Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I will have a pretty great weekend gamingwise.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,766
Location
Copenhagen
I haven't been following this almost at all since the early beta. What's the status? We love it? Hate it?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,772
I haven't been following this almost at all since the early beta. What's the status? We love it? Hate it?
No one can say for certain because during the month between the gold master and release they did a huge balance pass on everything, excepting the beginning through Highpool/Ag Center, which will remain a lousy tutorial.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Yea, the Dragonfall - WL2 one-two punch has this weekend spoken for, and then some.

That said, if there aren't any Serpioids in the final release, I'll be SO disappointed...!
 

murloc_gypsy

Cipher
Joined
Jun 23, 2014
Messages
323
I haven't really followed this thread that much. How's the C&C in this game? Is combat gud, say D:OS-good?
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I will have a pretty great weekend gamingwise.
you better wait a few months for it to be at least a little bit patched
I bet it will be totally bug free, after release. :troll:
Im kinda expecting it to be worse than D:OS on release...like half the menus missing, some weapons doing insane damage, a few quests not working..
I'll wait for confirmation in this thread and then play it when it's complete. I already can't wait, after D:OS I need some more of the sweet tb combat.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
So MCA did "research" for W2 this year, after the beta was well underway and his contribution to the design ended?
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Brother None seems fairly confident it will be playable and I trust it will be as well, at least Arizona will be, and by the time I get to CA a lot of the game breakers should be fixed.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
Brother None seems fairly confident it will be playable and I trust it will be as well, at least Arizona will be, and by the time I get to CA a lot of the game breakers should be fixed.
Yeah but I'm kinda expecting there to be some patches where you need to start a new game for them to take effect.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I haven't been following this almost at all since the early beta. What's the status? We love it? Hate it?
It's better than it was but still has a lot of issues. They appear to have made a shitload of changes to the system in the 11th hour that none of the testers have seen (headshots, attributes influencing skill checks) that could break a lot of stuff.

Before the "balance pass" that none of us have seen I ran through the beta on Supreme Jerk and only had one character death to an instakill grenade after a dialogue check. (Guy enters room in a dialogue, initiates combat and throws a grenade in round 1 before you get any option to positon yourself).
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,772
Im kinda expecting it to be worse than D:OS on release...like half the menus missing, some weapons doing insane damage, a few quests not working..
I'll wait for confirmation in this thread and then play it when it's complete. I already can't wait, after D:OS I need some more of the sweet tb combat.
I believe it's going to be the opposite, considering Larian was working on D:OS content until the 11th hour and beyond. Aside from the addition of headshots, Wasteland 2's been feature and content complete for months now.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Yeah but I'm kinda expecting there to be some patches where you need to start a new game for them to take effect.
During the beta, most progress-impeding issues occurred as a result of the massive changes being made to the game and the fact that old saves simply did not have the correct quest stages set, or the NPCs/objects/world states saved were no longer applicable. As we'd simply be patching and improving the game from here on out, instead of making more sweeping content changes, this likely will not be a significant issue anymore, and since our save file format is now locked we can more easily implement save-level work-arounds to any issues that might get stored inside a save file.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,715
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
FIRST TO WIN CONTEST
inXile is partnering-up with Razer and Intel to run an exciting contest for Wasteland 2’s launch!

We will be handing out hardware from our partners to the first of our fans who play Wasteland 2’s main story path starting after official release through to completion, and stream and store it on Twitch so we can verify your playthrough. The top prize is a $2,500 Razer Blade Pro laptop for the USA or its cash equivalent for non-USA!
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,766
Location
Copenhagen
Why are you posting straight up commercials like that dude? :lol:

Next up on the Tron: InXile Ran A Kickstarter Campaign To Make A Game; You'll Never Guess What Happened Next
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,715
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why are you posting straight up commercials like that dude? :lol:

Haven't you heard? I'm a shill.

*shrug* It's a contest. Maybe somebody here who is into livestreaming is interested. Not like I put it on the front page.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom