thing is that TSW is a new IP with not too big of a marketing and made by devs who pissed off many mmo players with their AoC launch. So instead of making decisions that will produce good word of mouth they make a cash shop for vanity items.
 

Angthoron

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Cash-shop is for vanity items only.
Perhaps I put it wrong, but not quite - any character slots beyond the whopping 3 that you get with the box cost moneys to buy. I guess one could argue that all you need is 3, 1 per faction, but it's still pretty goddamned stupid.
 

thesheeep

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Holy shit. Expensive game, with expensive monthly fees and expensive in-game items.
I'm pretty sure this will fail hard after a time if it isn't really, really good. Just like SW:TOR.
 

Kane

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i thought TSW is pay to play?
Oh it is.

why would you put microtransactions in a p2p game?
psyboom.gif
To alienate cautious people and make them wait for the inevitable F2P release.

i always knew funcom was handicapped wrt business decisions but this is revolutionary.

especially since that idea worked out for CCP so well 6 months ago (and that was even less drastic since those items were basically just a virtual money sink that you could also aquire for real money)
 

Irxy

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i always knew funcom was handicapped wrt business decisions but this is revolutionary.
especially since that idea worked out for CCP so well 6 months ago (and that was even less drastic since those items were basically just a virtual money sink that you could also aquire for real money)
Cryptic used this model long before CCP and Funcom in Star Trek Online, until it went full f2p a year ago.
Dunno, never really bothered me.
 

markec

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i always knew funcom was handicapped wrt business decisions but this is revolutionary.
especially since that idea worked out for CCP so well 6 months ago (and that was even less drastic since those items were basically just a virtual money sink that you could also aquire for real money)
Cryptic used this model long before CCP and Funcom in Star Trek Online, until it went full f2p a year ago.
Dunno, never really bothered me.

Star Trek Online was a failure that was rejuvenated with f2p and seeing that this kind of business model does not work should have been obvious to Funcom as it was to the mmo players.

Also maybe it doesnt bother you but that doesnt mean its a good idea since many players were bothered with it.
 

Kane

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i really don't know a shit about STO, apart from what I read about it by accident. :oops: If this thread wouldn't exist I wouldn't know a thing about TSW either. :lol:
 

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