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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Cazzeris

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Strongest point? How about dialogues, setting, story...?
 

felipepepe

Codex's Heretic
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Is this RPG so poorly made?
Is not poorly made, it's actually quite polished. The problem is that is absolutely soulless. Best comparison so far is to NWN2 original campaign... it had all the features of a dream game, yet it was boring, bland and utterly forgettable.

Or is only an early beta, and everything will be fixed?
That's what the last 160 pages have been about... do you join InXile's apologist club and trust their ability to fix everything and deliver glorious incline, or are you butthurt, think they will never make it a great game and all hope has died? Join? Die?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
...or do you ignore the thread because you haven't even played the game and don't plan to until it's actually released, and thus can't trust what anybody here is saying
 

Cazzeris

Guest
...or do you ignore the thread because you haven't even played the game, and don't plan to until it's actually released and thus can't trust what anybody here is saying
That's the point. I'll buy the game without seeing any reviews and judge it by myself.
I hope the game'll be at least as good as the first Fallout game (which is as good as New Vegas, in my opinion).
 

Daedalos

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MEh..

I wish I could fast forward 6 months and skip all this bullshit.. back and forth between haters and optimists like myself.

Skip forward and evaluate WL2 as a finished product.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'd respect felipepepe more if, instead of nitpicking the game to death, he'd just realize that Wasteland 2's core gameplay loop - which seems to be "isometric dungeon crawling and keyword clicking conversations" - just isn't his cup of tea. It's like some people can't put their finger on WHY they don't like a game, and thus they keep bringing up all kinds of minor shit instead.

"Oh, I don't like this quest, the reactivity feels forced! Oh, why is there cover here there shouldn't be cover here it's too obvious! Oh, why isn't this map a big grid with houses? Oh, the humor here is so juvenile!" Give me a break.

Anyway, going to bed, will split the three page derail tomorrow morning. :kfc:
 
Last edited:

agris

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I'd respect felipepepe more if, instead of nitpicking the game to death, he'd just realize that Wasteland 2's core gameplay loop - which seems to be "isometric dungeon crawling and keyword clicking conversations" - just isn't his cup of tea. It's like some people can't put their finger on WHY they don't like a game, and thus they keep bringing up all kinds of minor shit instead. "Oh, I don't like this quest! Oh, why is there cover here there shouldn't be cover here it's too obvious! Oh, the humor here is juvenile!" Give me a break.
Sitting on the side-lines and reading all of the comments, it looks more like felipepepe and others are more upset that WL2 isn't living up to the C&C monster that Fargo pitched it as (see felipepepe's post where he quoted the vision doc). I think some players feel like they were sold snake-oil with WL2.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sitting on the side-lines and reading all of the comments, it looks more like felipepepe and others are more upset that WL2 isn't living up to the C&C monster that Fargo pitched it as (see felipepepe's post where he quoted the vision doc). I think some players feel like they were sold snake-oil with WL2.

I'd say it's a lot more than that in his case. And it's more like he doesn't like the type of C&C that it does have, or doesn't recognize it as "real" C&C.

Anyway, regardless, it's worth noting that the whole "reactivity" thing wasn't actually emphasized during the Wasteland 2 Kickstarter campaign itself. Fargo only started talking about reactivity when he published the vision document a couple of months afterwards. I don't remember pledging to Wasteland 2 expecting a "C&C monster", and the whole "reactivity reactivity reactivity!" thing that emerged afterwards came as a rather pleasant surprise.
 

felipepepe

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I'd respect felipepepe more if, instead of nitpicking the game to death, he'd just realize that Wasteland 2's core gameplay loop - which seems to be "isometric dungeon crawling and keyword clicking conversations" - just isn't his cup of tea. It's like some people can't put their finger on WHY they don't like a game, and thus they keep bringing up all kinds of minor shit instead. "Oh, I don't like this quest! Oh, why is there cover here there shouldn't be cover here it's too obvious! Oh, the humor here is juvenile!" Give me a break.
Bullshit. Not only you're guessing what I like or don't like (and wrong, since I love dungeon-crawlers), but you're also saying that W2 is the same as ToEE, Knights of the Chalice and Fallout Tactics? Fuck no, I played those game a lot and even F:T, the weakest of the three, can kick W2's ass a mile away. Combat that's actually tactical, great (and open!) level design with multiple entry points, interesting encounters, aimed shots, perks, proper stance implementation... hell, even in C&C it's better! Stuff like choosing to help the deathclaws or saving the super-mutants unlocks them as recruits later but may piss your commander, something way more interesting and rich than just getting a extra line from a NPC.

Wanna know why I don't like the Wasteland 2? Because it is a mediocre and boring game, made by playing safe and copying others, while never understanding what made those games great in the first place. Everything in W2 is there because it was promised or because "it's what RPGs do"; there's no vision or soul behind it, just a bunch of has-been and want-to-be working their asses off to do everything in a feature checklist that Fargo came up with a year ago, as if a game was just the sum of the parts.

I'd say it's a lot more than that in his case. And it's more like he doesn't like the type of C&C that it does have, or doesn't recognize it as "real" C&C.

Anyway, regardless, it's worth noting that the whole "reactivity" thing wasn't actually emphasized during the Wasteland 2 Kickstarter campaign itself. Fargo only started talking about reactivity when he published the vision document a couple of months afterwards. I don't remember pledging to Wasteland 2 expecting a "C&C monster", and the whole "reactivity reactivity reactivity!" thing that emerged afterwards came as a rather pleasant surprise.
So W2 does C&C right, it's me that can't appreciate it. But if I disagree with that, W2 was never about C&C anyway... Goddamn Infinitron, you're now making multiple layers of apologist-speak at once! WHY? I understand sea and BN, but just why you spearhead the W2 Defense Squad so much, when I never even seen you praise the game for anything, just make apologies and hope for the future?
 
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MEh..

I wish I could fast forward 6 months and skip all this bullshit.. back and forth between haters and optimists like myself.

Skip forward and evaluate WL2 as a finished product.
Do you think Brian Fargo will be able to find some soul to put into his game by then? :D
 
Joined
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Messages
7,269
I'd respect felipepepe more if, instead of nitpicking the game to death, he'd just realize that Wasteland 2's core gameplay loop - which seems to be "isometric dungeon crawling and keyword clicking conversations" - just isn't his cup of tea. It's like some people can't put their finger on WHY they don't like a game, and thus they keep bringing up all kinds of minor shit instead.

"Oh, I don't like this quest, the reactivity feels forced! Oh, why is there cover here there shouldn't be cover here it's too obvious! Oh, why isn't this map a big grid with houses? Oh, the humor here is so juvenile!" Give me a break.

Anyway, going to bed, will split the three page derail tomorrow morning. :kfc:
I'd respect you and the WL2 team a whole lot more if they addressed the legitimate issues with the game instead of continuously moving the goalposts with what the game is intended to be.
 

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