- Joined
- Jan 28, 2011
- Messages
- 97,556
Man, steam jew gold alone can keep them going for awhile.I would've thought the budget is almost used up. Will there be real iterations over content at this point? Brother None said so, yes, but budget limitations must arise pretty soon, i assume?
So the areas and quests might be set in stone pretty much. A statement on exactly which point in planed development cycle are we now would be interesting. Beta can mean anything. I could start a beta at the very end and hope for the best, for example.
So how much dev time is there left?
You do realize inXile have other sources of revenue right? They aren't exactly Interplay-huge but they do have other successful titles keeping them afloat through their publishing arm (mostly mobile stuff).I would've thought the budget is almost used up. Will there be real iterations over content at this point? Brother None said so, yes, but budget limitations must arise pretty soon, i assume?
So the areas and quests might be set in stone pretty much. A statement on exactly which point in planed development cycle are we now would be interesting. Beta can mean anything. I could start a beta at the very end and hope for the best, for example.
So how much dev time is there left?
Removed healing over time for PCs.
Added a significant penalty for assault rifles and sniper rifles to hit anyone if there’s a hostile standing next to them in combat
I was just trying to do the same thing, that's a pretty huge change. I'm pretty damn shocked that they did it, most of the loss is in handholding I suppose.Removed healing over time for PCs.
More good ideas. Cue mutual admiration music.I suggested to them that Charisma could be used as sort of a leadership/group cohesion stat based on how NPCs occasionally "go rogue" and act on their own during combat. A group with low charisma all around would likely bicker and not be able to agree on party tactics. So if you dump Charisma all around, your party might be more powerful individually, but you'll have to deal with your meathead Rangers sometimes doing their own thing during combat. On the other hand, a group of charismatic Rangers with great relations and communication could get extra AP occasionally (like from Luck) to reflect how effective the team works as a unit.
Removed healing over time for PCs.
Added hotkeys for healing and mana potions.
Cool stuff. Maybe I won't hide my W2 box in the back of the shelf after all. Maybe.
Brother None said:Yeah, they're being pulled. I think they're still in in this version, but they'll likely be out in the next one.
Now I'm more curious how they ended up in in the first place.
Now I'm more curious how they ended up in in the first place.
Same way furries almost ended up in Fallout?
Now I'm more curious how they ended up in in the first place.
Same way furries almost ended up in Fallout?
Hmm, don't know what you're referring to, but my question is more like "why so many times".
Different people put references in and we just didn't notice it/pay it enough mind when doing passes/playthroughs. It is actually kind of a good thing people kicked up some noise over this because after a quick reassessment we agreed to pull pretty much all modern-day references (not that there were too many in the game, but some) and limit references pretty much to just 80s ones, something I can definitely get behind.Now I'm more curious how they ended up in in the first place.