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https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=2829&p=118867#p118810
http://en.wikipedia.org/wiki/Early_access
Welcome to 2013
Lead Animator Josh Jertberg said:There were a couple creatures that didn't make it into the game, such as the car crabs. They had some cool animations.
Couple NPC types never made it either. Its ok though just like when you see deleted scenes from movies you can understand the final product didn't need them.
One major thing was the concept of adding animation sets that affected your characters and showed some personality quirks, such as guy with a limp, nervous, overconfident...stuff like that. It just became too much to manage on a technical level and I am the only animator so it was a tall order.
Lead Animator Josh Jertberg said:ya... it was kind of risky adding that footage. Whats going on is when there is a sharp change of direction they do a "quick turn" its all still in development and honestly in the final game I hope to have special animation states designed to handle stairs in a more natural way. The interesting thing about Torments animation is its non deterministic... its organic. Each time you go up those stairs for example, it will be just a little different depending on the angle of approach etc.
The animation systems for wasteland 2 and Torment are wildly different and not easily compatible. If we get a chance to do WL3 I can promise you that I will take what I have learned in WL2 and do my best to up my game big time. Rest assured I have a vision for how I would like WL3 to look.
Guys, why can I play the game right now? Is this some beta build that will update with the launch at midnight?
http://en.wikipedia.org/wiki/Early_access
Welcome to 2013