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Game News The Witcher 2 News Bundle

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
God of Witcher Effect 2
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Clockwork Knight said:
Twinkle said:
commie said:
I don't understand the hate for timed responses. Do you all sit for ten minutes pondering three or four different responses when someone asks you something?

Sure, bro. Turning dialogues into yet another QTE sequence where you can't even lose because the game will pick a response for you is a welcome change over all these shitty dialogue trees.

I don't understand. It's a quicktime event that isn't a quicktime event?

Dialogues in AP are just another variation of QTEs. You have to pick an option you like in a limited amount of time or else the game will choose a response automatically. Just like QTE-fest Fahrenheit.
 

hiver

Guest
here is the video of that fight against the monster. Looks pretty good actually and its actually not qte shit.

Geralt actually fights with his skills.

Also, if i heard right, there is no auto-scaling - you can go and find this monster "right away" but without info about it or skills enhanced enough you wont be able to win.

Alternative ways to win this fight.

http://www.youtube.com/watch?v=jL_mMSnIado&
 

hiver

Guest
Dont know about that, i can hardly understand what theyre saying.
-
yeah, probably youre free within one particular chapter and the story makes the boundaries of chapters, globally.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Minigames and QTEs are after graphics the new nextgen ways to attempt disguising an ultimately shtity core gameplay due to designers business wisdom of realizing that investing money and time to implement a proper gameplay model is no longer necessary nowadays.
 

hiver

Guest
Well, in this fight there is only one qte move of jumping onto a tentacle and trying to get it to hit the bridge. Everything else is usual game mechanics where Geralt hacks at the tentacles with his sword and uses a sign to "paralyze" one by one.

I thought it will be much worse, really.

And you dont have to use those since you can end the fight without them just by hacking all the tentacles.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,577
It was a cool looking fight but it looked pretty scripted.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Hrrm, either the camera on the screen was at too much of an angle to keep things leveled or the game features the same over the shoulder camera - which sucks.

Combat also seems to be a QTE...
 

hiver

Guest
DarkUnderlord said:
It was a cool looking fight but it looked pretty scripted.
yeah, the monster had too predictable and simple attacks.
 

hiver

Guest
Dialogue looks like crap. Its writen in the pompous "fantasy cliche" style and uses ME key words for some reason.
Most often you have an amazing choice of: two.

In this scene i dont see any option of letting Zoltan and Dandelion get hanged.

-edit-
wtf? the link man...the link:
http://www.youtube.com/watch?v=Vs5_8gGR9ns
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Well the game isn't centered around hanging people, so it's unnecessary lest they spam the story with mass-hangings.
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
"Streamlined version of the dialogue"
Ahahaha.

SORRY BIG NO, K THK BYE :lol:
Sell this junk to someone else (with an xcubicle)
 

hiver

Guest
Witcher is all about choices mkay?
For example - in this example you can choose to free those two from the gallows OR - you can choose to free them from the gallows!
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
If the choice to free or abandon people as you liked was one of the primary goals of the game, you could choose to free either or none but since that's not the case, there's nothing to complain about, lest they spam the game with people in captivity for the sake of throwing the choice over dealing with them at the player at every turn. It would also be very difficult to do. What if the players free only one? How to deal with so many situations like that? Believe me, it's better this way and another generation of games down and you won't even think about it.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,006
Suchy said:
rrrkc.jpg
 

nomask7

Arcane
Joined
Apr 30, 2008
Messages
7,620
relootz said:
nomask7 said:
This is why the Codex doesn't matter. Whenever a game developer accidentally visits, he notes that 99% of the Codex consists of retards, whose absolute number isn't notable, either.

You are not the exception Nomask.
The Codex lacks a certain constructiveness in the way it criticizes things. Retarded whining is effective if you have the numbers. When you don't, it would be better to, for example, offer ideas on improvement than categorically condemn a feature. There is no way time limits are categorically a bad way to get rid of the hopelessly dumb system of dialogue-tree tourism that BG popularized.
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
micmu said:
"Streamlined version of the dialogue"
Ahahaha.

SORRY BIG NO, K THK BYE :lol:
Sell this junk to someone else (with an xcubicle)
Yeah, streamlined dialogues suck badly. They usually make a game insanely dumb. Like, you know, in that shitty Ultima saga.

Ultima7-bg-exult.png
 

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