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The Video Game Corporate War: Epic Games vs Apple and Google

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
They include Epic's measurements of how well top Steam games sold
Wasn't steam forced to disclose how well their games sold by court order?

That might well make the information in the tables factually correct and not just an estimate.
 

Dexter

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Gears 5 and Rage 2 were massive flops on PC.

I mean, who asked for that shit?


rage1-2lqjtb.jpg


https://www.pcgamesn.com/rage-2/sales
https://www.pcgamesn.com/gears-5/gears-5-sales
 

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https://www.theverge.com/2021/8/6/22612921/google-epic-antitrust-case-court-filings-unsealed

Google considered buying ‘some or all’ of Epic during Fortnite clash, court documents say
It also apparently called sideloading ‘an awful experience’

Google considered buying Epic Games as the companies sparred over Epic’s Fortnite Android app, according to newly unsealed court filings. Last night, Google lifted some of its redactions in Epic’s antitrust complaint against Google, which Epic amended and refiled last month. The complaint still omits many details about Google’s dealings with specific companies, but the new details reflect internal Google communications about competition on the Android platform.

Epic claims Google was threatened by its plans to sidestep Google’s official Play Store commission by distributing Fortnite through other channels, and in an unredacted segment, it quotes an internal Google document calling Epic’s plans a “contagion” threatening Google. Here’s Epic’s description of the situation:

Google has gone so far as to share its monopoly profits with business partners to secure their agreement to fence out competition, has developed a series of internal projects to address the “contagion” it perceived from efforts by Epic and others to offer consumers and developers competitive alternatives, and has even contemplated buying some or all of Epic to squelch this threat.​

The internal messages discussing that possibility remain secret, and the complaint doesn’t indicate that Google ever reached out to Epic with these plans. It also doesn’t give a timeframe for the discussion — although it presumably happened after Epic started its plans to launch Fortnite on Android in 2018. In a tweet after this article’s publication, Epic CEO Tim Sweeney said the plan “was unbeknownst to us at the time.”

Epic has also alleged that Google offered it a “special deal” to launch Fortnite on the Play Store. In another unsealed section, the complaint describes a Google Play manager reaching out to Epic about its plans to sideload Fortnite — and apparently admitting that sideloading is a “frankly abysmal” experience in the process.

One manager contacted Epic’s Vice President and Co-Founder to gauge Epic’s interest in a special deal and, among other things, discussed “the experience of getting Fortnite on Android” via direct downloading. The manager’s call notes state that she viewed direct downloading Fortnite as “frankly abysmal” and “an awful experience”, and that Epic should “worry that most will not go through the 15+ steps.”​

Another section says that “staff members have acknowledged internally that the difficulty Google imposes on consumers who wish to direct download leads to a ‘[p]oor user experience,’ in that there are ‘15+ steps to get app [via sideloading] vs 2 steps with Play or on iOS.’”

Overall, “Google understands that the myriad barriers it erects to direct downloading have the effect of protecting its app distribution monopoly and limiting developers’ ability to distribute their apps,” Epic alleges in its complaint.

In an internal document titled “Response to Epic”, a Google employee explained that the “install friction” associated with direct downloading was “not only a bad experience” for users but that Google knew “from its data that it will drastically limit [Epic’s] reach”. The document goes on to explain that “[f]uture [Fortnite] updates will be challenged re: targeting, update experience via web”; that the direct downloading approach was “most associated with malicious apps”, which would be “incompatible with [Epic’s] brand/demographics”; and that “[t]he approach will create significant user confusion, since [Google Play] will still attract [billions] of users who will search for Fortnite and run into deadends that aren’t clear how to resolve”.​

Epic’s lawsuit was recently linked with a much bigger state antitrust complaint against Google. Like Epic, a group of state attorneys general alleges that Android is much less open than Google claims, saying it cuts create deliberate barriers — including Android phone features and deals with phone makers — to restrict third-party app stores and discourage downloading apps directly.

Google also removed some redactions in the state complaints, mostly relating to its internal descriptions of how Android works. In a 2017 presentation about Amazon’s App Store, for instance, Google apparently noted that “if we were honest we would admit that most users and developers aren’t consciously ‘choosing’ they are going with the default.” And in 2019, it referred to Apple and Android as “new closed internet ecosystems” that “centralized content distribution via app stores… [and] payments via app store services” — although the larger context of those remarks isn’t clear.

Google has strongly denied the claims in both suits. “The open Android ecosystem lets developers distribute apps through multiple app stores. For game developers who choose to use the Play Store, we have consistent policies that are fair to developers and keep the store safe for users,” it said in a previous comment on Epic’s amended filing. “While Fortnite remains available on Android, we can no longer make it available on Play because it violates our policies. We will continue to defend ourselves against these meritless claims.”

Epic filed lawsuits against both Apple and Google last year after it introduced a new Fortnite payment system that sidestepped their payment systems and in-app purchase commissions, leading both companies to kick Fortnite off their mobile stores. (Fortnite is still available on Android devices via sideloading.) Epic’s case against Apple went to trial in May and is currently awaiting a ruling from the court.
 

DeepOcean

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Let me see... guy that bribe developers to only release on his platform is mad that some other company was planning to play dirty with his...I'm truly shocked!
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.protocol.com/bulletins/google-tencent-epic-games-stake

Google discussed teaming up with Tencent to take over Epic Games
Unredacted court documents reveal more details about Google's strategies for protecting the Google Play store.

image.jpg


Google executives discussed approaching Chinese gaming giant Tencent about purchasing shares in Epic Games or potentially orchestrating a hostile takeover of the company, according to court documents in the ongoing Epic v. Google antitrust case that are no longer redacted as per a court order issued on Wednesday.

"Google recognized that Epic might not accept its offer. 'As a potential alternative', a senior Google executive proposed that Google 'consider approaching Tencent,' a company that owns a minority stake in Epic, 'to either (a) buy Epic shares from Tencent to get more control over Epic', or '(b) join up with Tencent to buy 100% of Epic,'" the complaint said.

This information was produced during discovery, and Epic initially included it in an amended complaint back in July; however portions of it were subject to seal by the court. Tencent, one of the largest game developers and publishers in the world with stakes in countless companies, acquired a 40% stake in Epic back in 2012. Epic CEO Tim Sweeney maintains control of the company.

Other unredacted sections of Epic's complaint reveal more new details, including those from a meeting between Apple and Google that took place in 2018 to discuss increasing search revenue growth; Google pays Apple large sums of money to make Google Search the default search engine on the mobile Safari for the iPhone. Following the meeting, an Apple representative suggested to a Google senior member that the two companies team up and "work as if we are one company" to combat efforts like Epic's to undermine mobile app store commission rates and restrictions against alternative app stores.

Other now-unsealed portions of the complaint deal with new information surrounding Google's so-called "Project Hug," an initiative designed to sway top Android app makers and game developers not to leave the Play Store using kickbacks, commission reductions and other financial incentives. Google calculated that it risked losing up to $6 billion in revenue if more developers followed Epic in leaving the Play Store. So Google spent hundreds of millions of dollars on around 20 deals with top companies, including Activision Blizzard, to keep them from following in Fortnite's footsteps, the complaint detailed.

Up until now, Google's intention to try and purchase Epic Games and other details about its efforts to combat competition first became known only in a broad sense, because the court documents containing that information that were first made public earlier this month were still partially redacted. But Judge James Donato, who is presiding over Epic's antitrust lawsuit against Google, denied Google's attempts to keep the documents sealed in an order issued yesterday.

"On occasion, there may be a good reason to limit the public access that law and long tradition demand. Court filings that expose a person's sensitive medical information, for example, or a business's trade secrets, are candidates for sealing," Judge Donato wrote. "No similarly sensitive information is at stake here. Complaints are the beating heart of every lawsuit, and Google had the burden of presenting a compelling reason for sealing the documents that are integral to the merits of Plaintiffs' claims."

In a statement, a Google spokesperson said, "As we have stated previously, Epic's lawsuit is baseless and mischaracterizes our business conversations. Android provides more choices in mobile devices for developers and consumers."
 

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https://www.theverge.com/2021/9/10/...rea-fortnite-developer-account-rules-response

Apple won’t let Epic bring Fortnite back to South Korea’s App Store
Unless Epic complies with App Store rules, that is

Apple says it won’t let Epic Games back in the App Store until they agree to “play by the same rules as everyone else.” Earlier today Epic asked Apple to reinstate its developer account so that it could re-release the iOS version of Fortnite in South Korea, which recently passed a bill forcing Apple and Google to allow alternate in-app payment systems.

Apple, however, maintains it’s under no obligation to let Epic in the App Store at all. “As we’ve said all along, we would welcome Epic’s return to the App Store if they agree to play by the same rules as everyone else,” an Apple spokesperson says in a statement to The Verge. “Epic has admitted to breach of contract and as of now, there’s no legitimate basis for the reinstatement of their developer account.”

The South Korean legislation has not yet gone into effect, but if and when it does, according to Apple, that wouldn’t have any bearing on the company’s process for approving developer accounts. Until Epic agrees to comply with the App Store’s app review guidelines, Apple isn’t going to consider its request.

Fortnite, one of the most popular video games in the world, has been unavailable on the App Store since August of last year. Apple ultimately terminated Epic’s developer account in response to a Fortnite update that dodged the App Store’s in-app payment requirement in order to get around paying Apple the 30-percent cut. Epic then sued Apple and went to trial in May, with a verdict yet to come.
 

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https://www.pcgamer.com/uk/fortnite-to-return-to-ios-after-epic-wins-big-in-apple-trial-verdict/

Epic wins big in Apple trial verdict
But this party's just getting started.

Judge Yvonne Gonzalez Rogers has issued her ruling in the Epic v Apple case, and they'll be crying into their cappuccinos in Cupertino. The case was heard earlier this year in the US District Court of Northern California and centred around Epic's claim that Apple's insistence that developers use Apple's in-app payment system on iOS is anti-competitive, and taking advantage of a monopoly position.

Here's a full explainer of the arguments, and a breakdown of Apple's defence.

Judge Rogers agreed with Apple on almost all counts, but one big victory—for now—went to Epic. The court ruled that Apple did violate California's Unfair Competition Law, and has ordered Apple to change its iOS app policies within 90 days.

Apple's counterclaim win is that major point that it is not in violation of Californian antitrust laws, alongside a very minor one about Fortnite royalties. Because Epic breached its contract with Apple, it must now pay Apple around $3 million as a cut on Fortnite earnings on iOS between August and October 2020, plus a further 30% on any other earnings from November 1 through to the date of the judgement. I doubt Tim Sweeney will be losing any sleep over that.

What will have Sweeney doing cartwheels, however, is the permanent injunction issued by the court relating to the violation of California's Unfair Competition Law. The injunction, dated September 10 2021, will come into force in 90 days, and reads as follows:

"Apple Inc. [...] are hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app."

This means that, as happened in the South Korean courts last week, the court has ruled Apple cannot stop apps from pointing customers towards their own 'purchasing mechanisms'. The ruling does clarify that these will be in addition to Apple's own In-App Purchasing system, but it's crystal-clear that Apple has to allow apps to send users to third-party payment services, and has 90 days to do it.

The full ruling spells out exactly what the judge has—and hasn't—declared. First of all, the court did not find that Apple has a monopoly: Under the Californian legal definition of such, "the court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws."

"While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct. Success is not illegal," reads the ruling.

"Success is not illegal" is at high risk of becoming a new Silicon Valley slogan, and Apple itself referenced the line in a short statement released after the ruling:

"Today the Court has affirmed what we’ve known all along: the App Store is not in violation of antitrust law. As the Court recognized ‘success is not illegal.’ [...] We remain committed to ensuring the App Store is a safe and trusted marketplace that supports a thriving developer community."

The judgement went the way it did, however, because "Apple's anti-steering provisions hide critical information from consumers and illegally stifle consumer choice," writes Judge Rogers. "When coupled with Apple's incipient antitrust violations, these anti-steering provisions are anticompetitive and a nationwide remedy to eliminate those provisions is warranted."

In other words, the court has ruled that it's unfair for Apple to prevent app makers from advertising their own prices and purchase methods. In another part of the ruling, the court also takes issue with the arbitrariness of Apple's 30% commission fee, noting that it was set "almost by accident" and "without considering operational costs, benefit to users, or value to developers."

"The evidence here shows that, unlike the increased merchant fees in Amex, Apple's maintenance of its commission rate stems from market power, not competition in changing markets," reads the ruling.

Epic CEO Tim Sweeney has taken to Twitter to reiterate some of Epic's slogans in what will be an ongoing battle.

Sweeney went on to add "Fortnite will return to the iOS App Store when and where Epic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers. Thanks to everyone who put so much time and effort into the battle over fair competition on digital platforms, and thanks especially to the court for managing a very complex case on a speedy timeline. We will fight on."

Sweeney's saying Fortnite will return when Apple’s done what the judge says, basically, though his qualified "when and where" is because this could be in 90 days: or take a lot longer.

Apple is all-but-guaranteed to appeal this ruling, but make no mistake: it's a huge win for Epic, and in some respects a surprising one. As Apple's statement in response to the ruling makes clear, it will continue to fight for its right to insist on iOS using its own In App Purchasing for reasons of security and consumer trust. This will run and run, though Apple will nevertheless have to get real about how it's going to implement what the courts require.

On a lighthearted note, the ruling managed to squeeze some humor into its interpretation of the law. This is a particularly good line: "Although Epic Games claims that it would not have a viable way of monetizing Fortnite without being able to sell in-app content, the record shows it monetizes Fortnite in nine other ways."

And then there's this, about the Fortnite bananaman who briefly became the center of attention during the trial.

 
Last edited:

V_K

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Um, am I reading this wrong? It seems that Apple is only ordered to allow buttons and links directing the user to other payment methods (which it was clear since the proceedings themselves was going to happen), not to include other payment methods in the apps themselves.
 

V_K

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Looked at the verdict itself. I'm absolutely reading it right, the judgement concerned only anti-steering rule. There is potentially a much bigger loss for Sweeney in there though:

The relief to which Apple is entitled is [...]
a declaration that (i) Apple's termination of the DPLA and the related agreements between between Epic Games and Apple was valid, lawful, and enforceable and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games' wholly owned subsidiaries, affiliates and/or other entities under Epic Games' control at any time and at Apple's sole discretion.

Now if I'm reading this correctly, that means Apple doesn't have to restore Fortnite, and can even proceed to terminate the UE developer account.
 

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https://www.pcgamer.com/uk/videogame-definition-legal/

Epic v Apple judge grapples with the big question: What is a videogame?
But at least the judge called us "highly eclectic and diverse."

Is there any argument more tired than "are videogames art?" Well, how about: "What is a videogame?" Gamers have been arguing about it since day one, with the debate reemerging every time a new trend hits, like "walking sims," ARGs, or visual novels, to name just a few. Which is why it's funny (and maybe a little sad) to see the American justice system fail us once again and punting on a legal definition of a "videogame" during Friday's ruling on the Epic v Apple trial.

California Judge Yvonne Gonzalez Rogers issued her ruling Friday morning, and while Epic "won" on one important count, the judge agreed with Apple on most counts. The exact legal definition of a videogame, however, was largely left up in the air.

"The Court begins with a definition of a videogame. Unfortunately, no one agrees and neither side introduced evidence of any commonly accepted industry definition," the judge's ruling reads. Over the course of the trial, both Epic and Apple argued whether certain aspects of Epic's Fortnite are a game, as well as whether digital services like Netflix can be considered videogame stores after releasing projects like the choose-your-own-adventure Bandersnatch film. Things degraded far enough that for a brief moment in time, legal experts had to address a semi-naked version of Peely, Fortnite's sentient banana man.

Judge Rogers did throw a bone to some intentionally vague definition of a videogame later in her ruling, however.

"At a bare minimum, videogames appear to require some level of interactivity or involvement between the player and the medium," the judge's ruling states. "In other words, a game requires that a player be able to input some level of a command or choice which is then reflected in the game itself. This gaming definition contrasts to other forms of entertainment, which are often passive forms enjoyed by consumers (film, television, music). Videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television. Beyond this minimum, the video gaming market appears highly eclectic and diverse."

Don't we know it, Judge Rogers. The industry as a whole, though, could do a little better.

Rogers added that the court "need not reach a conclusive definition of a videogame" because every party already considers Fortnite, a major factor in the lawsuit, a videogame.

One interesting legal implication, as noted by The Verge reporter Adi Robertson: Judge Rogers declined to rule on whether interactive films like Black Mirror: Bandersnatch are videogames. Rogers noted that those examples, plus platforms like Fortnite's "metaverse" (basically its willingness to create elaborate marketing crossovers with numerous intellectual properties) are merely pointing towards a trend wherein videogames and passive entertainment are beginning to "mesh and overlap."

If Epic wants to continue its argument that platforms and services like Netflix are being financially harmed by Apple's App Store rules, it's possible that this ruling would give companies like Apple the legal grounds to sidestep those arguments. Basically, the fewer examples that Epic could use to demonstrate Apple is maintaining monopolistic power over developers, the less likely it is that Apple will have to deal with the legal ramifications of exerting such widespread control over the app market. If Epic can't legally assert that Netflix is a videogame storefront, it probably won't factor into a judge's ruling.

So there you have it. Has the American legal system failed the people once again or saved us from another round of meaningless fanboy bickering? Frankly, I'm not upset at Judge Rogers' vague ruling. Videogames have always been an evolving medium, just like any other art form, and its low bar of requiring some interactivity or other personal input is what sets it apart and makes these experiences special.

Maybe next they can define what is an RPG.

https://www.pcgamer.com/uk/epic-games-metaverse-court/

Court rules that Tim Sweeney really means all that stuff he says about the 'metaverse'
The metaverse is the future of gaming, according to the Epic Games CEO.

Epic Games CEO Tim Sweeney is constantly going on about "the metaverse." It's part of the reason Epic sued Apple over its iOS App Store policies: It's hard to build a virtual universe that works the same across all platforms if one of those platforms has a bouncer at the door demanding a 30% entry fee. But it's also fair to wonder whether Sweeney's affection for a term coined in a sci-fi novel really constitutes a business plan. Does Sweeney truly believe in this metaverse stuff?

According to the US District Court: Pretty much, yeah.

"The Court generally finds Mr. Sweeney’s personal beliefs about the future of the metaverse are sincerely held," today's Epic v Apple ruling reads.

As for what the metaverse actually is, well, the Court understands it to be a "digital virtual world where individuals can create character avatars and play them through interactive programmed and created experiences." It's the virtual world of Neal Stephenson's Snow Crash, where the term originated—Ready Player One is the more modern reference—where users can have "social experiences" and "game experiences" within an online environment that's authored not just by its operators, but also by its users. Second Life, VRChat, and Roblox come to mind, though only the latter is actually mentioned by the Court. (That's probably for the best, given the stir a nude banana has already caused.)

Fortnite also has metaversey qualities by this 'kitchen sink' definition. It's a battle royale game, a place for social experiences like movie trailer premieres and concerts—there's a big season-ending event happening this weekend—and its Creative mode allows users to build their own experiences. (It's weird to think that Fortnite used to just be a co-op shooter I didn't care much about. Now it's got a Martin Luther King Jr exhibit.)

I'm thinking, however, that what appears on screen is the wrong focus when talking about "metaverses," even if Sweeney himself said that a metaverse is a "realistic 3D world" that mixes games and socializing. (He was not immediately available for an interview about the ruling.)

My understanding is that Epic's metaverse vision—which Sony has backed with hundreds of millions of dollars—is less about Travis Scott concerts and more about making platforms irrelevant. The goal is to build a network that allows people to play, socialize, create, buy, and sell digital stuff regardless of whether they're on their phones or PCs or smart fridges, and regardless of whether they're logged into their Steam accounts or their Epic Games Store accounts or their Bank of America accounts. All of that is great for Fortnite, which Epic wants to transition into more of a creative platform (sharing profit with creators), but I don't think the idea that Fortnite is the metaverse reflects Epic's true ambition.

Epic's goal of broader platform-irrelevancy is visible in the online services that it offers game developers for free. Epic's account services, for example, are designed to "bridge friend connections across platforms and devices." To explain why it gives all this away for free, even to developers who don't release their games on the Epic Games Store, Epic says that everyone benefits from "growing a cross-platform account base and social graph available to all." Of course, Epic stands to benefit a lot from controlling this platform that transcends platforms.

Apple's current App Store policies are getting in the way of that vision, though. First of all, Apple's 30% take of in-app transactions isn't ideal if you're trying to make the differences between platforms disappear. Either Epic makes 30% less money on iPhone Fortnite V-Bucks purchases, or it raises V-Buck prices for the iPhone version only. Right now, Apple wouldn't even let Epic include a note in the Fortnite iOS app letting users know that they can buy V-Bucks elsewhere, never mind put its own payment processing system into the app (which is what Epic did to get Fortnite kicked off the App Store last year).

Secondly, Apple doesn't allow iOS apps to sell other apps, which has stopped Epic from releasing a mobile version of the Epic Games Store on iOS, and presumably from pursuing some more-fully-formed vision of its metaverse that goes beyond Fortnite and V-Bucks.

Today's Epic v Apple ruling helps Epic out with one of those problems. The ruling overwhelmingly sided with Apple, but if it were the conclusion of an anime fight scene, Apple's victory laugh would be cut short when a razor-thin red line opened up across its face, revealing that it only dodged 99 of 100 katana slices.

Within two months, Apple has to start allowing iOS apps to advertise their own payment systems. At minimum, Epic will be able to put a link in the Fortnite iPhone version which opens a URL where they can buy cheaper V-Bucks. They might get away with putting their payment processing system directly into the app again—and that's the minimum Epic says it will accept—but the injunction isn't totally clear on the issue. The Verge has a good breakdown of the ways in which it can be interpreted.

Epic didn't get everything it wanted, but this was just the first attack in the metaverse wars, and I'm surprised that Epic managed to land any strikes at all. Plus, we learned that Tim Sweeney is, in the opinion of the United States District Court, Northern District of California, not bullshitting us about this metaverse stuff.

In the ruling, the Court also attempted to define "videogame," which may be even harder than defining "metaverse." I think it did a pretty good job!
 

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Um, am I reading this wrong? It seems that Apple is only ordered to allow buttons and links directing the user to other payment methods (which it was clear since the proceedings themselves was going to happen), not to include other payment methods in the apps themselves.

https://www.theverge.com/2021/9/10/22667161/app-store-epic-ruling-difference-button-external-link

The future of the App Store depends on the difference between a ‘button’ and an ‘external link’
A close read of the injunction in Epic v. Apple

acastro_210831_1777_0003.0.jpg


Today the judge in Epic v. Apple issued a lengthy ruling holding that Epic failed to prove that Apple has a monopoly in mobile gaming transactions. Importantly, the court also held that Apple’s rules preventing other payment options in the App Store are anti-competitive, and issued an injunction telling Apple to cut it out.

Specifically, the court said that “Apple is engaging in anticompetitive conduct,” and that “Apple’s anti-steering provisions hide critical information from consumers and illegally stifle consumer choice.”

To fix that, the court issued the following permanent injunction barring Apple from having rules against other payment systems. I’ve bolded the most relevant bit:

Apple Inc. and its officers, agents, servants, employees, and any person in active concert or participation with them (“Apple”), are hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app.​

This specific wording is lifted directly from Apple’s App Store rule 3.1.1, which says “Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase,” so it’s tempting to think that the judge just declared that rule anti-competitive and crossed it out.

But it’s a little more complicated than that — now that this text is in a judicial order, it no longer belongs to Apple or needs to be interpreted how Apple wants. Indeed, the court was clear that it will enforce this rule, and that if anyone thinks Apple is breaking it, it wants to know. Again, my bolding:

The Court will retain jurisdiction over the enforcement and amendment of the injunction. If any part of this Order is violated by any party named herein or any other person, plaintiff may, by motion with notice to the attorneys for defendant, apply for sanctions or other relief that may be appropriate.​

So now comes the really complicated part. What does this injunction mean for Apple and the App Store? Let’s break this rule down piece by piece — the difference between a “button” and an “external link” is going to be remarkably important here.

Apple is:
  1. not allowed to prohibit developers from including in their apps and their metadata
  2. buttons
  3. external links, or
  4. other calls to action
  5. that direct customers to purchasing mechanisms
  6. in addition to In-App Purchasing.
We can make some versions of this sentence make sense really easily:
  • Apple is not allowed to prohibit developers from including external links in their apps that direct customers to purchasing mechanisms.
  • Apple is not allowed to prohibit developers from including calls to action in app metadata [like descriptions in the App Store] that direct customers to purchasing mechanisms.
But consider the following version of this sentence:
  • Apple is not allowed to prohibit developers from including buttons in their apps that direct customers to purchasing mechanisms.
Well, shit. Here is an example of a button that takes you to a purchasing mechanism in the Amazon app:

IMG_8A3B35F71848_1.jpeg

A button in an app that directs customers to a purchasing mechanism.

This is the ball game! What does it mean for a button in an app to “direct a customer to purchasing mechanisms”? Is it a checkout button? Can Amazon add a cart, a checkout button, and payments to the Kindle app now? The court isn’t stupid — it specified buttons and external links, which means they are presumed to be distinct. So a button can’t just be an external link that kicks you to Safari.

That means that a fair reading of the plain text of this injunction suggests that buttons in iOS apps can direct users to purchasing mechanisms in the app — if the button just kicks you out to the web, it would be an external link!

I am confident a lot of developers are going to test this language in aggressive ways, and that Apple will find itself developing new rules to protect its lucrative in-app purchasing system from competition. And I’m confident Apple will try to say that “button” just means what something looks like, while developers will say that “button” means how something works. (There is a lot of irony in this for Apple.)

But in the end, it won’t be up to Apple to decide what this order means — it will be up to the court. And that is a delicate position to be in, because the court explicitly thinks the anti-steering rule is very anti-competitive.

Apple did not respond to a request for comment on the difference between buttons and external links.
 

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So a button can’t just be an external link that kicks you to Safari.
I beg to differ.
The ruling text makes it very clear that this injunction is aimed against the anti-steering rule, not against the rule that prohibits other in-app purchase mechanisms. This part of the case was specifically decided in Apple's favor.
 

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Total win for Apple, my God probably even the Apple lawyers were not expecting such a win. Cherry on the top is Sweeney has to pay Apple for missed Fortnite sales on IOS. :lol:
 

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Infinitron there's no mystery about it, the game journos' reading comprehension skills are just, um, dubious. First they declare the case a win for Epic, when 9 out of 10 points have been decided in Apple's favor and Sweeney explicitly called it not a win, now this.

And the details don't matter anyway because Epic already said they are going to appeal, so the ruling likely won't come into effect.
 

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And the details don't matter anyway because Epic already said they are going to appeal, so the ruling likely won't come into effect
That's assuming the appeal is in Epic's favour, yeah?
 

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And the details don't matter anyway because Epic already said they are going to appeal, so the ruling likely won't come into effect
That's assuming the appeal is in Epic's favour, yeah?
No, because if the appeal isn't in their favor they're gonna appeal again and again as much as allowed. And if it is, so will Apple. All the while preventing the ruling from going into effect. It's gonna be at least ten years until any of the details begin to matter - and by that time the ruling may get significantly revised.
 

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https://www.pcgamer.com/epic-appeals-apple-verdict-ponders-meaning-of-the-word-button/

Epic appeals Apple verdict, ponders meaning of the word 'button'
Epic isn't satisfied by its one win in the Apple trial.

Epic Games has appealed last week's verdict in its antitrust case against Apple, which was tried in California earlier this year.

Epic wasn't able to convince the US District Court that Apple was running an illegal monopoly by preventing iOS apps from offering alternatives to Apple's payment processing systems, and the ruling went in Apple's favor almost entirely. The one win Epic did get was pretty big, though: One of Apple's rules preventing apps from advertising their own payment methods was deemed anticompetitive under California's Unfair Competition Law.

Epic CEO Tim Sweeney is wondering: What's a button?

If developers will be allowed to put "buttons" in their apps that "direct customers to purchasing mechanisms," does that mean they can include a button that goes to a non-Apple checkout system in the app? That's what Epic wants to be able to do, and it's the only way it'll put Fortnite back on iOS. But Apple could say, no, the order only means that you can include a button that opens a website that contains a purchasing mechanism.

It's a bit vague. Nobody knows for sure what the precise legal meaning of the word button is, here, but it's about to get a very thorough testing. Apple has 90 days from the verdict to comply with the injunction.

The button question isn't the first time the case has wanted for a legal definition. The day of the verdict reminded us all that there's still no real legal outline of what a videogame actually is in the United States.

The Court did, however, determine that Sweeney's opinions about the metaverse are sincerely held, and during the trial we got it on record that Peely is "just a banana." Maybe we'll know what a button is when it's all over, too.
 

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Just 2 days ago PCGaymer: "California Judge Yvonne Gonzalez Rogers issued her ruling Friday morning, and while Epic "won" on one important count"
Now: "ruling went in Apple's favor almost entirely. The one win Epic did get was pretty big, though: One of Apple's rules preventing apps from advertising their own payment methods was deemed anticompetitive under California's Unfair Competition Law."

And that is big fucking nothing as you could do that anyway until now, but Apple prevented devs putting that information and linking it directly in the app. You still have to go outside of the app to buy virtual bucks from x developer. I can see it clearly Apple will put big scary message about security every time you are directed outside the app. :lol:

PCGaymer and Sweeney are fucking retards with "what is button" hur dur. It's a graphical representation of a link morons.

 
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somehow missed this, skipping over autistic drama over what is a button for my victory lap
Good luck proving Apple has monopoly on phones.
ios users account for ~80% of mobile app revenue in USA

Epic should hire you as their lawyer, you got this in the bag. :salute:
Thanks!!! The only part of the case that mattered went in Epic's favor.
 

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