Sol Invictus
Erudite
Something has been bugging me about RPGs (and games in general) lately.
It?s the fact that designers and programmers just aren?t putting enough freedom or innovation into their products.
I?ve known this for quite awhile, but the thought really came to my mind the other day when some random fellow asked me if it were possible to get the girl who tries to con you in Neverwinter Nights in Act 2 by asking you if she can join your party, which if you say ?yes? to will proceed to ask you for money to purchase equipment and eventually get mad at you and leave if you opt to help her buy the equipment rather than give her the money outright.
Anyway, my point is that it seems that most RPGs these days are limited not by the gamers? lack of imagination, but the designers? own. Gone are the days of Ultima and Bard?s Tale where you could cook bread if you wanted to, or poisoned someone?s pet animal for the fun of it and bring up the subject with the NPC awhile later.
When it seems that you should be able to do something you want to, given the logic to it, such as detonating an explosive at the fence in Fallout 2?s junk yard in Klamath to get to the car, or perhaps climbing the fence if you have a high agility rating ? the game itself simply doesn?t allow you to do any of that. Frankly, I find this sort of poor design to be really quite sickening, not to mention tedious.
For one, it seems that the designer makes the assumption that the average gamer won?t be able to come up with the idea to proceed through such courses of action. Talk about catering to idiocy!
I no longer find most games to be as fun as they used to be. The only kind of games holding my attention these days are a few select strategy games (Medieval TW and Warcraft 3, and very hopefully C&C Generals when it comes out), old ass games like Tyrian and CounterStrike. Fallout?s about the only RPG I can stand to replay. I?ve sort of given up on the rest of them.
ToEE is my only real hope now. Though, I?ll be so very happy if Eric manages to pull Lionheart off. I can?t think of any other title to think about.
*sigh*
It?s the fact that designers and programmers just aren?t putting enough freedom or innovation into their products.
I?ve known this for quite awhile, but the thought really came to my mind the other day when some random fellow asked me if it were possible to get the girl who tries to con you in Neverwinter Nights in Act 2 by asking you if she can join your party, which if you say ?yes? to will proceed to ask you for money to purchase equipment and eventually get mad at you and leave if you opt to help her buy the equipment rather than give her the money outright.
Anyway, my point is that it seems that most RPGs these days are limited not by the gamers? lack of imagination, but the designers? own. Gone are the days of Ultima and Bard?s Tale where you could cook bread if you wanted to, or poisoned someone?s pet animal for the fun of it and bring up the subject with the NPC awhile later.
When it seems that you should be able to do something you want to, given the logic to it, such as detonating an explosive at the fence in Fallout 2?s junk yard in Klamath to get to the car, or perhaps climbing the fence if you have a high agility rating ? the game itself simply doesn?t allow you to do any of that. Frankly, I find this sort of poor design to be really quite sickening, not to mention tedious.
For one, it seems that the designer makes the assumption that the average gamer won?t be able to come up with the idea to proceed through such courses of action. Talk about catering to idiocy!
I no longer find most games to be as fun as they used to be. The only kind of games holding my attention these days are a few select strategy games (Medieval TW and Warcraft 3, and very hopefully C&C Generals when it comes out), old ass games like Tyrian and CounterStrike. Fallout?s about the only RPG I can stand to replay. I?ve sort of given up on the rest of them.
ToEE is my only real hope now. Though, I?ll be so very happy if Eric manages to pull Lionheart off. I can?t think of any other title to think about.
*sigh*