SoupNazi
Guest
What I'm saying is that even for people who do mind, to say that the cut-scenes are enough to argue for HL/HL2 not being good games is retarded.
It's enough to argue it's not the greatest FPS game of all time.
What I'm saying is that even for people who do mind, to say that the cut-scenes are enough to argue for HL/HL2 not being good games is retarded.
You can disagree all you want, but ultimately, there are people who disliked the scenes even on their first play through. I got sick of them right after I got to Kleiner's lab and prayed for a way to skip them ever since. In the end, the fact that they're unskippable is simply bad design. Personally, I found them even worse than normal cutscenes because the game sort of "teases" you in trying to make it seem as if the whole thing was still interactive. Hell, it even demands you do trivial shit like pull switches and walk into places and if you don't, the stupid scene won't progress, so you can't even go make a coffee or something like you can in other games with shitty, non-interactive cutscenes.
It's "You are a fucking moron". Get at least the grammar right, you stupid fucking Fotze.You are fucking moron, Morgoth.
...but honestly, your first one or two times through the game you probably aren't thinking "this is so boring..."
It's enough to argue it's not the greatest FPS game of all time.
There are story portions where you need to solve puzzles, do a bit of platforming, etc. in between in order to continue, just as there are action sequences where people give story background. Which of these qualifies as a cutscene and why? And, if you're suggesting it's better to keep narrative compartmentalized rather than integrated into the play experience, do you also have anything to back that up in objective terms, or is that just personal preference stemming from the fact that you just want to shoot lots of aliens? Because in that case I'd say Half-Life really isn't your kind of game - try Serious Sam instead.I don't see how the cut-scenes in half-life are interactive. You can't communicate or change anything at all. You can just move around while the cut-scene is happening and literally do nothing. I remember in HL1 not being able to kill NPCs during cutscenes and in HL2 not being able to fire at friendlies at all. Some interactivity there!
Being able to jump on NPCs heads and literally throw crates at them while they just keep talking breaking the immersion and destroying the illusion of interactivity a lot more than camera fixing on the NPCs face.
Yes, in Half-Life 2 there are definitely a few long sequences without much to do but bunny-hop around, and I totally agree that skipping them would have been great, but honestly, your first one or two times through the game you probably aren't thinking "this is so boring", you're paying attention and soaking in the characters and exposition. Is it deep? Of course not, but it's also presented well enough to be entertaining. Again, if you'd prefer a non-interactive movie to watch, that's fine as well, but if your argument is "it gets boring after I've played it ten times already" then I'm not really sure anything can help you.
So tell me: if Half-Life 2 did have a "skip story sequence" button, would you still have any outstanding complaints about the way it presents its narrative? Would you still be complaining about how Bink videos are better?
Agreed, but not the sequel and episodes which are some of the finest interactive roller coasters ever crafted.There's nothing to debate. Half-Life is a shit game. End of the line.
It's arguably not even a pure FPS. In fact, forget the argument, it isn't a pure FPS.
If you're referring to my post, the interactive parts are when you're shooting things or driving or whatever, not the non-character-breaking ingame cutscenes.Interactive? LOL? Instead of a CG video, you get to press forward to get the experience. OMG so interactive.
It's arguably not even a pure FPS. In fact, forget the argument, it isn't a pure FPS.
What's it mixed with?
That's why they showed a 15 minutes long unskippable cutscene instead.Which video are you talking about? The last one that was released was that E3 2011 demo, that was 15-20 mins long. Of course they wouldn't just show 20 min non-stop shooting, dumbfuck. This isn't a fucking Quake clone.
Plz provide me a link to where this fact is being proven because this is the first time I read that CoD gamers don't like HL2.The fact that many Calll of Duty gamers think it's "boring" should tell you all you need to know about its qualiy.
Tedious, uninteresting, and entirely too long? Especially for a purported first person shooter. It's funny, Duke Nukem Forever could have been a salvageable shooter but 60% or more of the time you're walking around in some scripted area, looking for items to advance the level, driving shitty monster trucks, driving shitty RC cars, etc. etc. When did shooting stop being an integral part to first person shooters?
Also, Prey did the Portal thing much better.
Plz provide me a link to where this fact is being proven because this is the first time I read that CoD gamers don't like HL2.The fact that many Calll of Duty gamers think it's "boring" should tell you all you need to know about its qualiy.
Trolling? In a troll thread? Why, I never!Also, Prey did the Portal thing much better.
Not sure if trolling, but... lol?
If you're referring to the 1997 Quake 2 build of Prey, then yeah, it did. The retail version? No. The Prey portals were static, they only acted as doorways. They're only in the game to try and steal some of the "Portal" thunder that everybody knew about and were waiting for.
I sometimes get the urge to replay HL2. Then I remember the driving sections, and it passes immediately.