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SausageInYourFace Good post.
The CRPG Addict makes an interesting point about side quests that I've thought of before myself. I think you could use the Ultima series as the focus for an article surveying the evolution of quest design in RPGs. I would say that the core Ultima series (U4-U7), throughout its lifetime, retained an older style of quest design that by the time of U6 and U7 had begun to show its age.
The CRPG Addict makes an interesting point about side quests that I've thought of before myself. I think you could use the Ultima series as the focus for an article surveying the evolution of quest design in RPGs. I would say that the core Ultima series (U4-U7), throughout its lifetime, retained an older style of quest design that by the time of U6 and U7 had begun to show its age.