Unfortunately, the stubborn hardcoded menus don't allow that.Take an idea from Aquaria. The main menu in that game has some made up runes but when you hover the mouse over them it translates. Cool idea, and would fit this perfectly I think.
Maybe not to the extent of a town, but there are Japanese NPCs in the game. And yeah, the Song period is definitely the most interesting time period in Chinese history.Nice. And the period is pretty interesting, in term of lore. Tension between Hans and other races, internal discords, relative peace in huge stretch of lands but chaos reigns in others... plus, if you use the correct name for the lands and people during that period it will sound alien any way. Like Wa for the Japanese people, etc...
About Japanese: how about a short dungeon/town in Jap setting? It's like a port where you wander after a sea trade journey.
If the encounters are designed to be boring that is. Baldur's Gate has loads of monsters in it, but it is often regarded here in the Codex as the most boring game ever.
So there, having monsters in the game has nothing to do with designing and executing an encounter. All those monsters were wasted because the developers couldn't design good battles.
As opposed to casting fireballs at dragons over and over again?
Again, your problem isn't really with the lack of monsters, it's the encounter design. If the battle with dragons only requires you to cast fireballs repeatedly to win, you get the exact same battle had you swap the dragons with rats, and fireballs with swords.
A small party: 1-3 followers.- Would it be party-based? If so, how many characters would be in the party?
- Is there mounted combat? how will you balance fighting as a cavalryman vis-a-vis fighting as infantry? Any particular pluses and maluses?
ie. You can be dehorsed by polearms which will but be much more effective against archers/light infantry
Also, would you include mounted archery? How will you balance it compared to other fighting styles?
Real actual magic, as in transforming a duck into a chicken, is different from mysticism and superstition.- You mention that there would be absolutely no 'magical' elements within your game. How would you integrate religions (Confucianism, Taoism, Buddhism) given the game's realistic premise? Would you include them as factions/quests or do you have some other ideas to flesh them out more?
Temujin is only 5 years old in 1167. But other historical figures? Yes.- What about historical characters? For example, Temujin, would you put him in the game as npc, with his own faction, goals and motivations or merely mention him to flesh out the
lore/setting of the game?
Northern China is where most of the map locations are. The game and the storyline revolves around the Tangut Kingdom, hence the game title. Other areas, like Manchuria and Siberia, although being very big masses of land, are very sparsely populated, with very little people. So actual number of map locations in those areas is not that many. There are only a few locations you can reach in Western Liao Empire(Kazakhstan). Some map locations are caves/dungeons with little to no NPC. The game really isn't as big as it appears to be.Ins't that a DAMN BIG game area? Travelling all that land-area would tak a good time. Not to mention you would have to omit a lot of interesting places to show other interesting places. Also, unless you make a GIGANTIC game, the map will seem empty. Arcanum springs to mind, the whole map would've made much more sense if the whole game was undertook at the Southern part of the continent, up north until the mountains. Game map in Arcanum seems empty, like the continent is a big frontier, which is strange when you compare it to Tarant.
I meant to say without factoring in Charisma and knowledge of other languages. If your character knows only his native language and has average Charisma, then 1-3 followers: 2 followers for 4 points of CHA, and maybe 1 special follower that bypasses CHA check. If your character is very charismatically inclined and knows several languages, 5 is definitely possible.Ins't that too small? I think sticking with Fallout 2 numbers is a good idea - Party numbers half of charisma, so a max charisma character should go with 5 followers whereas a 2 charisma only has a additional buddy. Hell, in Fallout 2 NPCs are the main reason to pump or take out CH points.
Also, more party members more interesting combinations and situations.
I need to clarify, there are two types of combat. One is the normal combat, where you and your companions fight together against some opponents in Fallout fashion. Two is the big fights, where you gather, or be handed some troops, and then design and execute your battle plan. These troops won't follow you as companions, and are only available in the given scenario(s). Cavalry is only used and fought here.Are we going to be able to fight mounted? If yes, what will stop the player from say, making a entire party of mounted archer warriors and kiting & shooting his way to victory?
As in start location? What do you mean?Also, how are you going to handle out the beginning of the game? Vignettes ala AoD? Fallout starting game?
How are the large battles handled from a GUI standpoint? Does it look similar to the smaller, Fallout-style fights or is it something that is totally different?I need to clarify, there are two types of combat. One is the normal combat, where you and your companions fight together against some opponents in Fallout fashion. Two is the big fights, where you gather, or be handed some troops, and then design and execute your battle plan. These troops won't follow you as companions, and are only available in the given scenario(s). Cavalry is only used and fought here.Are we going to be able to fight mounted? If yes, what will stop the player from say, making a entire party of mounted archer warriors and kiting & shooting his way to victory?
It's entirely possible to do what you've pointed out, if you are a Mongol, if you not facing Jurchen Iron Cavalry who are virtually immune to crossbows and bows, if you are fighting in an environment that allows you to kite, and if you have all the resources needed at your disposal, ie, skilled archers who can ride horses, enough horses for everyone. What are the chances of all of these happening all at the same time?
I premuse it is similar to the followers system we have in other FOnline game, you alt or ctrl click somewhere on the map and can give the "mercs" orders.
Unfortunately, the stubborn hardcoded menus don't allow that.Take an idea from Aquaria. The main menu in that game has some made up runes but when you hover the mouse over them it translates. Cool idea, and would fit this perfectly I think.
Hello folks...