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Incline The White Raven - Mystical Shamantic Open World Turn-Based Tactical RPG

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,031




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ABOUT THIS GAME
Awaken from your slumber young shaman, there is much work to be done.
Take control of Jin, a young wayward spirit whisperer in this mystical open world Tactical RPG.

Bewilder your enemies in cerebral tactical combat, explore disenchanted hellscapes that blur the boundaries between the underworld and real life, and lead an unlikely team of bandits, partisans and outcasts as you uncover the harrowing truth of the Aurorean Steppes.


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Wage Tactical War: Outsmart your enemies by taking advantage of every tactical opportunity afforded to you - whether it be setting the terrain on fire, shoving them onto an ally for a follow up attack or monopolizing the high ground, give them no quarter, for none shall be shown to you as well.


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Weave Your Own Tale: You decide how your story plays out. Fancy being a smooth talking charlatan that exploits others’ weaknesses for your own ends? How about an unflinching truth seeker that protects the weak? Choose your own backstory, but know that the future is yet unwritten.


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Confront Spiritual Hellscapes: The dangerous world of Greater Balhaea is free for you to explore. Uncover ruins of a lost civilization - as well as its hidden treasures, descend into the underworld to solve otherworldly mysteries, or stumble upon seemingly idyllic locations housing dark secrets. Have your fill of misadventures in the open world design of The White Raven.


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Build And Grow Your Tribe: All great tribes have humble beginnings. Gather resources from all corners of Greater Balhaea to build and upgrade your sanctuary. Invite and recruit highly skilled specialists to take advantage of those upgrades to increase your chances of survival.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,031
Judging from this developer diary, the devs seem to be inspired by Fire Emblem, Divinity Original Sin and Persona at the same time when meaking this game... neat!

The Inspirations Behind The White Raven

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Gather ‘Round Everyone!


Today I’ll be sharing with you a little bit about the inspirations behind The White Raven: why we’ve decided to do what we’re doing, what were the things that pushed us in this direction, etc.

I think that throughout my years of gaming, there were always 2 things that stuck with me when it came to assessing my enjoyment of the games I played: Storytelling and freedom of choice.



“Could I do this if I wanted to?”,

“What if I were to…”,

“oh my god what's happening now!?”



If a game had a compelling story and I (as the main character) could on a whim, try out any actions swimming around in my head, that would check a bunch of boxes for me.

The oldest game that I remembered having even a semblance of any of these elements was probably the fire emblem series (any blazing blade fans?), with the addition of support conversations really adding to the enjoyment of the game.





The awesome pixel animations didn’t hurt either. 

(above, Fire Emblem: The Blazing Blade, 2003 by Intelligent Systems)

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The awesome pixel animations didn’t hurt either.





(above, Fire Emblem: The Blazing Blade, 2003 by Intelligent Systems)






Of course more modern games are a real treat too!



As I (and my game library) grew older (and larger), I started delving into western RPGs and realized the merits of CRPGs and what they did really well (western RPGs in my very personal opinion place a larger emphasis on freedom of choice in picking how and when you’d like to tackle quests; JRPGs are a little more on-rails).



A masterclass in this would be Divinity: Original Sin II by Larian Studios (if you haven’t played this game yet...block out a week of free time). I could gush about them for HOURS: how the level design serves to empower their players’ imaginations, the number of ways you can approach quests, the intrigue behind each and every origin character GAHHHHH)





(above, Divinity: Original Sin II, 2017, by Larian Studios)

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(above, Divinity: Original Sin II, 2017, by Larian Studios)






TLDR: play this game if you’re a fan of anything RPG





And finally how can anyone talk about video game characters and forming these bonds (iykyk) without mentioning the JRPG tour de force that is Persona 5.



The Persona series just works.

You spend in-game (and real-life let’s be honest) days balancing spending time with your allies (and thus getting to know them more) and fighting / levelling up in dungeons.


The more time you spend with your allies, the more buffs you receive when the fighting starts (not to mention that you’d also get invested in their stories as well).





As a bonus, their soundtracks are a real banger too.

(above, Persona 5, 2016, by Atlus, P Studios)

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As a bonus, their soundtracks are a real banger too.





(above, Persona 5, 2016, by Atlus, P Studios)






This worked so well even Fire Emblem (looking at you 3 Houses) decided to get in on the action! (and to great effect I might add).







Now, why am I telling you all this? Well that’s because these games lay the foundation for The White Raven.



We’re looking to create an RPG that seeks to synergize the strengths that emerge from both Western and Eastern roots/routes; An RPG that allows you to have meaningful decisions that impact your standing amongst your allies, that brings you consequences both long and short term that impact not only your strategies, but also your story.




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From left to right: Fire Emblem: Three Houses (2019), Divinity: Original Sin II (2017), Persona 5 (2016)






I hope that with this short little entry, I was able to give you a bit of an insight when it comes to how we’re approaching (big picture-wise); the overall type of game that we’re making- where our focus is and what we view as important within The White Raven.







Next time I’ll be introducing you to the world of Greater Balhaea, the setting that the game takes place in- its inhabitants, existing politics, and a hint of the dangers (and secrets) found within the Aurorean Steppes.

Hope you look forward to it!


P.S.: Happy Thanksgiving everyone:)


- August from GatherRound Studios
 

N0rn

Novice
Joined
Dec 28, 2021
Messages
30
The visuals look pretty nice, will definitely keep an eye on that. I also like the influences the dev mentions and how he tries to combine them, even though the "Open-World" tag on Steam could make one a bit sceptical.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Visuals are a bit all over the place, but alright, this seems worth keeping an eye on
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,031
https://store.steampowered.com/news/app/1883360/view/3320858336372718806
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My Fellow Ravens!

We've just crossed the midpoint of our Kickstarter campaign.
Here are some interesting numbers of note!:

(1) We got funded in a day! Over 400+ of you showed up on the first day to make The White Raven a reality, and I cannot overstate the importance of that.
You have made all the difference. Thank you.

(2) We just smashed through 2 of our stretch goals with over 1300+ of you! Minigames within the tribe and an expansion of the hidden areas of The White Raven have been unlocked. Breaking through 1000 backers has also enabled us to bring Japanese Localization to the game!

(3) We just introduced new Kickstarter-exclusive physical rewards! We're bringing a physical artbook and tarot cards (more info here) into our campaign - NOTE: They will never be re-introduced ever again, so grab yours while you still can!

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Social Goals

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We've also decided to add some social goals that'll enable us to add additional content (that everyone will be able to enjoy!) into the game.


If you're interested to participate, click the links below!

[discord.gg]



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Oh and if you're interested in our campaign (or would like to know more info on The White Raven), You can swing by our Kickstarter page by clicking the gif below.




Till we meet again,
August
 

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