Man that's just PR for that "gaming magazine". He wants to sell W2 well, and if he gets a lot of interviews some popamole crowd might give it a chance since he "presents" it by mentioning GTA and Sim City, and might even like it.
Sounds like an excuse. If he says something that doesn't fit the expectations, it's just the PR, man. Don't you see, he's doing it for them, man. He's gonna treat us right, you'll see.
And maybe we start getting some good crpgs finally?
Right. If enough popamole people like it. Didn't we hear it before many, many times? For the record, it's the response to your interpretation of what Brian says, not at what he says.
Do you honestly believe he wants to make popamole shit and all of his team development members? Like Pavlish, St. Andre, Danforth, Avellone, Stackpole all want popamole game for kids? No fuckin' way man!
There is white, there is black, and then there is a whole lot of grey area in between. Of course they don't want to make popamole shit. What RPG developer does? Did Obsidian want to make a mediocre NWN game? I don't think so. Did they want to make an unfinished and unbalanced KOTOR game? A mediocre spy shooter? No, of course not. These things just happen and, unfortunately, they happen more often than not.
So, by doing the whole blind faith bit, you aren't doing yourself any favors. It's a coin toss. Maybe it's going to be a faithful and awesome sequel. Maybe it's going to be to Wasteland what the Bard's Tale 2004 was to the original. I mean, you don't think that Fargo wanted to make a shitty action game, did you? No, he wanted to make a cool and awesome game and he marketed it with the same enthusiasm he's marketing WL2.
Let's open the first link Google gives us:
http://pc.ign.com/articles/536/536598p1.html
"
Brian Fargo: The Bard's Tale was my first real big RPG hit so it seemed appropriate to launch inXile around a game by the same name. I have a long history with RPGs, having produced or been involved with everything from Bard's Tale, Wasteland, Fallout and Baldur's Gate. I was anxious to get back to my roots and work on another RPG. There is also a significant fan base out there, excited for a revival of the property, so it seemed like the perfect vehicle for inXile to make a cutting edge RPG title."
You hear that, Maxson? A cutting edge RPG title! Revival of the property! Sounds pretty cool, doesn't it?
"Brian Fargo: First I should clarify that we are not 100% self-publishing, we will have a master distributor who manages the sales, collections, shipping, etc. We are the publisher in regards to owning the goods, paying for marketing and managing marketing and PR. Fortunately I have run a standalone publishing operation so I'm well versed in all the moving parts and the ability to finish a game ourselves. Our gaming public will see inXile on the front of the box while the distribution methods will be invisible.
I think the most meaningful upside to a gamer is that we are not a public company that needs to ship a game in a particular quarter. This gives us the freedom to ship the game when it is ready. We can focus all of our efforts on quality gameplay. We are also buffered from having a publisher change producers and potentially have that person have "new ideas" about the direction of the game."
Sounds eerily familiar, doesn't it?
"IGN: There are a lot of RPGs coming out this fall, what's going to help The Bard's Tale beat them all?
Brian Fargo: Personality, depth, re-playability, humor and its innovative approach to things should really get peoples attention."
You tell them, Brian.
There are better ways to make money than this. Especially considering no fan will ever give him money if he makes a popamole turd.
Let's not be naive here.
Also, maybe he doesn't want to spoil the game and talk about "major" quests that aren't probably completed yet, and may be prone to change.
So what? I'd rather read something interesting, even if it's gonna be changed later, than some generic stuff that may or may not be done well.