AetherVagrant
Cipher
- Joined
- Apr 12, 2015
- Messages
- 521
OOoh, that post is from this year at least. One of the guys from Exult was tossing around the idea last year, never heard if it went anywhere.
I can't believe Iolo is actually a real person, who not only makes crossbows, but who wrote that song on he and Gwenno's honeymoon.One of the most memorable CRPG tunes for me.
I now understand why people recommend to start the series with Ultima V. 'tis better right?
Damn..Unfortunately, this means that you can't simply use the Japanese tiles with Ultima V DOS.
Damn..Unfortunately, this means that you can't simply use the Japanese tiles with Ultima V DOS.
Any personal favorite that you recommend instead?
So, say tomorrow someone said that they were going to make a game like Ultima V, and it wasn't going to be a AAA production or anything, but it wasn't going to be a simple tile-based clone or euro shovelware thing, what would you hope it to have or hope it to avoid having? Imagine a game as divorced as possible from the current gaming landscape. Something not just inspired by Ultima V but almost a direct follow-up (minus lore, etc).
If your inspiration is Ultima V, I personally say scrap that and go for The Magic Candle instead - on gameplay features alone it's more fun - Ultima V beats it in writing but in 2016 I'm not sure if you can wring any more blood out of "exploration of ethics in RPGs"
What are the Magic Candle mechanics that you guys prefer? Combat? The overall nature of the exploration?
Modern Ultima V. It was just so much damn fun!What would you people like in a modern Ultima-like game? A modern Ultima VII or, really, a modern Ultima V? Cause every time I see a new game calling Ultima a huge inspiration, it always seems really superficial, or their notion of what makes Ultima ULTIMA is nothing like my notion of what makes it Ultima. Or they'll focus on one thing, say, character schedules, or being able to manipulate every object onscreen, or crafting, or something. Or there'll be features that seem entirely opposed to my idea of Ultima (MMO style combat and character development and comprehensive quest journals, etc). Even something like the movement being click-and-watch-your-characters-walk-somewhere can be enough to makes something decidedly un-Ultima to me.
So, say tomorrow someone said that they were going to make a game like Ultima V, and it wasn't going to be a AAA production or anything, but it wasn't going to be a simple tile-based clone or euro shovelware thing, what would you hope it to have or hope it to avoid having? Imagine a game as divorced as possible from the current gaming landscape. Something not just inspired by Ultima V but almost a direct follow-up (minus lore, etc).