Wait, really? C'mon Vince. You've been around in da game long enough to know that expecting solid details 4 months in is unrealistic. Every design doc they have is still fluid and being iterated. If they give us examples of their work-in-progress now, fans and possibly the media will call them out a year from now when these things changed during the design process.
First, nobody will call them out on anything if they say "work in progress, subject to change without notice". There is a difference between what Bethesda used to do - make shit up to hype their games and they say "oops, it was too awesome and we had to cut it, sorry, guys" and showing some work in progress stuff to bounce some ideas, get feedback, and reassure fans.
Second, last time I checked, they were on a tight schedule. Didn't Brian say that the game will be in pre-production for 6 months and then they'll start putting it together? So, they'll start working on the game full speed in 2 months. They should have plenty to show (not screenshots, obviously, but design stuff, which is something I'm interested in the most). And didn't you say that they worked on it for a few months before the KS? So, it's more than 4 months of pre-production.
And what are the advantages of talking solid details now? None that I can see. It's not like people are stomping with impatience. They show what they have when they feel comfortable showing it. Are you really saying we should be worried because we haven't had any details yet, now? Sorry man, but that's ridiculous.
No, I'm not saying it. I'm saying that right now we know absolutely nothing about the game. Other than the fact that it's gonna be the deepest and the bestest.
As for the advantages of talking details now, well... Are you saying that constructive feedback is a bad thing? When everything is finalized, it's sort of too late to change much, in case some aspects aren't quite as good as they could be.
Also, I'm not sure what your point is in regards to the way Fargo handles interviews and PR. He was good at marketing a middling action RPG, and now he's being good at marketing a more hardcore RPG. So what? I don't really care about the tone of marketing, why should any of us?
Because he didn't deliver what he promised? Didn't deliver what, I assume, he wanted to deliver? If that's not a cause for concern, I don't know what is.
And let's not be so hasty filing everything he said under "it's just marketing, man". Some pearls of wisdom:
"Brian Fargo: I think if I had done something that was very traditional and like the old games, there'd be some people that were happy about it, and there'd be some other people that would say, "What were you thinking? That was ten years ago! You need to deliver what players are looking for today." So I think with any sensibility choice that you make, you're going to have people that really like it and people that don't."
"GameSpy:
Wizardry 8 was very much a return to the old style of RPGs that we haven't seen in years. Would you be interested in developing a more classical-style, back-to-basics RPG in the future?
Brian Fargo: Yes, but not quite that back-to-basics. In my opinion that was a little too old-school for me."
Sure, Brian's good at marketing, but so is Pete Hines, if you catch my drift.
I know you're just trying to balance out the community tone, but I'm not sure why. What's wrong with just being excited about this game until it actually shows a real reason not to be?
I am excited that WL2 is in development. I hope it will be a good game, but it would be nice to get some ideas of what the game is going to be like.