You can turn that metro shit off and never see it. Our laptop is Windows 8 and I have seen that metro shit exactly once, when we first booted it up. People who hate Windows always have these narratives to sell. "Microsoft is going to make it a closed system!" people shout, ignoring that the main purpose of Windows is to sell it to businesses, and they can't limit what runs on it because it would destroy that entire market. "Microsoft is making their own store!" So what? The only person who should worry about this is Gaben, because it threatens his profits. The only way it would catch on is if consumers liked it and started opting to buy games there, in which case it must not be a bad place to shop (and if it ever has exclusives I am sure TPB will give you another option).
You sound like every other Linux nut who hates Windows irrationally and expects me to want to ditch it for no actual reason. It's like people on GOG who expect me to hate Steam because they do. Guess what! I don't give a fuck about your weird paranoia and hatred of an OS. Windows 7 is stable, efficient and does exactly what I want it to do. Linux and SteamOS will run a tiny fraction of the games I want to run, meaning I will need Windows anyway, making the whole fucking thing pointless unless your goal is to use Windows as little as possible just because. That's not my goal. I don't think it's most PC gamers' goal either.
You sound like every other Linux nut who hates Windows irrationally and expects me to want to ditch it for no actual reason.
If you don't think Microsoft is trying to move to a closed system you aren't paying attention. I suppose it could change now that Ballmer is out, but I doubt it.
So fundamentally, the question is this: Who do you trust more with the future of PC gaming, Microsoft or Valve?
Isn't that a bit ironic, seeing as I've never even used Linux? It's easy to say "oh, you're just a Linux nut" without actually addressing the point properly, which is that Windows is, and has mostly always been, a pretty shit OS. Win7 suits your needs. For now.
I'm not trying to tell you you should hate Windows. If you want to buy a $250 OS every few years then it's your choice. I'm telling you why (I think) SteamOS will be good for the gaming market in the long run.
Put it all together, and MS has been a plague upon gaming for three decades now and counting.
It's impossible for them to do that, literally. Half their business clients would quickly abandon Windows. They're trying to make a "closed feeling" style mode in Windows, for sure. Not the same thing.
Get all the programs big clients need into the closed system.
Lots of companies use iProducts just fine.
It's not going to happen tomorrow obviously, but it's the direction they're trying to go.
I'd like to hear more about this point.
- Bill Gates put the final nail into the coffin of Sierra/Dynamix with his little talk with Mr. Williams.
I'd like to hear more about this point.
And that talk between Mr. Gates and Mr. Williams is supposed to have killed Sierra On-Line?
...Sierra only had one choice: Adapt or die. Change the business plan. Sounds to me like Ken Williams tried just that. It doesn't work all the time. It's a stretch for me to try to blame Bill Gates for this.
Sierra had some AWESOME titles that were not adventure games. Jones in the Fast Lane is the best example, and Dynamix created The Incredible Machine which is STILL kicking 20 years later.
Dynamix also had some notably popular sim series, and Sierra published a lot of different titles. They're known for adventures, but their portfolio was actually quite diverse.And that talk between Mr. Gates and Mr. Williams is supposed to have killed Sierra On-Line?
There are really only two things that killed Sierra On-Line: That fucker who bought them out, and the fact that Sierra had built its reputation and success upon a foundation that was obviously doomed to fail... namely, overly frustrating adventure games.
For us that grew up with them this may come as a bit of a shock, but try to get a "new" gamer to play any of the Quest series of games today. With the possible exception of the first Larry game or the Quest for Glory games, you will hear the word "frustrating" crop up far too soon and way too often. There's even a metagame involved in the Space Quest series where you try to discover how many different ways Roger Wilco can die. Adventure games where the gamer is punished harshly for something as simple as failing to notice a tiny pixel 10 screens ago, combined with a primitive parser and some hair-brained design decisions - it's obvious that this would not work forever. LucasArts saw this, came up with a better design philosophy for adventure games and overtook Sierra as the greatest Adventure game studio out there. That even LucasArts couldn't keep adventure games alive should tell people how flimsy a gaming model they are, that's a lesson that both Telltale and Daedalic are learning... and how are they reacting? By adapting.
Sierra had to make a choice: Adapt or die. Change the business plan. Sounds to me like Ken Williams tried just that. It doesn't work all the time. It's a stretch for me to try to blame Bill Gates for this.
Sierra had some AWESOME titles that were not adventure games. Jones in the Fast Lane is the best example, and Dynamix created The Incredible Machine which is STILL kicking 20 years later.
EDIT: Dumbfuckery-level grammar error.
They gave PC gaming the cancer of Steam. I honestly hope they completely move away from PCs to their shitty console called Steambox.Valve (steam) made and make mistakes but i love what they have done for PC gaming. And although i am not looking into linux right now i am very curious to see what they will make of the steambox.
NoSteam practically saved PC gaming.
Here in the US, you could only find the most popular PC titles in brick and mortar stores around the time Steam launched. The selection was seriously like 10-15 games and that's it.I love Steam ,but saving something that never was in danger is silly statement."We could have had it much, much worse" or better ,who knows.