Clockwork Knight said:Twinkle said:commie said:I don't understand the hate for timed responses. Do you all sit for ten minutes pondering three or four different responses when someone asks you something?
Sure, bro. Turning dialogues into yet another QTE sequence where you can't even lose because the game will pick a response for you is a welcome change over all these shitty dialogue trees.
I don't understand. It's a quicktime event that isn't a quicktime event?
"Within a Chapter"?hiver said:
yeah, the monster had too predictable and simple attacks.DarkUnderlord said:It was a cool looking fight but it looked pretty scripted.
Suchy said:Heh, looks like the Pollacks are at work.
http://e3.gamespot.com/games.html?mode=mostpopular
The Codex lacks a certain constructiveness in the way it criticizes things. Retarded whining is effective if you have the numbers. When you don't, it would be better to, for example, offer ideas on improvement than categorically condemn a feature. There is no way time limits are categorically a bad way to get rid of the hopelessly dumb system of dialogue-tree tourism that BG popularized.relootz said:nomask7 said:This is why the Codex doesn't matter. Whenever a game developer accidentally visits, he notes that 99% of the Codex consists of retards, whose absolute number isn't notable, either.
You are not the exception Nomask.
Yeah, streamlined dialogues suck badly. They usually make a game insanely dumb. Like, you know, in that shitty Ultima saga.micmu said:"Streamlined version of the dialogue"
Ahahaha.
SORRY BIG NO, K THK BYE
Sell this junk to someone else (with an xcubicle)