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Excidium
P. banal
B-but it's just beta.
Yeah, that's the pain here... the KS update already says:B-but it's just beta.
The enemies you’ll meet in the beta are pretty early-game, which makes fights a little more straight-forward, as their AI is simpler than some of the later-game enemies.
"Then why the hell you guys did shitty ones in the first place?"
From what I know it's mostly a matter of "not implemented yet." I agree with your points by the way, I just think maybe you are expecting a bit more complex combat than might have been the intention of the game (not necessarily for the better). I'm of the opinion more challenging, more complex, etc. is not always good for its own sake, it's how that complexity and challenge fits into the wider picture that matters, and what role combat plays in the game overall.More even; weapons, encounter design, items, enemy variety and AI... There's some good stuff here, like how I saw a enemy running out of bullets and then looting the body of a fallen comrade for ammo, reloading and firing again. Or how the giant frog used his tongue to steal and swallow my character's pistol. But those moments are lost in the sea of mediocrity.
Enemies either go into cover and keep shooting you with the basic shot (never they did a burst), or run at you for melee. There's absolutely no group strategy, ambushes, use of environment or even item uses. Some stuff could be used, like how addicts attack you with rusty needles (it could inflict disease), or flies spitting bile (it should poison), but none of that is in. There's even a "Gear of War syndrome", that you see a bunch ofchest-high wallscover from afar and you know that there will be an encounter there.
Compare this with X-Com having enemies that kill isntantly, mind-control, use grenades, spawn zombies, fly to flank you and other stuff, and Wasteland 2 encounters are banal shit boring, even if the system should provide way more resources.
Game should always be challenging, otherwise it's just a waste of time. Assume we won and move on.
Game should always be challenging, otherwise it's just a waste of time. Assume we won and move on.
Yeah, it's called difficulty curve, but interesting =/= difficult. Baldur's Gate 2 first area is extremely easy and even more interesting.Traditionally, in video games, the beginning of the game is easier than the end of the game.
So this is a bloody alpha, and reviewing it is pointless, as everything is still up in the air.From what I know it's mostly a matter of "not implemented yet."
There is no interrupts
There are interrupts
Hmm.
Wut. Not at all.Game should always be challenging, otherwise it's just a waste of time. Assume we won and move on.
Equally challenging? Can I take this to mean that you reject the concept of a "difficulty curve"?
Seriously bro, what can you say at this moment about the game that can't be replied with "they are still changing it" ? The combat? Loot? Quests? C&C? Graphics?
lick and drag method to rotate and move? That is some tablet shit right there.
That's pretty much all they can do, unless you use tilt (don't, I'll hurt you.)Nothing of the sort can be done on tablets.
it has a lot a lot of polish but we are going to take all the feedback from beta and get it right.
Anyway, all these complaints, and nobody has yet remarked on the fact that the game has no day/night cycle. Now that's kind of lame, and it's not going to change either.![]()
I demand Radiant AI. I want to spy on Sean while he bathes himself, watch him eat, sleep... ugggguuuuuAnyway, all these complaints, and nobody has yet remarked on the fact that the game has no day/night cycle. Now that's kind of lame, and it's not going to change either.![]()
I demand Radiant AI. I want to spy on Sean while he bathes himself, watch him eat, sleep... ugggguuuuuAnyway, all these complaints, and nobody has yet remarked on the fact that the game has no day/night cycle. Now that's kind of lame, and it's not going to change either.![]()